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smrpg upgrade ideas
Some upgrades on the list are already in smrpg, or a variation of the upgrade. (just to keep track of config, details, etc.)
I've put three stars (***... EDIT: just realized they make lines instead of stars. so a LINE!) ABOVE the ones that i think are most feasible. I will add Upgrade Requests as we go along for them.
*For Light Firearms, Heavy Firearms, Grenades, Miscellaneous, and Engineer, Each item is locked (restricted) until that level is bought, can remove/add items from each list in a config.
Skills: (currently 280 skills)
- Light Firearms (Secondary Weapons) - (Unlocked at start, can pick which weapon to use from purchased) -
For CS:S - Default Knife/Glock - lvl 1 P228 - lvl 2 five-seven - lvl 3 USP - lvl 4 deagle - lvl 5 dualies
For CS:GO - Default Knife/Glock - lvl 1 P2000 - lvl 2 tec-9 - lvl 3 P250 - lvl 4 Five-Seven - lvl 5 Desert Eagle - lvl 6 Dual Berettas
- Heavy Firearms (Primary Weapons) - (Unlocked at start, can pick which weapon to use from purchased) -
For CS:S - Default mac10 - lvl 1 tmp - lvl 2 mp5 - lvl 3 m3 - lvl 4 ump - lvl 5 galil - lvl 6 famas - lvl 7 p90 - lvl 8 ak47 - lvl 9 Scout - lvl 10 XM1014 - lvl 11 m4a1 - lvl 12 SG-552 - lvl 13 AUG - lvl 14 SG-550 - lvl 15 AWP - lvl 16 G3/SG-1 - lvl 17 m249
For CS:GO - Default mac-10 - lvl 1 MP9 - lvl 2 - PP-Bizon - lvl 3 sawed-off - lvl 4 Nova - lvl 5 MP7 - lvl 6 UMP-45 - lvl 7 Galil AR - lvl 8 Mag-7 - lvl 9 FAMAS - lvl 10 P90 - lvl 11 XM1014 - lvl 12 Ak-47 - lvl 13 M4A4 - lvl 14 AUG/SG553 - lvl 15 SSG 08 - lvl 16 AWP - lvl 17 SCAR-20 - lvl 18 G3SG1 - lvl 19 M249 - lvl 20 Negev
- Grenades - (Unlocked at start, Spawn with all lvls purchased only) -
For CS:S - lvl 1 flashbang - lvl 2 smokenade - lvl 3 HEnade
For CS:GO - lvl 1 flashbang - lvl 2 Decoynade - lvl 3 smokenade - lvl 4 HEnade - lvl 5 Incendiary nade - lvl 6 Molotov
- Miscellaneous - (Unlocked at start, Spawn with all lvls purchased only) -
For CS:S - lvl 1 Kevlar, Helmet, and defuse kit (will give 100 Armor, and defuse kit CT only) - lvl 2 Night Vision
For CS:GO - lvl 1 Kevlar, Helmet, and defuse kit (will give 100 armor, and defuse kit CT only) - lvl 2 Zeus x27
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Engineer (Binded) - (unlocked at start, not purchased) - Able to spawn 1 breakable and unmovable prop, can pick which to spawn after purchase, able to delete/replace/spawn different props, any spawned props wont earn you exp for destroying - lvl 1 box - lvl 2 road divider - lvl 3 gate fence, so on...
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Engineer+ - (unlocked at start, Needs at least Engineer lvl 1 to work, Spawn x amount of breakable props depending on lvl.) - lvl 1 2 spawnable prop - lvl 2 3 spawnable props, so on...
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Health - (unlocked at start, not purchased) - Increases max amount of health a player can have (Doesn't affect spawn HP, Still spawn with 100 HP) - lvl 1 25 HP - lvl 2 50 HP, so on...
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RegenHealth - (unlocked at start, not purchased) - Regen HP every 5 seconds until Health lvl HP is reached - lvl 1 2 HP regenerated - lvl 2 4 hp regenerated, so on...
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Vampire - (unlocked at start, not purchased) - lvl 1 5% Dmg done as HP back - lvl 2 10% Dmg done as HP back, so on...
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HawthornStake - (unlocked at start, not purchased) - Counteracts attackers Vampire leech - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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Instagib - (unlocked at start, not purchased) - % chance to 1 hit kill the enemy (Only Deagles, Only applied with headshots, Able to set amount of damage to use for this skill, use gib models when killed by this skill) - lvl 1 1% chance - lvl 2 2% chance, so on...
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Anti-Instagib - (unlocked at start, not purchased) - Counteracts chance to be 1 hit killed by Instagib - lvl 1 Counteracts chance by 1% making lvl 1 instagib useless, so on...
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Armor - (unlocked at start, not purchased) - Increases max amount of armor a player can have (Doesn't affect Bought armor, still buy 100 armor) - lvl 1 +25 Armor - lvl 2 +50 Armor, so on...
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RegenArmor - (unlocked at start, Needs at least Miscellaneous lvl 1 to work) - Regenerates Armor every 15 seconds - lvl 1 regen 2 armor, lvl 2 regen 4 armor, so on...
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USPExtendedClip - (unlocked at start, not purchased) - increases size of your USP clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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IronReflexes - (unlocked at start, not purchased ) - % chance to deflect bullets (no damage), If this skill blocks a bullet that has a skill attached to it, Ex: vampire, ammo drain, PlaguedBullets, etc. then those skills won't work - lvl 1 5% chance - lvl 2 10%, so on...
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PlaguedBullets - (unlocked at start, not purchased) - % chance to cause an enemy to bleed out and take 1 dmg every second for 1 second(s) - lvl 1 5% chance - lvl 2 10% chance, so on...
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PlagueMedication - (unlocked at start, not purchased) - Counteracts PlaguedBullets - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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ClipAmmoDrain - (unlocked at start, not purchased) - % chance to Drain 1 ammo from enemies clip - lvl 1 5% - lvl 2 10%, so on...
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Anti-ClipAmmoDrain - (unlocked at start, not purchased) - Counteracts chance someone will drain your clip - lvl 1 5% - lvl 2 10%, so on...
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RegenAmmo - (unlocked at start, not purchased, Activates automatically even if you have 0 bullets) - regenerates ammo in the stash every 30 second(s) - lvl 1 regen 1 ammo, lvl 2 regen 2 ammo, so on...
