v0.521-alpha
- Units rendering using GPU Instancing (support for up to 4096 per unit type)
- Units can now be moved and rotated
- Units now update when heightmap change
- Fixes in fog rendering
- Added Ctrl+S shortcut for saving map
- Fixed lags when painting heightmap near map borders
- Updated adaptive script, options and tables to new version
- Changed UI layout of Adaptive tool
- Brush textures are now clamped
- Path nodes of different type, can no longer be connected (but can be disconnected)
- Fixed terrain normal not updating in some cases
- Fixed wrong minimum numbers for heightmap brush size and strength
- Reduced strength of heightmap brush for values lower than 20 (should give more control)
- Added option "Player count" to creating new map
- Editor now create army markers when creating new map. New map can now be played by default.
- Fixed initial height when creating new map
- For new maps editor will add extra armies "ARMY_17" and "NEUTRAL_CIVILIAN"
- WIP builds will now inform, if final release is available
Hotfix1
- Clean units when unloading/loading map
- Fixed markers with number < 10 not loaded to some adaptive table types
- Fixed crash on loading map with "maxPlayerOnMap" value in tables file
- Fixed "maxPlayerOnMap" not being properly added to tables file when saving
- Ctrl + s now work properly
- Fixed crash on loading some units that can't be found in gamedata (like new FAF units)