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week9
patrick901218 edited this page Jan 13, 2022
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皆參考其他同學的!
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Memory.hdl
/**
* The complete address space of the Hack computer's memory,
* including RAM and memory-mapped I/O.
* The chip facilitates read and write operations, as follows:
* Read: out(t) = Memory[address(t)](t)
* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
* In words: the chip always outputs the value stored at the memory
* location specified by address. If load==1, the in value is loaded
* into the memory location specified by address. This value becomes
* available through the out output from the next time step onward.
* Address space rules:
* Only the upper 16K+8K+1 words of the Memory chip are used.
* Access to address>0x6000 is invalid. Access to any address in
* the range 0x4000-0x5FFF results in accessing the screen memory
* map. Access to address 0x6000 results in accessing the keyboard
* memory map. The behavior in these addresses is described in the
* Screen and Keyboard chip specifications given in the book.
*/
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
// Put your code here:
Not(in = address[14], out = RAM);
And(a = RAM, b = load, out = RAMLOAD);
RAM16K(in = in, address = address[0..13], load = RAMLOAD, out = X);
And(a = address[14], b = load, out = screenLOAD);
Screen(in = in, address = address[0..12], load = screenLOAD, out = Y);
Keyboard(out = kyout);
Mux16(a = Y, b = kyout, sel = address[13], out = Z);
Mux16(a = X, b = Z, sel = address[14], out = out);
}
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Computer.hdl
/**
* The HACK computer, including CPU, ROM and RAM.
* When reset is 0, the program stored in the computer's ROM executes.
* When reset is 1, the execution of the program restarts.
* Thus, to start a program's execution, reset must be pushed "up" (1)
* and "down" (0). From this point onward the user is at the mercy of
* the software. In particular, depending on the program's code, the
* screen may show some output and the user may be able to interact
* with the computer via the keyboard.
*/
CHIP Computer {
IN reset;
PARTS:
// Put your code here:
Memory(in=inM, load=loadM, address=AM, out=OUTMemory);
CPU(inM=OUTMemory, instruction=instruction, reset=reset, outM=inM, writeM=loadM, addressM=AM, pc=NInstruction);
ROM32K(address=NInstruction, out=instruction);
}