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Publishing Flow for heyVR.io #681

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@JackJohansson JackJohansson commented Dec 16, 2024

This PR adds a documentation page on how to publish PlayCanvas games on heyVR.io.

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PS: The License Agreement file seems to have been deleted. Please provide a link to a new file if you'd like us to sign it before merging the PR, Thanks.

I confirm I have read the contributing guidelines and signed the Contributor License Agreement.

The documentation on how to publish PlayCanvas games on heyVR.io, as discussed in the meeting
Added a link to the newly created documentation page for heyVR.io

## Publishing Flow

To publish your game on heyVR, You'll need to follow a few simple steps:
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To publish your game on heyVR, You'll need to follow a few simple steps:
To publish your game on heyVR, you'll need to follow a few simple steps:

2. Upload your game
3. Publish!

You can optionally integrate they [heyVR SDK][5] into your game, which will boost player engagement and grant you access to useful features such as leaderboards, cloud saves, matchmaking and more.
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@willeastcott willeastcott Dec 16, 2024

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You can optionally integrate they [heyVR SDK][5] into your game, which will boost player engagement and grant you access to useful features such as leaderboards, cloud saves, matchmaking and more.
You can optionally integrate the [heyVR SDK](https://docs.heyvr.io/en/game-development/sdk) into your game, which will boost player engagement and grant you access to useful features such as leaderboards, cloud saves, matchmaking and more.

Comment on lines +6 to +7
heyVR.io is a publishing platform for WebXR games, giving you access to a global audience of hundreds of thousands of players across multiple devices.
It offers a wide range of ready-to-use gameplay features to enhance your players' experience and enable you to start earning from your game through in-game content sales and advertisements.
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heyVR.io is a publishing platform for WebXR games, giving you access to a global audience of hundreds of thousands of players across multiple devices.
It offers a wide range of ready-to-use gameplay features to enhance your players' experience and enable you to start earning from your game through in-game content sales and advertisements.
[heyVR.io](https://heyvr.io) is a publishing platform for WebXR games, giving you access to a global audience of hundreds of thousands of players across multiple devices. It offers a wide range of ready-to-use gameplay features to enhance your players' experience and enable you to start earning from your game through in-game content sales and advertisements.

Comment on lines +21 to +22
Simply head over to the heyVR's [developer area][2] and register your developer account free of charge.
After registration, you'll be able to create/manage your games. To read more, check out the documentations (link below).
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Simply head over to the heyVR's [developer area][2] and register your developer account free of charge.
After registration, you'll be able to create/manage your games. To read more, check out the documentations (link below).
Simply head over to the heyVR's [developer area](https://developer.heyvr.io) and register your developer account free of charge. After registration, you'll be able to create/manage your games. To read more, check out the [documentation](https://docs.heyvr.io).

Comment on lines +26 to +28
Once you have created your developer account, you'll need to download a web build of your application.
The steps for this process are explained in details on the [Self-hosting][1] documentation page.
Simply follow the steps for **Self-hosting on your own server** steps to acquire a **zip** file.
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Once you have created your developer account, you'll need to download a web build of your application.
The steps for this process are explained in details on the [Self-hosting][1] documentation page.
Simply follow the steps for **Self-hosting on your own server** steps to acquire a **zip** file.
Once you have created your developer account, you'll need to download a web build of your application. The steps for this process are explained in details on the [Self-hosting](/user-manual/publishing/web/self-hosting/#self-hosting-on-your-own-server) documentation page. Simply follow the steps for **Self-hosting on your own server** to acquire a **zip** file.

Comment on lines +30 to +31
Once you have the zip build, you can follow the step-by-step guide on [publishing a game][4] on heyVR.
The guide includes all the steps, requirements and common questions regarding the publishing process.
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Once you have the zip build, you can follow the step-by-step guide on [publishing a game][4] on heyVR.
The guide includes all the steps, requirements and common questions regarding the publishing process.
Once you have the zip build, you can follow the step-by-step guide on [publishing a game](https://docs.heyvr.io/en/developer-area/publish-a-game) on heyVR. The guide includes all the steps, requirements and common questions regarding the publishing process.

Comment on lines +35 to +37
That's it! By now you should be able to see, view and test your game on heyVR.
Once you're ready to make it publicly accessible, you can submit your game for review.
The review process is to ensure that your game aligns with the [Publishing Guidelines][8] and is fully functional.
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That's it! By now you should be able to see, view and test your game on heyVR.
Once you're ready to make it publicly accessible, you can submit your game for review.
The review process is to ensure that your game aligns with the [Publishing Guidelines][8] and is fully functional.
That's it! By now you should be able to see, view and test your game on heyVR. Once you're ready to make it publicly accessible, you can submit your game for review. The review process is to ensure that your game aligns with the [Publishing Guidelines](https://heyvr.io/hc/legal/heyvr-io-publishing-policies) and is fully functional.


### 4. SDK Implementation (optional)

To further enrich the user experience and boost engagement to your game, you can use the [heyVR SDK][5] to implement additional features in your game.
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To further enrich the user experience and boost engagement to your game, you can use the [heyVR SDK][5] to implement additional features in your game.
To further enrich the user experience and boost engagement to your game, you can use the [heyVR SDK](https://docs.heyvr.io/en/game-development/sdk) to implement additional features in your game.

- Leaderboards
- Cloud Saves
- In-Game Purchases (both free & paid)
- In-Game Advertisement
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- In-Game Advertisement
- In-Game Advertisements

- In-Game Advertisement
- Multiplayer

A comprehensive guide on how to implement these features into your game is provided on heyVR's [Technical Documentation][5].
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A comprehensive guide on how to implement these features into your game is provided on heyVR's [Technical Documentation][5].
A comprehensive guide on how to implement these features into your game is provided on heyVR's [Technical Documentation](https://docs.heyvr.io/en/game-development/sdk).

Comment on lines +56 to +68
- [heyVR.io][6]
- [Developer Area][2]
- [heyVR Documentation][3]
- [heyVR Support (Discord)][7]

[1]: /user-manual/publishing/web/self-hosting/#self-hosting-on-your-own-server
[2]: https://developer.heyvr.io
[3]: https://docs.heyvr.io
[4]: https://docs.heyvr.io/en/developer-area/publish-a-game
[5]: https://docs.heyvr.io/en/game-development/sdk
[6]: https://heyvr.io
[7]: https://heyvr.io/discord
[8]: https://heyvr.io/hc/legal/heyvr-io-publishing-policies
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- [heyVR.io][6]
- [Developer Area][2]
- [heyVR Documentation][3]
- [heyVR Support (Discord)][7]
[1]: /user-manual/publishing/web/self-hosting/#self-hosting-on-your-own-server
[2]: https://developer.heyvr.io
[3]: https://docs.heyvr.io
[4]: https://docs.heyvr.io/en/developer-area/publish-a-game
[5]: https://docs.heyvr.io/en/game-development/sdk
[6]: https://heyvr.io
[7]: https://heyvr.io/discord
[8]: https://heyvr.io/hc/legal/heyvr-io-publishing-policies
- [Developer Area](https://developer.heyvr.io)
- [heyVR Documentation](https://docs.heyvr.io)
- [heyVR Support (Discord)](https://heyvr.io/discord)

@willeastcott willeastcott self-assigned this Dec 16, 2024
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Approving with a cluster of suggestions.

@JackJohansson
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@willeastcott Thanks for the edits, just wanted to check if this section of the guideline is deprecated?

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Yeah, I think we are gradually moving away from placing all links at the bottom. I should update the contributing guide.

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