Release v0.1.0 alpha 12
natevm
released this
13 Nov 07:01
·
170 commits
to master
since this release
Significant Changes:
New scene importer through visii.import_scene that supports a larger variety of formats.
Added support for dds and ktx textures. (dds compressed textures are currently decompressed CPU side)
Textures that are not HDR are now uploaded to the GPU as 8 bytes per channel, saving memory. HDR textures are still uploaded as 32 bits per channel.
Textures can now be scaled using texture.set_scale() (useful for tiled textures)
New ways to create cameras from CV intrinsic properties.
New ways to interact with visii through window events.
Added ability to control light falloff.
Added ability to disable sampling the dome light for some specific ML applications.