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Animation

Pavel Kulyov edited this page Jan 16, 2017 · 2 revisions

THIS IS DRAFT

Abstract

Implementation notes

  • Animation is component, that can be dinamically added to game object.
  • Keyframe-based animation uses {local time -> attribute value} mapping and interpolation to calculate values between known time borders.
  • Game objects has better jobs than managing thier list of animation. I suppose AnimationManager can do the things. Game object now can have field with animation manager, and can add one’s update to it’s update function.
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