Skip to content

v0.606-alpha

Compare
Choose a tag to compare
@ozonexo3 ozonexo3 released this 02 Mar 07:17
· 21 commits to master since this release
  • Map: Updated AdaptiveMap script
  • Map: Added optional credits fields for scenario: Author, Credit, Changelog, Tools, Url
  • Heightmap: Added option in preferences for clamping heightmap brush to never exceed 50 distance between lowest and highest point
  • Heightmap: When importing heightmap and when distance between lowest and highest point is greater than 50 editor will ask if you want to clamp bottom or top of heightmap
  • Heightmap: Improvements in updating markers, props, decals and units when heightmap changed
  • Heightmap: Fixed getting brush Min and Max from the terrain
  • Water: Added clear button for water waves
  • Stratum: On load editor will assign missing normal maps for lowest and 1-8 layers and remove normal map from top stratum
  • Stratum: For new maps lower stratum and all 8 layers will have default normal map assigned
  • Stratum: Fixed crash when performing undo on textures
  • Stratum: Small bugfixes in loading stratum textures
  • Stratum: Changed algorithm of clamp between lowest & highest point
  • Lighting: Added missing values to undo register
  • Markers: Editor now saves layer settings
  • Markers: Editor will now display all marker chains when we are inside Chains tab
  • Markers: Changed color and width of selected marker chain
  • Markers: Added Copy/Paste
  • Markers, Units, Decals, Props - Fixed update thread taking much longer than it should
  • Decals: Fixed sorting of Albedo and NormalMap decals
  • Decals: Added Copy/Paste
  • Decals: Rewritten rendering for better order sorting
  • Decals: Fixed bug in rendering preview placing decals
  • Decals: Fixed some bugs in allocating memory for decals
  • Decals: Copy/Paste now also copies CutOffLOD, NearCutOffLOD and OwnerArmy
  • Props: Implemented Copy/Paste
  • Props: Removing selected props now works
  • Props: Fixed bug when performing undo/redo few times removes all props from map
  • Props: Fixed bug when leaving props menu still allows for selecting props
  • Props: Moved props will now snap to ground
  • Units: Fixed tarmac decals not being displayed and saved as decals
  • Units: Increased max vertex count for loaded unit from 32767 to 65535
  • Units: Fixed crash when unit can't be found in gamedata
  • Units: Double-click on UnitGroup (not on its title) will now select all units inside that group
  • Units: In Units tab added Select group that will select group of first selected unit
  • Units: Moved transform controls outside Units tab to be also available from Groups tab
  • Units: Unit type is now saved lowercase in save.lua
  • UI: Fixed error about tilled background on higher resolutions
  • UI: Fixed crash in preload when game path is incorrect
  • Files: Corrected path to the log file
  • Files: Fixed crash when faf gamedata path exist but there are no *.nx2 files there