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Fix broken links in Japanese translations
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willeastcott committed Jan 31, 2024
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Expand Up @@ -33,4 +33,4 @@ Basic、Render States、Parametersの3つのセクションがあります。

[1]: /images/shader-editor/inspector-pane-material.png
[2]: /shader-editor/window-layout/assets-pane
[3]: /api/pc.Material.html#blendType
[3]: https://api.playcanvas.com/classes/Engine.Material.html#blendType
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Expand Up @@ -68,4 +68,4 @@ Soundコンポーネント APIの詳細については[こちら][8]をご覧く
[5]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
[6]: https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNode
[7]: https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNode/buffer
[8]: /api/pc.Sound.html
[8]: https://api.playcanvas.com/classes/Engine.Sound.html
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Expand Up @@ -125,5 +125,5 @@ LightHandler.prototype.pivot = function () {
};
```

[1]: /api/pc.LightComponent.html
[1]: https://api.playcanvas.com/classes/Engine.LightComponent.html
[2]: https://playcanvas.com/project/405812/overview/tutorial-controlling-lights
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Expand Up @@ -149,9 +149,9 @@ PosteffectExample.prototype.initialize = function() {
Custom Post Effectsは[こちら][7]

[1]: https://github.com/playcanvas/engine/tree/master/scripts/posteffects
[2]: /api/pc.Shader.html
[4]: /api/pc.PostEffect.html
[2]: https://api.playcanvas.com/classes/Engine.Shader.html
[4]: https://api.playcanvas.com/classes/Engine.PostEffect.html
[3]: /user-manual/scenes/components/camera
[6]: /tutorials/custom-shaders/
[5]: /api/pc.CameraComponent.html#postEffects
[5]: https://api.playcanvas.com/classes/Engine.CameraComponent.html#postEffects
[7]: https://playcanvas.com/project/406045
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Expand Up @@ -284,7 +284,7 @@ CustomShader.prototype.update = function(dt) {

以上がそのスクリプトの全体です。このスクリプトを動作させるには、バーテックスシェーダとフラグメントシェーダのアセットを作成する必要があることを忘れないでください。

[1]: /api/pc.Shader.html
[1]: https://api.playcanvas.com/classes/Engine.Shader.html
[2]: /user-manual/scripting/script-attributes/
[3]: /user-manual/graphics/physical-rendering/physical-materials/
[project]: https://playcanvas.com/project/406044/overview/tutorial-custom-shaders
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Expand Up @@ -146,5 +146,5 @@ PickerFramebuffer.prototype.onSelect = function (event) {
```

[1]: https://playcanvas.com/project/405856
[2]: /api/pc.RigidBodyComponentSystem.html#raycastFirst
[3]: /api/pc.Picker.html
[2]: https://api.playcanvas.com/classes/Engine.RigidBodyComponentSystem.html#raycastFirst
[3]: https://api.playcanvas.com/classes/Engine.Picker.html
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Expand Up @@ -145,4 +145,4 @@ FirstPersonMovement.prototype._createCamera = function () {

[1]: https://playcanvas.com/project/405842
[2]: /images/tutorials/beginner/first_person_movement/rigidbody_attributes.jpg
[3]: /api/pc.RigidBodyComponent.html#applyForce
[3]: https://api.playcanvas.com/classes/Engine.RigidBodyComponent.html#applyForce
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Expand Up @@ -129,4 +129,4 @@ Halo.prototype.update = function(dt) {
[2]: /images/tutorials/intermediate/light-halos/material.png
[3]: /images/tutorials/intermediate/light-halos/entity-setup.jpg
[4]: https://playcanvas.com/project/406040
[5]: /api/pc.MeshInstance.html
[5]: https://api.playcanvas.com/classes/Engine.MeshInstance.html
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Expand Up @@ -139,4 +139,4 @@ updateループでは、周波数データ (Frequency)および 時間領域 (Ti
[1]: https://playcanvas.com/project/405891
[2]: https://developer.mozilla.org/en/docs/Web/API/AudioContext
[3]: https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode
[4]: /api/pc.Application.html#renderLines
[4]: https://api.playcanvas.com/classes/Engine.Application.html#renderLines
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Expand Up @@ -55,5 +55,5 @@ Generate.prototype.initialize = function() {
};
```

[1]: /api/pc.Entity.html#clone
[1]: https://api.playcanvas.com/classes/Engine.Entity.html#clone
[2]: https://playcanvas.com/project/405864
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Expand Up @@ -164,5 +164,5 @@ Terrain.prototype.createTerrainFromHeightMap = function (img, subdivisions) {
};
```

