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v0.603-alpha

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@ozonexo3 ozonexo3 released this 08 Jul 06:34
· 59 commits to master since this release
  • Terrain: Added Tab, num1, num2, num3 and num4 shortcuts to switch between brush type
  • Terrain: Fixed terrain control textures not updated in some cases when painting
  • Textures: Editor now don't allow to assign normal maps as albedo, and albedo as normal
  • Skybox: Fixed skybox not correctly updated when loading map
  • Brush: Changed brush strength shortcut from M to V
  • Brush: Added new shortcut for brush size: W
  • Brush: Added new shortcut for brush strength: S
  • Brush: Added Q or + and A or - shortcut for changing target value
  • Props: Fixed crash on props without LOD levels
  • Props: Force props scale to 1 when map is loaded
  • Props: Fixed error at loading DevTest props
  • Decals: Fixed occasional crash when hiding decals
  • Units: Fixed crash when undoing placement, when these units are selected
  • Units: Selection now shows real size of the unit
  • Units: Selection box is now loaded from blueprint
  • Selection: Added double click to select all objects of the same type
  • Files: When selecting same folder in "Save as" as current loaded map, editor will now just save it
  • Files: When selected folder for "Save as" is not empty, but contains map files, editor will ask if we want to override map
  • Resource browser: After drag is finished, memory about dragged object is now cleared.
  • Debug: Fixed build grid
  • Debug: Improved Slope view
  • Debug: Added General Distance grid, that shows kilometers
  • Debug: Added AI Intel grid, that splits map into 16x16 grid

Hotfix1

  • Terrain, Textures: Blocked number hotkeys when inputting numbers in input fields
  • Terrain: Fixed terrain normalmap not updated again after it was forced to stop