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Control: w, s: rotation_z a, d: rotation_y t, g: height f, h: width j, k: light intensity u, i: roughness z: two side q: spin toggle o, p: spin speed [: toggle of changing mode while spinning ]: toggle of scaling while spinning e: reset m: change mode (4-edge, 8-edge, 12-edge polygon) esc: exit Color Control: 1: reset diffuse color 2: set diffuse color R=0 3: set diffuse color G=0 4: set diffuse color B=0 5: reset specular color 6: set specular color R=0 7: set specular color G=0 8: set specular color B=0 0: reset all color
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2016NCTU Computer Graphics final project - Polygonal-Light Shading with Linearly Transformed Matrix
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