v0.603-alpha
- Terrain: Added Tab, num1, num2, num3 and num4 shortcuts to switch between brush type
- Terrain: Fixed terrain control textures not updated in some cases when painting
- Textures: Editor now don't allow to assign normal maps as albedo, and albedo as normal
- Skybox: Fixed skybox not correctly updated when loading map
- Brush: Changed brush strength shortcut from M to V
- Brush: Added new shortcut for brush size: W
- Brush: Added new shortcut for brush strength: S
- Brush: Added Q or + and A or - shortcut for changing target value
- Props: Fixed crash on props without LOD levels
- Props: Force props scale to 1 when map is loaded
- Props: Fixed error at loading DevTest props
- Decals: Fixed occasional crash when hiding decals
- Units: Fixed crash when undoing placement, when these units are selected
- Units: Selection now shows real size of the unit
- Units: Selection box is now loaded from blueprint
- Selection: Added double click to select all objects of the same type
- Files: When selecting same folder in "Save as" as current loaded map, editor will now just save it
- Files: When selected folder for "Save as" is not empty, but contains map files, editor will ask if we want to override map
- Resource browser: After drag is finished, memory about dragged object is now cleared.
- Debug: Fixed build grid
- Debug: Improved Slope view
- Debug: Added General Distance grid, that shows kilometers
- Debug: Added AI Intel grid, that splits map into 16x16 grid
Hotfix1
- Terrain, Textures: Blocked number hotkeys when inputting numbers in input fields
- Terrain: Fixed terrain normalmap not updated again after it was forced to stop