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RegenHEnade - (Unlocked At start, not purchased) - Chance of regenerating an HEnade after throwing one - lvl 1 regen chance 1%-10% - lvl 2 regen chance 10%-20%, so on...
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StickyNades - (unlocked at start, not purchased, sticks only to enemy players, not walls, ground, etc.) - % chance HEnades you throw will stick to your enemy - lvl 1 5% chance - lvl 2 10% chance, so on...
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SpawnProtection - (unlocked at start, not purchased) - Protects you from any kind of damage when spawned and active, nullifies all skill affects and damage when active (counts down how long you're protected for and when it ends) - lvl 1 1 second(s) of protection after spawning - lvl 2 2 second(s) of protection, so on...
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RapidReload - (unlocked at start, not purchased) - Faster reload time - lvl 1 5% Faster reload - lvl 2 10% faster reload, so on...
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RapidFire - (unlocked at start, not purchased) - Increases fire rate - lvl 1 increases fire rate by 5% - lvl 2 10%, so on...
- LessRecoil - (unlocked at start, not purchased) - Less recoil - lvl 1 2% less recoil - lvl 2 4% less recoil, so on...
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QuickDraw - (unlocked at start, not purchased) - Switch weapons faster - lvl 1 5% faster weapon switching - lvl 2 10% faster, so on...
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LongJump - (unlocked at start, not purchased) - jump farther - lvl 1 5% longer jump distance - lvl 2 10% longer jump distance, so on...
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ForcePushBullets - (unlocked at start, not purchased, Pistols Only not including USP/Deagle) - % chance to push enemy 2 feet away from you - lvl 1 5% chance - lvl 2 10% chance, so on...
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Anti-ForcePushBullets - (unlocked at start, not purchased) - Counteracts chance of being pushed away from your enemy - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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Electrowave (Binded) - (unlocked at start, not purchased) - AoE damage to enemies that are standing within 10 feet from you - lvl 1 5 damage - lvl 2 10 damage, so on...
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Speed - (unlocked at start, not purchased) - lvl 1 +5% normal speed - lvl 2 +10% normal speed, so on...
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Multijump - (unlocked at start, not purchased) - Able to jump again while in the air like a Scout in TF2 - lvl 1 1 extra jump - lvl 2 2 extra jumps, so on...
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Gravity - (unlocked at start, not purchased) - Decrease gravity - lvl 1 by 5% - lvl 2 by 10%, so on...
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Stealth - (unlocked at start, not purchased, make sure it works with server and client custom skins, Doesn't make equipment invisible) - Become less visible - lvl 1 95% visibility - lvl 2 90% visibility, so on...
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Unstealth - (unlocked at start, not purchased) - % chance to make anyone with Stealth and Equipment Stealth 100% visible for 1 second - lvl 1 5% chance - lvl 2 10%, so on...
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Unstealth+ - (unlocked at start, Needs at least Unstealth lvl 1 to work) - increases time they are visible for - lvl 1 2 sec - lvl 2 3 sec, so on...
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Impulse - (unlocked at start, not purchased) - % chance to refill your clip with 1 bullet when hurt - lvl 1 5% chance and 1 bullet - lvl 2 10% chance and 1 bullet, so on...
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Impulse+ - (unlocked at start, Needs at least Impulse lvl 1 to work) - Increases number of bullets given by Impulse - lvl 1 2 bullets - lvl 2 3 bullets, so on...
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Adrenaline - (unlocked at start, not purchased) - run faster for 0.1 seconds after being shot - lvl 1 5% faster - lvl 2 10% faster, so on...
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Adrenaline+ - (unlocked at start, Needs at least Adrenaline lvl 1 to work) - Increases duration of Adrenaline - lvl 1 0.2 seconds - lvl 2 0.3 seconds, so on...
- Disable - (unlocked at start, not purchased) - % chance to force someone to drop their weapons when you shoot them (Doesn't work with pistols, Only applies if you get a headshot or armshot) - lvl 1 5% chance - lvl 2 10% chance, so on...
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Anti-Disable - (unlocked at start, not purchased) - Counteracts % chance of someone disabling you with Disable - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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FrostPistol - (unlocked at start, not purchased) - decrease enemy movement for .5 seconds when shot - lvl 1 decrease enemy movement by 5% - lvl 2 10%, so on...
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Anti-FrostPistol - (unlocked at start, not purchased) - Counteracts FrostPistol % on yourself when shot - lvl 1 5% - lvl 2 10%, so on...
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FrostSMG - (unlocked at start, not purchased) - decrease enemy movement for .5 seconds when shot - lvl 1 decrease enemy movement by 5% - lvl 2 10%, so on...
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Anti-FrostSMG - (unlocked at start, not purchased) - Counteracts FrostSMG % on yourself when shot - lvl 1 5% - lvl 2 10%, so on...
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FrostRifle - (unlocked at start, not purchased) - decrease enemy movement for .5 seconds when shot - lvl 1 decrease enemy movement by 5% - lvl 2 10%, so on...
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Anti-FrostRifle - (unlocked at start, not purchased) - Counteracts FrostRifle % on yourself when shot - lvl 1 5% - lvl 2 10%, so on...
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FrostSniper - (unlocked at start, not purchased) - decrease enemy movement for .5 seconds when shot - lvl 1 decrease enemy movement by 5% - lvl 2 10%, so on...
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Anti-FrostSniper - (unlocked at start, not purchased) - Counteracts FrostSniper % on yourself when shot - lvl 1 5% - lvl 2 10%, so on...
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StrongPitch - (unlocked at start, not purchased) - increases how far (all) nades are thrown - lvl 1 5% farther - lvl 2 10% farther, so on...
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FireNade - (unlocked at start, not purchased) - lvl 1 set enemy on fire for 1 seconds - lvl 2 set enemy on fire for 2 seconds, so on...
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FrostNade - (unlocked at start, not purchased) - lvl 1 slow enemies for 1 seconds - lvl 2 slow enemies for 2 seconds, so on...
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BrightLight - (unlocked at start, not purchased) - causes damage if in range of flashbang light - lvl 1 5 dmg - lvl 2 10 dmg, so on...
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Anti-Flash - (unlocked at start, not purchased) - lessens the effect of flash bangs, does NOT counteract BrightLight Skill - lvl 1 5% less effective - lvl 2 10% less effective, so on...