[1]: /api/pc.Mesh.html
[1]: https://api.playcanvas.com/classes/Engine.Mesh.html
[2]: https://playcanvas.com/project/406046
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Expand Up @@ -142,8 +142,8 @@ console.log('Was pressed: ' + buttons.wasPressed('button0'));
[adding-left-half-joystick]: /images/tutorials/touchscreen-joypad-controls/adding-left-half-joystick.gif
[adding-button]: /images/tutorials/touchscreen-joypad-controls/adding-button.gif
[joystick-layout]: /images/tutorials/touchscreen-joypad-controls/joystick-layout.png
[pc-app-mouse-api]: /api/pc.Mouse.html
[pc-app-touch-api]: /api/pc.Touch.html
[pc-app-mouse-api]: https://api.playcanvas.com/classes/Engine.Mouse.html
[pc-app-touch-api]: https://api.playcanvas.com/classes/Engine.Touch.html
[elements-manual]: /user-manual/user-interface/elements/
[joystick-script-attributes]: /images/tutorials/touchscreen-joypad-controls/joystick-script-attributes.gif
[joystick-fixed]: /images/tutorials/touchscreen-joypad-controls/joystick-fixed.gif
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Expand Up @@ -152,4 +152,4 @@ this.entity.button.on('click', function(event) {
[5]: /images/tutorials/ui/buttons/screen.png
[6]: /images/tutorials/ui/buttons/button.png
[elements-tutorial]: /user-manual/user-interface/elements/
[click-event-api]: /api/pc.ButtonComponent.html#event:click
[click-event-api]: https://api.playcanvas.com/classes/Engine.ButtonComponent.html#event:click
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Expand Up @@ -111,4 +111,4 @@ ProgressBar.prototype.update = function(dt) {
[5]: /images/tutorials/ui/progressbar/screen.png
[6]: /images/tutorials/ui/progressbar/progress-bar-bg.png
[7]: /images/tutorials/ui/progressbar/progress-bar-fill.png
[8]: /api/pc.ElementComponent.html#rect
[8]: https://api.playcanvas.com/classes/Engine.ElementComponent.html#rect
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Expand Up @@ -202,9 +202,9 @@ this.app.assets.load(asset);

`asset.ready()`メソッドはアセットが読み込まれるとすぐにそのコールバックを呼びます。また、アセットがすでに読み込まれている場合、すぐにそれを呼び出します。アセットがすでに読み込まれている場合、 `app.assets.load()`は何もしません。

[1]: /api/pc.AssetRegistry.html
[1]: https://api.playcanvas.com/classes/Engine.AssetRegistry.html
[3]: https://playcanvas.com/project/406036
[5]: /downloads/tutorials/A.dae
[6]: /downloads/tutorials/B.dae
[7]: /downloads/tutorials/C.dae
[8]: /api/pc.RenderComponent.html#asset
[8]: https://api.playcanvas.com/classes/Engine.RenderComponent.html#asset
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Expand Up @@ -63,6 +63,6 @@ PlayCanvasでは、シーン内のエンティティ階層ごとにメッシュ
[material_asset]: /user-manual/assets/materials/physical-material/
[texture_asset]: /user-manual/assets/textures/
[template_asset]: /user-manual/templates/
[render_component]: /api/pc.RenderComponent.html
[collision_component]: /api/pc.CollisionComponent.html
[render_component]: https://api.playcanvas.com/classes/Engine.RenderComponent.html
[collision_component]: https://api.playcanvas.com/classes/Engine.CollisionComponent.html
[first_model_animation_import]: /tutorials/importing-first-model-and-animation/
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Expand Up @@ -5,12 +5,12 @@ sidebar_position: 24

## プランの自動更新

以下はクレジットカードでお支払いいただく場合の説明となります。銀行振込でのお支払いをご希望する場合は、[[email protected]]([email protected])までご連絡ください。
以下はクレジットカードでお支払いいただく場合の説明となります。銀行振込でのお支払いをご希望する場合は、[[email protected]](mailto:[email protected])までご連絡ください。
PersonalプランまたはOrganizationプランを購入した場合には最初に購入した日が月次請求日となり、支払いが自動的に行われます。

## 請求書

月額プランの請求書は、購入したアカウントのオーナー宛に月次請求日にメールで送信されます。請求書はウェブサイトからはダウンロードできません。請求書のメールが受信トレイに届かない場合は、迷惑メールフォルダを確認してください。請求書のメールが見当たらない場合には、[[email protected]]([email protected])までメールの再送信をご依頼ください。
月額プランの請求書は、購入したアカウントのオーナー宛に月次請求日にメールで送信されます。請求書はウェブサイトからはダウンロードできません。請求書のメールが受信トレイに届かない場合は、迷惑メールフォルダを確認してください。請求書のメールが見当たらない場合には、[[email protected]](mailto:[email protected])までメールの再送信をご依頼ください。

### Updating Invoice Details

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Expand Up @@ -93,6 +93,6 @@ if (element.batchGroupId)
[5]: /images/user-manual/optimization/batching/western-animation.gif
[6]: /user-manual/editor/settings/#batch-groups
[7]: /user-manual/scenes/components/model
[8]: /api/pc.BatchManager.html
[8]: https://api.playcanvas.com/classes/Engine.BatchManager.html
[9]: /user-manual/scenes/components/sprite
[10]: /user-manual/scenes/components/element
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Expand Up @@ -26,8 +26,8 @@ sidebar_position: 2
- GrabPass はColorバッファの使用を示します:[`GrabPass`] [2]
- GroundFog はDepthバッファの使用を示します:[`GroundFog`] [3]

