Skip to content

v0.521-alpha

Compare
Choose a tag to compare
@ozonexo3 ozonexo3 released this 27 May 08:37
· 141 commits to master since this release
  • Units rendering using GPU Instancing (support for up to 4096 per unit type)
  • Units can now be moved and rotated
  • Units now update when heightmap change
  • Fixes in fog rendering
  • Added Ctrl+S shortcut for saving map
  • Fixed lags when painting heightmap near map borders
  • Updated adaptive script, options and tables to new version
  • Changed UI layout of Adaptive tool
  • Brush textures are now clamped
  • Path nodes of different type, can no longer be connected (but can be disconnected)
  • Fixed terrain normal not updating in some cases
  • Fixed wrong minimum numbers for heightmap brush size and strength
  • Reduced strength of heightmap brush for values lower than 20 (should give more control)
  • Added option "Player count" to creating new map
  • Editor now create army markers when creating new map. New map can now be played by default.
  • Fixed initial height when creating new map
  • For new maps editor will add extra armies "ARMY_17" and "NEUTRAL_CIVILIAN"
  • WIP builds will now inform, if final release is available

Hotfix1

  • Clean units when unloading/loading map
  • Fixed markers with number < 10 not loaded to some adaptive table types
  • Fixed crash on loading map with "maxPlayerOnMap" value in tables file
  • Fixed "maxPlayerOnMap" not being properly added to tables file when saving
  • Ctrl + s now work properly
  • Fixed crash on loading some units that can't be found in gamedata (like new FAF units)