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PoisonSmoke - (unlocked at start, not purchased, Color smoke blue(CT) or red(T) to see if the smoke is friendly or deadly) - dealing damage to enemies when within smoke radius - lvl 1 5 dmg every .5 second(s) - lvl 2 10 dmg every .5 second(s), so on...
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Icestab - (unlocked at start, not purchased, Only works with right click) - lvl 1 freeze enemy for 1 second(s) - lvl 2 freeze enemy for 2 second(s), so on...
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Anti-Icestab - (unlocked at start, not purchased) - lvl 1 Counteracts freeze time by 1 second - lvl 2 2 seconds, so lvl 1 will make lvl 1 icestab useless, so on...
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Medic - (unlocked at start, not purchased) - Heals Teammates 5 hp every 3 seconds within 5 feet from you, once teammates HP is maxed, heals their armor as well - lvl 1 5 HP - lvl 2 10 HP, so on...
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Medic+ - (unlocked at start, Needs at least Medic lvl 1 to work) - increases surrounding area of effect - lvl 1 10 feet - lvl 2 15 feet, so on...
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Dead Man's Switch - (unlocked at start, not purchased) - % chance your body explodes when you die dealing massive AoE damage - lvl 1 5% chance - lvl 2 10% chance, so on...
- Respawn - (unlock at start, not purchased, no respawn until purchase) - % chance to respawn once after death in a single round (Does not work if you're the only one alive on the team, 100% max) - lvl 1 1%-10% chance to respawn - lvl 2 10%-20% chance, so on...
- PistolAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- PistolExpert - (unlocked at start, Needs at least PistolAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- SMGAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- SMGExpert - (unlocked at start, Needs at least SMGAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- ShotgunAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- ShotgunExpert - (unlocked at start, Needs at least ShotgunAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- RifleAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- RifleExpert - (unlocked at start, Needs at least RifleAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- SniperAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- SniperExpert - (unlocked at start, Needs at least SniperAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- NadeAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- NadeExpert - (unlocked at start, Needs at least NadeAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- LightMachineGunAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- LightMachineGunExpert - (unlocked at start, Needs at least LightMachineGunAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
- KnifeAmateur - (unlocked at start, not purchased) - % chance to cause Double Damage - lvl 1 10% chance - lvl 2 20%, so on...
- KnifeExpert - (unlocked at start, Needs at least KnifeAmateur lvl 1 to work) - lvl 1 Causes Amateur to do Triple Damage instead of double - lvl 2 Quadruple, so on...
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MirrorDamage - (unlocked at start, not purchased) - % of the damage taken back to attacker - lvl 1 5% - lvl 2 10%, so on...
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Anti-MirrorDamage - (unlocked at start, not purchased) - Counteracts % damage taken away from mirror damage - lvl 1 5% decrease - lvl 2 10%, so on...
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PositionSwap - (unlocked at start, not purchased) - % Chance to swap positions when damaging an enemy - lvl 1 5% chance - lvl 2 10% chance, so on...
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Anti-PositionSwap - (unlocked at start, not purchased) - Counteracts % Chance to swap positions with your attacker - lvl 1 5% decrease - lvl 2 10%, so on...
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ThrowingKnives - (unlocked at start, not purchased, left click only, Doesn't work with KnifeAmateur, KnifeExpert, or IceStab) - Able to throw your knife at the enemy within 5 feet from you for 5 damage - lvl 1 spawn with 1 throwable knife - lvl 2 spawn with 2, so on...
- USPZerker - (unlocked at start, not purchased, Only works with USP) - % chance to do a massive amount of damage your next shot when damaged- lvl 1 1% and 1000 damage - lvl 2 2% and 2000 damage, so on...
- SneakyFeet - (unlocked at start, not purchased) - Silence your footsteps - lvl 1 5% quieter - lvl 2 10% quieter, so on...
- Antifall - (unlocked at start, not purchased) - % chance to regain 1% of your HP back after taking damage from a fall (This skill won't save you if the damage is higher than your HP) - lvl 1 1% chance - lvl 2 2% chance, so on...
- Antifall+ - (unlocked at start, Needs at least Antifall lvl 1 to work) - Increases % of HP Antifall gives back - lvl 1 2% HP - lvl 2 3% HP, so on...
- Arsenal - (unlocked at start, not purchased) - % chance to find cash and ammo from breakable objects (default 0 cash and 0 ammo) - lvl 1 5% chance - lvl 2 10% chance, so on...
- Arsenal+ - (unlocked at start, Needs Arsenal lvl 1 to work) - Increases Cash and Ammo found in breakable objects - lvl 1 5 cash and 1 ammo - lvl 2 10 cash and 2 ammo, so on...
- Treasure - (unlocked at start, not purchased) - Gain 5 Exp from breaking objects (chairs, tables, vases, etc.) - lvl 1 1 object - lvl 2 2 objects, so on...
- Treasure+ - (unlocked at start, Needs Treasure lvl 1 to work) - Increases Exp gained from broken objects - lvl 1 10 exp - lvl 2 15 exp, so on...
- Respawn+ - (unlocked at start, Needs Respawn lvl 1 to work) - Increases how many times you can respawn in a single round - lvl 1 2 times - lvl 2 3 times, so on...
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HEnadePouch - (unlocked at start, not purchased) - Increases grenade carrying capacity - lvl 1 2 grenades - lvl 2 3 grenades, so on...
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Denial - (unlocked at start, not purchased) - Gives you back equipment you died with - lvl 1 defuse kit, night vision, and armor - lvl 2 New: flash grenades, and also lvl 1 stuff - lvl 3 New: smoke grenades, and also lvl 1 and 2 stuff - lvl 4 New: HE grenades, and also lvl 1, 2, and 3 stuff - lvl 5 New: Secondary Weapon, and also lvl 1, 2, 3, and 4 stuff - lvl 6 New: Primary Weapon, and also lvl 1, 2, 3, 4 and 5 stuff
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PickPocket - (unlocked at start, not purchased) - % chance to steal 5 cash from your enemy when you shoot them - lvl 1 5% - lvl 2 10%, so on...
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PickPocketPro - (unlocked at start, Needs PickPocket lvl 1 to work) - Increases amount of cash stolen - lvl 1 10 cash - lvl 2 15 cash, so on...
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TightPockets - (unlocked at start, not purchased) - Counteracts % chance enemy will steal your cash - lvl 1 5% decrease - lvl 2 10% decrease, so on...
