Releases
v0.523-alpha
Editor allow again to load map by selecting non-scenario files
Fixed heightmap import/export
Window title is updated when using "save as" or "save as new version"
Fixed water depth mask display
Added shortcut to editor log in Help/Editor log
Added "Clear all" option for props
Fixed wrong prop statistic values when removing props
Fixed new map window not being hidden when map is created
Added warning in resource browser if prop is not reclaimable
Props reclaim values in resource browser are now colored by their value
Added small info message when map is loaded, saved or successfully exporting files
Updated adaptive script and options to new version
Editor will now remember last browsing path by type
Fixed square and pyramid brushes
Added target value to stratum brush
Added texture names in Textures/Layer
Fixed spawn markers not being created when creating new map
Editor now fix paths to custom assets when loading and saving map
Fixed rendering preview when water is disabled
Editor now loads FAF nx2 files, and use them instead if file exist
Added more explanation to the adaptive map options file
Props painting is now clamped by current area (use Hide option in Map/Areas if you want to paint outside)
Fixes in Map/Areas UI
Fixed units snap to ground/water (uses values from blueprint)
Added link to UnitDB under Help/Unit Data Base
Fixed water sorting order
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