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Heightmap: Added option in preferences for clamping heightmap brush to never exceed 50 distance between lowest and highest point
Heightmap: When importing heightmap and when distance between lowest and highest point is greater than 50 editor will ask if you want to clamp bottom or top of heightmap
Heightmap: Improvements in updating markers, props, decals and units when heightmap changed
Heightmap: Fixed getting brush Min and Max from the terrain
Water: Added clear button for water waves
Stratum: On load editor will assign missing normal maps for lowest and 1-8 layers and remove normal map from top stratum
Stratum: For new maps lower stratum and all 8 layers will have default normal map assigned
Stratum: Fixed crash when performing undo on textures
Stratum: Small bugfixes in loading stratum textures
Stratum: Changed algorithm of clamp between lowest & highest point
Lighting: Added missing values to undo register
Markers: Editor now saves layer settings
Markers: Editor will now display all marker chains when we are inside Chains tab
Markers: Changed color and width of selected marker chain
Markers: Added Copy/Paste
Markers, Units, Decals, Props - Fixed update thread taking much longer than it should
Decals: Fixed sorting of Albedo and NormalMap decals
Decals: Added Copy/Paste
Decals: Rewritten rendering for better order sorting
Decals: Fixed bug in rendering preview placing decals
Decals: Fixed some bugs in allocating memory for decals
Decals: Copy/Paste now also copies CutOffLOD, NearCutOffLOD and OwnerArmy
Props: Implemented Copy/Paste
Props: Removing selected props now works
Props: Fixed bug when performing undo/redo few times removes all props from map
Props: Fixed bug when leaving props menu still allows for selecting props
Props: Moved props will now snap to ground
Units: Fixed tarmac decals not being displayed and saved as decals
Units: Increased max vertex count for loaded unit from 32767 to 65535
Units: Fixed crash when unit can't be found in gamedata
Units: Double-click on UnitGroup (not on its title) will now select all units inside that group
Units: In Units tab added Select group that will select group of first selected unit
Units: Moved transform controls outside Units tab to be also available from Groups tab
Units: Unit type is now saved lowercase in save.lua
UI: Fixed error about tilled background on higher resolutions
UI: Fixed crash in preload when game path is incorrect
Files: Corrected path to the log file
Files: Fixed crash when faf gamedata path exist but there are no *.nx2 files there