- USPAmmoPouch - (unlocked at start, not purchased) - Increases the size of your USP Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
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SplashDamage - (unlocked at start, not purchased) - % chance to deal 1% damage to any enemy teammates surrounding the enemy you shot - lvl 1 5% chance - lvl 2 10% chance, so on...
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SplashDamagePro - (unlocked at start, Needs SplashDamage lvl 1 to work) - Increases the amount of splash damage you do by % - lvl 1 2% - lvl 2 3%, so on...
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Anti-Splash - (unlocked at start, not purchased) - Counteracts chance of enemy splash damaging you (This skill only affects the teammates of the enemy you shot) - lvl 1 5% - lvl 2 10%, so on...
- GiantsWallet - (unlocked at start, not purchased) - Can hold more cash - lvl 1 17000 - lvl 2 18000, so on...
- Suppressor - (unlocked at start, not purchased) - Reduces the amount of noise the gun makes when fired - lvl 1 5% quieter - lvl 2 10% quieter, so on...
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RegenCash - (unlocked at start, not purchased) - Regenerates cash every few seconds - lvl 1 1 cash - lvl 2 2 cash, so on...
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Anti-StickyNades - (unlocked at start, not purchased) - Counteracts sticky nades - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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Anti-PoisonSmoke - (unlocked at start, not purchased) - Counteracts PoisonSmoke - lvl 1 5 damage decrease - lvl 2 10 damage decrease, so on...
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ForcePushBulletsPro - (unlocked at start, Needs BouncyBullets lvl 1 to work) - Increases push force - lvl 1 4 feet - lvl 2 6 feet, so on...
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RegenAmmoPro - (unlocked at start, Needs RegenAmmo lvl 1 to work) - Decreases the interval in which you gain ammo - lvl 1 29.5 seconds - lvl 2 29 seconds, so on...
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RegenHealthPro - (unlocked at start, Needs RegenHealth lvl 1 to work) - Decreases the interval in which health is regained - lvl 1 4.5 seconds - lvl 2 4 seconds, so on...
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RegenArmorPro - (unlocked at start, Needs RegenArmor lvl 1 to work) - Decreases the interval in which you gain armor - lvl 1 14.5 seconds - lvl 2 14 seconds, so on...
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PlaguedBulletsPro - (unlocked at start, Needs PlaguedBullets lvl 1 to work) - Increases damage and duration of PlaguedBullets - lvl 1 2 damage every second for 2 seconds - lvl 2 4 damage every second for 4 seconds, so on...
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ScubaGear - (unlocked at start, not purchased) - Survive underwater longer without being hurt - lvl 1 2 seconds - lvl 2 4 seconds, so on...
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ToughSkin - (unlocked at start, not purchased) - Reduces damage recieved from everything (bullets, Bomb Explosion, barrels, explosive barrels, fire, etc.) - lvl 1 5% damage decrease - lvl 2 10% damage decrease, so on...
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IdentityTheft - (unlocked at start, not purchased) - % chance to steal your enemies identity (Skin and name) for 5 seconds - lvl 1 1% chance - lvl 2 2% chance, so on...
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LifeLock - (unlocked at start, not purchased) - Counteracts someone stealing your identity - lvl 1 1% decrease - lvl 2 2% decrease, so on...
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SkillTrolling - (unlocked at start, not purchased) - This skill does nothing except waste skill points for lvls bought - lvl 1 - lvl 2, so on...
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FunDeath - (unlocked at start, not purchased) - Makes your enemies ragdoll do different things right after death (normal is just disappear after 10 seconds) - lvl 1 dissolve - lvl 2 dissolve with light - lvl 3 dissolve with light and energy - max lvl random, so on...
- Glock18AmmoPouch - (unlocked at start, not purchased) - Increases the size of your Glock 18 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- P228AmmoPouch - (unlocked at start, not purchased) - Increases the size of your P228 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- fiveseveNAmmoPouch - (unlocked at start, not purchased) - Increases the size of your Five-seveN Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- DeagleAmmoPouch - (unlocked at start, not purchased) - Increases the size of your Deagles Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- DualBerettasAmmoPouch - (unlocked at start, not purchased) - Increases the size of your Dual 96G Elite Berettas Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- MAC10AmmoPouch - (unlocked at start, not purchased) - Increases the size of your MAC10 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- TMPAmmoPouch - (unlocked at start, not purchased) - Increases the size of your TMP Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- MP5AmmoPouch - (unlocked at start, not purchased) - Increases the size of your MP5 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- UMPAmmoPouch - (unlocked at start, not purchased) - Increases the size of your UMP Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- P90AmmoPouch - (unlocked at start, not purchased) - Increases the size of your P90 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- M3AmmoPouch - (unlocked at start, not purchased) - Increases the size of your M3 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- XM1014AmmoPouch - (unlocked at start, not purchased) - Increases the size of your XM1014 (Auto-Shotgun) Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- GalilAmmoPouch - (unlocked at start, not purchased) - Increases the size of your Galil Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- FAMASAmmoPouch - (unlocked at start, not purchased) - Increases the size of your FAMAS Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- AK47AmmoPouch - (unlocked at start, not purchased) - Increases the size of your AK47 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- M4A1AmmoPouch - (unlocked at start, not purchased) - Increases the size of your M4A1 carbine Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- SG-552AmmoPouch - (unlocked at start, not purchased) - Increases the size of your SG-552 commando (Rifle) Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- AUGAmmoPouch - (unlocked at start, not purchased) - Increases the size of your AUG Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- M249AmmoPouch - (unlocked at start, not purchased) - Increases the size of your M249 Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- ScoutAmmoPouch - (unlocked at start, not purchased) - Increases the size of your Scout Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- G3/SG-1AmmoPouch - (unlocked at start, not purchased) - Increases the size of your G3/SG-1 (T's Auto-Sniper) Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
- SG-550AmmoPouch - (unlocked at start, not purchased) - Increases the size of your SG-550 commando (CT's Auto-Sniper) Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
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AWPAmmoPouch - (unlocked at start, not purchased) - Increases the size of your AWP Ammo Stash - lvl 1 +10 ammo - lvl 2 +15 ammo, so on...
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Glock18ExtendedClip - (unlocked at start, not purchased) - increases size of your Glock 18 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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P228ExtendedClip - (unlocked at start, not purchased) - increases size of your P228 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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FiveseveNExtendedClip - (unlocked at start, not purchased) - increases size of your Five-seveN clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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DeagleExtendedClip - (unlocked at start, not purchased) - increases size of your Deagle clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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DualBerettasExtendedClip - (unlocked at start, not purchased) - increases size of your Dual Berettas clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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MAC10ExtendedClip - (unlocked at start, not purchased) - increases size of your MAC10 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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TMPExtendedClip - (unlocked at start, not purchased) - increases size of your TMP clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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MP5ExtendedClip - (unlocked at start, not purchased) - increases size of your MP5 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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UMPExtendedClip - (unlocked at start, not purchased) - increases size of your UMP clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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P90ExtendedClip - (unlocked at start, not purchased) - increases size of your P90 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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M3ExtendedClip - (unlocked at start, not purchased) - increases size of your M3 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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XM1014ExtendedClip - (unlocked at start, not purchased) - increases size of your XM1014 (Auto-Shotgun) clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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GalilExtendedClip - (unlocked at start, not purchased) - increases size of your Galil clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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FAMASExtendedClip - (unlocked at start, not purchased) - increases size of your FAMAS clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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AK47ExtendedClip - (unlocked at start, not purchased) - increases size of your AK47 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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M4A1ExtendedClip - (unlocked at start, not purchased) - increases size of your M4A1 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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SG-552ExtendedClip - (unlocked at start, not purchased) - increases size of your SG-552 (Rifle) clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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AUGExtendedClip - (unlocked at start, not purchased) - increases size of your AUG clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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M249ExtendedClip - (unlocked at start, not purchased) - increases size of your M249 clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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ScoutExtendedClip - (unlocked at start, not purchased) - increases size of your Scout clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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G3/SG-1ExtendedClip - (unlocked at start, not purchased) - increases size of your G3/SG-1 (T's Auto-Sniper) clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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SG-550ExtendedClip - (unlocked at start, not purchased) - increases size of your SG-550 (CT's Auto-Sniper) clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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AWPExtendedClip - (unlocked at start, not purchased) - increases size of your AWP clip - lvl 1 5 extra bullets - lvl 2 10 extra bullets, so on...
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StartingCash - (unlocked at start, not purchased) - increases how much cash you start with when you first join a team (This stops increasing if higher than GiantsWallet cash)- Default 800 - lvl 1 850 - lvl 2 900, so on...
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IdentityTheftPro - (unlocked at start, Needs IdentityTheft lvl 1 to work) - increases duration of IdentityTheft - lvl 1 10 seconds - lvl 2 15 seconds, so on...
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Anti-Electrowave - (unlocked at start, not purchased) - Counteracts Electrowave damage - lvl 1 5 damage decrease - lvl 2 10 damage decrease, so on...
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Anti-Firenade - (unlocked at start, not purchased) - Decreases time firenade has on you - lvl 1 1 second - lvl 2 2 seconds, so on...
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Anti-Frostnade - (unlocked at start, not purchased) - Decreases time Frostnade has on you - lvl 1 1 second - lvl 2 2 seconds, so on...
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SmokenadePouch - (unlocked at start, not purchased) - Increases Smoke nade carrying capacity - lvl 1 3 smokes - lvl 2 4 smokes, so on...
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AmmoDrainPro - (unlocked at start, Needs AmmoDrain lvl 1 to work) - Increases amount of ammo drained - lvl 1 2 ammo - lvl 2 3 ammo, so on...
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SpawnHealth - (unlocked at start, not purchased) - Increases amount of Health you spawn with (only goes to your Health level) - lvl 1 125 HP - lvl 2 150 HP, so on...
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FunRagdoll - (unlocked at start, not purchased) - Makes your dead enemies ragdoll fly across the map, each level increases the force thats put on the ragdoll (Configurable x,y and z factors applied to ragdolls in skill config) -
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Teleport (Binded) - (Admin only, not purchased) - Lets you save a location to teleport to by typing '!stp' and '!tp' to teleport there (can only tp once each round and not within a certain distance of enemy spawn) - Only 1 level
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DeadChat - (unlocked at start, not purchased) - Enables you to talk in chat to alive and Spectating players while dead (can talk to dead teammates and spectators only while dead if this skill isn't purchased)- lvl 1 chat to alive and dead teammates, and spectators - lvl 2 chat to teammates and opposite team dead or alive, and spectators
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MicChat - (unlocked at start, not purchased) - Enables you to talk on your microphone with a distance of 10 feet - lvl 1 only to teammates while dead - lvl 2 only to teammates while alive or dead - lvl 3 to everyone dead, alive, or in spectate
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MicRadius - (unlocked at start, Needs MicChat lvl 1 to work) - Increases Microphone transmit signal (Max lvl = transmit everywhere, Spectators hear and can be heard from everywhere since spectators don't use skills) - lvl 1 15 feet - lvl 2 20 feet, so on...
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SprayPic - (unlocked at start, not purchased) - Enables you to spray your designated picture in-game - Only 1 level
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Hitman - (unlocked at start, not purchased) - Increases amount of money you earn for killing an enemy - lvl 1 200 - lvl 2 210, so on...
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BlackHole (Binded) - (locked, not purchased) - Creates a black hole that sucks in enemies and movable objects, this skill enables the Black Hole, and increases the radius of the pull (hurts enemies and breakable objects 1 damage every 0.5 second(s) for a duration of 3 seconds) - lvl 1 pulls in 1 feet away - lvl 2 pulls things inward from 2 feet, so on...
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BlackHoleDmg - (locked, Needs at least BlackHole lvl 1 to work) - Increases damage done to enemies and breakable objects - lvl 1 2 damage - lvl 2 3 damage, so on...
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BlackHoleDuration - (locked, Needs at least BlackHole lvl 1 to work) - Increases the duration of the Black Hole - lvl 1 4 seconds - lvl 2 5 seconds, so on...
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Bank - (unlocked at start, not purchased) - Enables a bank in-game for players to deposit/withdraw/transfer money (In-game cash/silver/gold) - Only 1 level
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BankVault - (unlocked at start, Needs Bank lvl 1 to work) - Increases amount of money you can store - Default 5,000 - lvl 1 7,500 - lvl 2 10,000, so on...
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BankInterest - (unlocked at start, Needs Bank lvl 1 to work) - Increases % of interest players get each round (stops when BankVault amount reached) - Default 0.1% - lvl 1 0.2% - lvl 2 0.3%, so on...
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BankDepositFee - (unlocked at start, Needs Bank lvl 1 to work) - Lowers the deposit fee for the bank - Default 50% - lvl 1 45% - lvl 2 40%, so on...
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BankTransfer - (unlocked at start, Needs Bank lvl 1 to work) - enables and Increases amount of money you can transfer to other players - Default 500 - lvl 1 750 - lvl 2 1000, so on...
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Companions (Binded) - (unlocked at start, not purchased) - spawns one bot (same team) at your location to fight by your side, and lasts 15 seconds (anything the bot does that would earn it xp, goes to you instead, and auto-follows you around a map, they spawn with an M4A1/CT or AK-47/T) - lvl 1 one bot spawns - lvl 2 2 bots spawn, so on...
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CompanionsRPGLvl - (unlocked at start, Needs Companions lvl 1 to work) - lvl 1 a lvl 100 bot - lvl 2 a lvl 200 bot, so on...
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CompanionsTraining - (unlocked at start, Needs Companions lvl 1 to work) - Increases the bots difficulty - Default Easy - lvl 1 Normal - lvl 2 Hard - lvl 3 Expert
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CompanionsTime - (unlocked at start, Needs Companions lvl 1 to work) - Increases duration of the spawned bot (Only stays for this duration if not killed, once time is up, bot disappears/kicked from server) - lvl 1 5 seconds - lvl 2 6 seconds, so on...
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InvigoratingBullets - (unlocked at start, not purchased) - Heal teammates by shooting them - lvl 1 1 health/bullet - lvl 2 2 health/bullet, so on...
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Vampire Exceed - (unlocked at start, Needs Vampire lvl 1 to work) - Let's you gain % health above your set health (Example: say you have 100 HP and 25% Vampire Exceed, Vampire will let you get to 125 HP instead of stopping at your maximum health because Vampire Exceed lets you go 25% over it.) - lvl 1 5% increase - lvl 2 10% increase, so on...
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Regen Exceed - (unlocked at start, Needs RegenHealth lvl 1 to work) - Let's you regenerate % health above your set health (Example: say you have 100 HP and 25% Regen Exceed, Regen will let you get to 125 HP instead of stopping at your maximum health because Regen Exceed lets you go 25% over it.) - lvl 1 5% increase - lvl 2 10% increase, so on...
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Rage - (unlocked at start, not purchased) - % chance to give damage resistance, increased damage done, and speed boost to yourself when being shot -
(all 3 lasts 10 seconds, with a 50% dmg resist, 100% damage boost, and 150% speed boost, Adds to whatever your Speed, Damage+, and Weapon Pro level are) - lvl 1 1% chance - lvl 2 2% chance, so on...
- Health Redemption - (unlocked at start, not purchased) - Adds a percentage of your max health to a random alive teammate when you die (Increases Health and Max Health based on your Health lvl for that teammate that round or until the teammate dies) - lvl 1 5% health - lvl 2 10% health, so on...
- Symbiotic Armor - (unlocked at start, not purchased) - Converts lost armor into health - lvl 1 5% armor - lvl 2 10% armor, so on...
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Damage Link - (unlocked at start, not purchased) - Links percentage of recieved damage to 1 teammate within 5 feet from you (your teammate has to have this skill for it to work) - lvl 1 5% damage - lvl 2 10% damage, so on...
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Damage Link Distance - (unlocked at start, Needs Damage Link lvl 1 to work) - Increases distance of Damage Link - lvl 1 10 feet - lvl 2 15 feet, so on...
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Damage Link Group - (unlocked at start, Needs Damage Link lvl 1 to work) - Increases amount of teammates that share the damage (splits it to all teammates, Example: if you recieved 100 dmg, and you have lvl 1 Damage Link Group (2 teammates) and lvl 5 Damage link (50% shared), Then you would only recieve 50 damage, and each of your teammates would recieve 25 dmg) - lvl 1 2 teammates - lvl 2 3 teammates, so on...
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Medic Surplus - (unlocked at start, Needs Medic lvl 1 to work) - Heals teammates above their max health/armor by % - lvl 1 5% - lvl 2 10%, so on...
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Impulse Pro - (unlocked at start, not purchased) - % chance to refill your clip with 1 bullet when you hurt an enemy - lvl 1 5% chance and 1 bullet - lvl 2 10% chance and 1 bullet, so on...
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Impulse Pro+ - (unlocked at start, Needs at least Impulse Pro lvl 1 to work) - Increases number of bullets given by Impulse Pro - lvl 1 2 bullets - lvl 2 3 bullets, so on...
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ThrowingKnives Pro - (unlocked at start, Needs ThrowingKnives lvl 1 to work) - Increases damage done by ThrowingKnives - lvl 1 10 damage - lvl 2 15 damage, so on...
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ThrowingKnives+ - (unlocked at start, Needs ThrowingKnives lvl 1 to work) - Increases throwing distance of ThrowingKnives - lvl 1 10 feet - lvl 2 15 feet, so on...
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ThrowingKnives Regen - (unlocked at start, Needs ThrowingKnives lvl 1 to work) - Regenerates throwing knives every 60 seconds - lvl 1 regenerate 1 knife - lvl 2 regen 2, so on...
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ThrowingKnives RegenTime - (unlocked at start, Needs ThrowingKnives Regen lvl 1 to work) - decreases regen interval you gain knives - lvl 1 59.5 seconds - lvl 2 59 sec, so on...
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FlashnadePouch - (unlocked at start, not purchased) - Increases carrying capacity of Flash Grenades - lvl 1 3 flashs - lvl 2 4 flashs, so on...
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AddExp - (unlocked at start, not purchased) - Increases earned exp (Just add this in addition to any exp earned, Example: 50 exp earned for killing . +10 Exp... +10 Exp for having lvl 2 AddExp, So total Exp earned would be 60)- lvl 1 5 exp - lvl 2 10 exp, so on...
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BouncyBullets - (unlocked at start, not purchased) - Makes bullets bounce off of walls and the ground (does not bounce off of human/npc players or objects) - lvl 1 1 time - lvl 2 2 times, so on...
