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we might want to migrate data - if the user had VSM8 selected, we might need to change it to VSM16.
we need to reflect these changes in the inspector of the Light, and also in the settings of the Clustered Rendering,
when editor is running in v2 mode.
The text was updated successfully, but these errors were encountered:
In engine v2, we have new shadow types:
playcanvas/engine#7142
We have also removed VSM8 support:
playcanvas/engine#7146
and shadow type constants were renamed:
playcanvas/engine#7145
we might want to migrate data - if the user had VSM8 selected, we might need to change it to VSM16.
we need to reflect these changes in the inspector of the Light, and also in the settings of the Clustered Rendering,
when editor is running in v2 mode.
The text was updated successfully, but these errors were encountered: