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Updated the way shaders include tonemapping chunks #12570

Updated the way shaders include tonemapping chunks

Updated the way shaders include tonemapping chunks #12570

Triggered via pull request December 5, 2024 10:32
Status Failure
Total duration 2m 27s
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ci.yml

on: pull_request
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10 errors and 7 warnings
Lint: src/extras/render-passes/render-pass-compose.js#L441
Trailing spaces not allowed
Lint: src/extras/render-passes/render-pass-compose.js#L442
Expected exception block, space or tab after '/*' in comment
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_ACES' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_ACES2' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_FILMIC' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_HEJL' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_LINEAR' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_NEUTRAL' is defined but never used
Lint: src/scene/gsplat/gsplat-material.js#L3
'TONEMAP_NONE' is defined but never used
Lint
Process completed with exit code 1.
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