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PiercingBullets - (unlocked at start, not purchased) - Makes every type of bullet go through players so more than 1 person can be damaged at a time (each player after the first takes a 5% damage reduction, so the 2nd player will recieve 5% less damage, the 3rd will recieve 10% less damage, maximum reduction 25% configurable) - lvl 1 1 player - lvl 2 2 players, so on...
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Damage+ - (unlocked at start, not purchased) - Adds damage to an enemy you've inflicted (say you shot someone in the chest for 50 dmg, and you have lvl 2 Damage+, you'd do 52 dmg instead) - lvl 1 1 dmg - lvl 2 2 dmg, so on...
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Primary Gun Cache - (unlocked at start, not purchased) - Increases the number of guns you can carry in your Primary slot - lvl 1 1 extra gun - lvl 2 2 extra guns, so on...
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Secondary Gun Cache - (unlocked at start, not purchased) - Increases the number of guns you can carry in your Secondary slot - lvl 1 1 extra gun - lvl 2 2 extra guns, so on...
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Anti-Disable - (unlocked at start, not purchased) - Counteracts % chance of someone disabling you with Disable - lvl 1 5% decrease - lvl 2 10% decrease, so on...
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AdrenalineRush - (unlocked at start, not purchased) - run faster for 0.1 seconds after shooting someone - lvl 1 5% faster - lvl 2 10% faster, so on...
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AdrenalineRush+ - (unlocked at start, Needs at least AdrenalineRush lvl 1 to work) - Increases duration of AdrenalineRush - lvl 1 0.2 seconds - lvl 2 0.3 seconds, so on...
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HomingGrenade - (unlocked at start, not purchased) - Gives 1 grenade at spawn that will fly and follow the closest enemy until it reaches its destination - lvl 1 1 homing grenade - lvl 2 2, so on... 223.HomingGrenadeRegen - (unlocked at start, Needs HomingGrenade lvl 1 to work) - % chance to regenerate 1 Homing Grenade when you kill someone with that homing grenade (option to set whether its only with the homing grenade, or every kill) - lvl 1 5% chance - lvl 2 10%, so on...
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HomingGrenadePouch - (unlocked at start, not purchased) - increases amount of HomingGrenades you can carry - lvl 1 2 Homing grenade - lvl 2 3, so on...
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Flashlight - (unlocked at start, not purchased) - Enables you to use your flashlight - Only 1 level
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Deteamflash - (unlocked at start, not purchased) - Disables flash bang effect from teammates thrown flashes (Doesn't disable your own or enemies) - Only 1 level
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RegenAllAmmo - (unlocked at start, Needs RegenAmmo lvl 1 to work) - Makes RegenAmmo Regenerate ammo in the unequipped weapon stash as well - Only 1 level
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ImpulseMaster - (unlocked at start, needs Impulse lvl 1 to work) - Makes Impulse give ammo to the unequipped weapon as well - Only 1 level
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ImpulseMaster+ - (unlocked at start, not purchased) - Makes Impulse Pro give ammo to the unequipped weapon as well - Only 1 level
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Endurance - (unlocked at start, not purchased) - Makes it so you don't slow down when hurt (shot, fall, etc. does not counteract other skills) - Only 1 level
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Turret (Binded) - (unlocked at start, not purchased) - Enables a Turret to spawn with 100 HP and auto aims/shoots enemies every 5 second(s) for 1 damage - lvl 1 enables it, and 1 damage - lvl 2 2 damage, so on...
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Turret+ - (unlocked at start, not purchased) - decreases time between each shot fired - lvl 1 4.9 seconds - lvl 2 4.8 seconds, so on...
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TurretHP - (unlocked at start, needs Turret lvl 1 to work) - Increases HP of turret - lvl 1 110 HP - lvl 2 120 HP, so on...
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ExpOvertime (unlocked at start, not purchased, locked to premium/admin) - Earn exp for being on the server every 20 min - lvl 1 5 exp - lvl 2 10 exp, so on...
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ExpTime (unlocked at start, Needs ExpOvertime lvl 1 to work) - Decrease time interval of exp earned - lvl 1 30 sec - lvl 2 60, so on...
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SharpKnife (unlocked at start, not purchased) - Decreases the damage reduction on Ice Stab - lvl 1 2% - lvl 2 4%, so on...
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DullKnife (unlocked at start, not purchased) - Counteracts SharpKnife - lvl 1 2% - lvl 2 4%, so on...
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LevelExpert - (unlocked at start, not purchased) - Lowers the exp requirement to level up from lvls 1-100 - lvl 1 5 exp decrease - lvl 2 10 exp decrease, so on...
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LevelMaster - (unlocked at start, Needs LevelExpert maxed to work) - Lowers the exp requirement to level up from lvls 101-200 - lvl 1 500 exp decrease - lvl 2 505 exp decrease, so on...
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Trap - (unlocked at minimum required level, not purchased) - Place a trap on the ground that is 5 feet wide/length, when an enemy goes over it, they take 5 damage continuously, lasts 30 seconds - lvl 1 5 dmg - lvl 2 6 dmg, so on...
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TrapPro - (unlocked at minimum required level, Needs Trap lvl 1 to work) - Increases width/length of the Trap - lvl 1 6 feet - lvl 2 7 feet, so on...
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TrapMaster - (unlocked at minimum required level, Needs Trap lvl 1 to work) - Increases amount of time it stays active - lvl 1 35 seconds - lvl 2 40 seconds, so on...
- ExpCash - (unlocked at start, not purchased) - Chance that 2% of your cash turns into exp at the beginning of a round - lvl 1 2% chance - lvl 2 4% chance, so on...
- ExpCash% - (unlocked at start, Needs ExpCash lvl 1 to work) - Increases the % that ExpCash gives you (max of 25%)- lvl 1 5% - lvl 2 10%, so on...
- TransfusionGrenade - (unlocked at start, not purchased) - When you damage an enemy with an hegrenade, all your teammates in the surrounding 10 foot area will be healed - lvl 1 5 HP gained - lvl 2 10 HP, so on...
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ArmorWolf - (unlocked at start, not purchased) - regain Armor from damaging enemies - lvl 1 5% of damage - lvl 2 10%, so on...
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Incompatible - (unlocked at start, not purchased) - % chance to Nerf the enemies max hp/armor by attacking them with a similar weapon they're using (ex: glock/usp,ak/m4, etc.) - lvl 1 2% chance - lvl 2 4%, so on...
