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Original file line number | Diff line number | Diff line change |
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extends Label | ||
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# Declare member variables here. Examples: | ||
# var a = 2 | ||
# var b = "text" | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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func _process(delta): | ||
text = "Dye : "+String(Global.color) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
extends Label | ||
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||
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# Declare member variables here. Examples: | ||
# var a = 2 | ||
# var b = "text" | ||
|
||
|
||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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func _process(delta): | ||
text = "Screened shirt : "+String(Global.screened_shirt) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
extends Label | ||
|
||
|
||
# Declare member variables here. Examples: | ||
# var a = 2 | ||
# var b = "text" | ||
|
||
|
||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
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||
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func _process(delta): | ||
text = "Screened cloth : "+String(Global.screened_fabric) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
extends Label | ||
|
||
|
||
# Declare member variables here. Examples: | ||
# var a = 2 | ||
# var b = "text" | ||
|
||
|
||
# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
pass # Replace with function body. | ||
|
||
|
||
func _process(delta): | ||
text = "Color shirt : "+String(Global.color_shirt) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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