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v0.605-alpha

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@ozonexo3 ozonexo3 released this 16 Nov 07:50
· 30 commits to master since this release
  • Map: Mass and energy reclaim are now saved into lua file
  • Armies: New created armies will now have Initial unit group
  • Terrain: Fixed issue with lost of precision when saving map
  • Terrain: Increased max brush size to 512 (from 256)
  • Textures: Fixed missing MipMaps for default normal map texture
  • Textures: Editor will now not throw error when texture is no longer in RAM
  • Textures: Increased max brush size to 512 (from 256)
  • Lighting: Fog is now clamped when updating light
  • Decals: Improved rendering performance
  • Decals: Fixed bug where when placing decals they were not rendered
  • Props: Pros can now be selected and translated
  • Props: Fixed painting props
  • Props: Fixed wrong displayed number of reclaim after painting
  • Props: Fixed memory leak and crash at adding props from resource browser
  • Markers: Fixed crash when adding/removing markers when in other tab than Markers/Markers
  • Markers: Added "All" toggle for marker layers, that allow to disable or enable all layers
  • Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
  • Markers: Added button that allows to automatically fix AI marker names
  • Units: Fixed crash on rendering termacs when placing units
  • Units: Fixed rendering issues when switching units between groups
  • Units: Added Import and Export of units
  • Units: Editor will now display minimum and maximum weapon range for selected units
  • Units: Added basic information about selected unit in Units tab
  • Units: Added Copy/Paste
  • Units: Fixed units wrong reclaim values
  • Assets: Reduced memory usage from loaded models and textures
  • Files: Added to editor version information if its a WIP release
  • Resource browser: Fixed memory leak at loading decals in resource browser
  • Resource browser: Fixed error when switching from Props tab
  • Resource browser: Browser will now unload unused assets from memory, that should help with huge memory usage
  • Resource browser: Browser now loads new FAF env resources
  • Resource browser: Fixed crash at removing empty textures when switching category
  • Render: Rendering map now works
  • Debug: Added Ruler tool under Tools/Ruler
  • Undo: Fixed desynch after performing redo and undo few times and then recording new undo
  • General: Updated source code to Unity 2019.2
  • General: Fixed unity bugs with UI toggles
  • General: Some improvements in restoring last window settings

HotFix 1

  • Decal: Fixed decal renderer not being updated after performing undo
  • Decal: Fixed renderer not being cleared when there are no visible decals
  • Textures: TTerrainXP (5-8) layers are now greyed out when TTerrainXP shader is disabled
  • General: Changed implementation of mouse scrollwheel for camera zoom

[Delta from WIP8]

  • General: Updated source code to Unity 2019.2
  • Undo: Fixed desynch after performing redo and undo few times and then recording new undo
  • Terrain: Increased max brush size to 512 (from 256)
  • Textures: Increased max brush size to 512 (from 256)
  • Props: Fixed wrong displayed number of reclaim after painting
  • Props: Fixed memory leak and crash at adding props from resource browser
  • Markers: Changed default names for NavalArea, ExpansionArea, LargeExpansionArea, CombatZone and DefensivePoint
  • Markers: Added button that allows to automatically fix AI marker names
  • Resource browser: Fixed crash at removing empty textures when switching category