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Coincide - (unlocked at start, not purchased) - % chance to increase your max hp/armor when damaging enemies with higher max hp/armor than you for that round -
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SnowStorm - (unlocked at start, not purchased) - % chance to Block nearby enemies from longjumping - lvl 1 1% chance - lvl 2 2% chance, so on...
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SnowStormPro - (unlocked at start, Needs SnowStorm lvl 1 to work) - Every successful longjump block heals you - lvl 1 1 hp - lvl 2 2 hp, so on...
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Prestige - (this skills levels is auto-unlocked at certain levels, not purchasable) - This skill unlocks higher tier skills/skill levels, increases hp, armor, damage, creditpool, and gives a certain amount of silver per level. -
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ObsorbedProps - (unlocked at start, not purchased) - Increases max hp/armor for that round when you break a prop -
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AttackRegen - (unlocked at start, not purchased) - % Chance that attacking an enemy will heal you for a massive amount of HP - lvl 1 1% - lvl 2 2%, so on...
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AttackRegenPro - (unlocked at start, Needs AttackRegen lvl 1 to work) - Increases amount of HP given, has no HP limit - lvl 1 50 HP - lvl 2 100 HP, so on...
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Frags2SP - (unlocked at start, not purchased) - Adds the ability to convert a certain amount of frags into SP, decreases amount of frags needed - lvl 1 1000 frags 1 SP - lvl 2 900 frags 1 sp, so on...
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Frags2SPPro - (unlocked at start, Needs Frags2SP lvl 1 to work) - Increases SP gained - lvl 1 2 SP - lvl 2 3 SP, so on...
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TimedAmmo - (unlocked at start, not purchased) - % Chance to have unlimited clip ammo for 0.5 seconds - lvl 1 1% - lvl 2 2%, so on...
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TimedAmmoPro - (unlocked at start, Needs TimedAmmo lvl 1 to work) - Increases duration of TimedAmmo - lvl 1 0.6 sec - lvl 2 0.7 sec, so on...
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SupportResupply - (unlocked at start, not purchased) - Gives 5 ammo to teammates in surrounding 5 ft area every 30 seconds - lvl 1 5 ammo - lvl 2 10 ammo, so on...
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SupportResupplyPro - (unlocked at start, Needs SupportResupply lvl 1 to work) - Increases area diameter - lvl 1 10 ft - lvl 2 15 ft, so on...
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SupportResupplyMaster - (unlocked at start, Needs SupportResupply lvl 1 to work) - Decreases time to give teammates ammo - lvl 1 29 sec - lvl 2 28 sec, so on...
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HostageCall - (unlocked at start, not purchased) - Can interact with hostages from farther away - lvl 1 +1 foot - lvl 2 +2 feet, so on...
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HostageDistance - (unlocked at start, not purchased) - Can keep hostages selected from farther away - lvl 1 +5 feet - lvl 2 +10 feet, so on...
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BombSquad - (unlocked at start, not purchased) - Can Plant/Interact with the bomb from farther away - lvl 1 +1 foot - lvl 2 +2 feet, so on...
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EOD(Bomb) Technician - (unlocked at start, not purchased) - Takes less time to defuse bombs - lvl 1 +0.5 meters - lvl 2 1 meter, so on...
- AutoReloadKill - (unlocked at start, not purchased) - % Chance to Autoload (refill clip) on kill - lvl 1 1% - lvl 2 2%, so on...
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AutoRefill - (unlocked at start, not purchased) - % Chance to Autoload (refill clip instantly) when clip hits 1 bullet left - lvl 1 3% - lvl 2 6%, so on...
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HPBooster - (unlocked at start, not purchased) - % Chance at the beginning of the round to increase everyones HP by 5 - lvl 1 1% chance - lvl 2 2%, so on...
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HPBooster+ - (unlocked at start, Needs HPBooster lvl 1 to work) - Increases amount of HP everyone gets if activated - lvl 1 10 HP - lvl 2 15 HP, so on...
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Ammo Scavenger - (unlocked at start, not purchased) - Steal ammo from killed enemies - lvl 1 5 ammo - lvl 2 10 ammo, so on...
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Critical Boost (Binded) - (locked, not purchased) - Give all teammates +% chance to cause double damage for 5 seconds - lvl 1 +2% chance - lvl 2 4% chance, so on...
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Critical BoostPro (binded) - (locked, Needs Critical Boost lvl 1 to work) - Increases the damage given to teammates - lvl 1 triple damage - lvl 2 quadruple damage, so on...
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Morale Boost (Binded) - (locked, not purchased) - Gives all teammates a boost in hp regen, more dmg, and less recoil for 10 seconds - lvl 1 5 HP/sec, 5% more dmg, and 5% less recoil - lvl 2 10 HP/sec, 10% more dmg, and 10% less recoil, so on...
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Battle Scan (Binded) - (locked, not purchased) - All enemies are revealed on radar to you and teammates that are within range and take +15% damage for 2 sec - lvl 1 extends time to 3 sec - lvl 2 4 sec, so on...
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Overkill - (unlocked at start, not purchased) - Killing an enemy with more damage than their health adds the excess damage to your next shot - lvl 1 5% excess damage - lvl 2 10% excess damage, so on...
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Aimbot (Binded) - (locked, not purchased) - 5% chance that any arm/body/leg shots count as headshots for 10 seconds - lvl 1 5% chance - lvl 2 10% chance, so on...
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ArmorBomb - (unlocked at start, not purchased) - Losing all your armor causes an explosion damaging all enemies within 5 ft radius for 50 dmg (once per life) - lvl 1 once per life - lvl 2 twice per life, so on...
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ArmorBombPro - (unlocked at start, Needs ArmorBomb lvl 1 to work) - Increases damage done by explosion - lvl 1 75 dmg - lvl 2 100 dmg, so on...
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ArmorBombMaster - (unlocked at start, Needs ArmorBomb lvl 1 to work) - Increases explosion radius - lvl 1 10 feet - lvl 2 15 feet, so on...
- Cooperation - (unlocked at start, not purchased) - Gain +% more exp/silver, etc for kills/objectives for being close to your teammates when you kill an enemy or do an objective - lvl 1 1% more exp - lvl 2 2% more, so on...
- ExpShare - (unlocked at start, not purchased) - Earn % Exp from kills your teammates make (does NOT split the exp between players) - lvl 1 1% exp - lvl 2 2%, so on...