[0]: /api/pc.CameraComponent.html#requestSceneColorMap
[1]: /api/pc.CameraComponent.html#requestSceneDepthMap
[0]: https://api.playcanvas.com/classes/Engine.CameraComponent.html#requestSceneColorMap
[1]: https://api.playcanvas.com/classes/Engine.CameraComponent.html#requestSceneDepthMap
[2]: https://playcanvas.github.io/#/graphics/grab-pass
[3]: https://playcanvas.github.io/#/graphics/ground-fog
[4]: /user-manual/graphics/layers/#choosing-the-layer-order
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Expand Up @@ -44,5 +44,5 @@ this.entity.particlesystem.play();
[2]: /images/user-manual/graphics/particles/particle_system_create.png
[3]: /images/user-manual/graphics/particles/particle_system_default.gif
[4]: /user-manual/scenes/components/particlesystem
[5]: /api/pc.ParticleSystemComponent.html#depthSoftening
[5]: https://api.playcanvas.com/classes/Engine.ParticleSystemComponent.html#depthSoftening
[6]: /user-manual/graphics/cameras/depth-layer
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Expand Up @@ -75,6 +75,6 @@ function isLowQualityGPU() {
[1]: /images/user-manual/optimization/device-pixel-ratio/device-pixel-ratio-closeup.jpg
[2]: /images/user-manual/optimization/device-pixel-ratio/device-pixel-ratio.jpg
[3]: /images/user-manual/optimization/device-pixel-ratio/device-pixel-ratio-setting.png
[4]: /api/pc.GraphicsDevice.html#maxPixelRatio
[4]: https://api.playcanvas.com/classes/Engine.GraphicsDevice.html#maxPixelRatio
[5]: https://www.videocardbenchmark.net/GPU_mega_page.html
[6]: https://www.notebookcheck.net/Smartphone-Graphics-Cards-Benchmark-List.149363.0.html
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Expand Up @@ -29,4 +29,4 @@ MyScript.prototype.update = function(dt) {
};
```

[1]: /api/pc.RigidBodyComponent.html
[1]: https://api.playcanvas.com/classes/Engine.RigidBodyComponent.html
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Expand Up @@ -94,4 +94,4 @@ Display.prototype.initialize = function () {

ご覧の通り、これにより設定コードを減らし、よりクリーンなコードになります。

[1]: /api/pc.EventHandler.html
[1]: https://api.playcanvas.com/classes/Engine.EventHandler.html
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Expand Up @@ -44,4 +44,4 @@ entity.script.destroy("rotate");
[0]: /images/user-manual/scripting/new-script.png
[1]: /images/user-manual/scripting/code-editor-new-script.png
[2]: /images/user-manual/scripting/select-script.png
[3]: /api/pc.AssetRegistry.html#load
[3]: https://api.playcanvas.com/classes/Engine.AssetRegistry.html#load
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Expand Up @@ -181,4 +181,4 @@ MyScript.prototype.update = function (dt) {

[1]: /images/user-manual/scripting/script-attributes.png
[2]: /images/user-manual/scripting/script-parse-button.png
[3]: /api/pc.ScriptAttributes.html
[3]: https://api.playcanvas.com/classes/Engine.ScriptAttributes.html
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Expand Up @@ -128,9 +128,9 @@ console.log(localeNumberString);
ローカライゼーションのための完全なエンジンAPIリファレンスについては、[このページ][2]を参照してください。

[1]: https://www.unicode.org/cldr/charts/latest/supplemental/language_plural_rules.html
[2]: /api/pc.I18n.html
[3]: /api/pc.I18n.html#getText
[4]: /api/pc.I18n.html#getPluralText
[2]: https://api.playcanvas.com/classes/Engine.I18n.html
[3]: https://api.playcanvas.com/classes/Engine.I18n.html#getText
[4]: https://api.playcanvas.com/classes/Engine.I18n.html#getPluralText
[5]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toLocaleString
[6]: http://www.thai-language.com/ref/breaking-words
[7]: https://en.wikipedia.org/wiki/Zero-width_space
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Expand Up @@ -118,5 +118,5 @@ app.xr.start(cameraComponent, pc.XRTYPE_VR, pc.XRSPACE_LOCAL, {
```

[1]: /images/user-manual/xr/using-webxr/camera-offset.jpg
[2]: /api/pc.XrManager.html
[2]: https://api.playcanvas.com/classes/Engine.XrManager.html
[3]: https://immersive-web.github.io/layers/
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Expand Up @@ -18,4 +18,4 @@ sidebar_position: 2

適切なリファレンススペース: `pc.XRSPACE_LOCALFLOOR`, `pc.XRSPACE_BOUNDEDFLOOR`, `pc.XRSPACE_UNBOUNDED`.

[1]: /api/pc.html#XRSPACE_VIEWER
[1]: https://api.playcanvas.com/modules/Engine.html#XRSPACE_VIEWER

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