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Camera callbacks replaced by the events #7156

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Nov 29, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,6 @@ pc.WasmModule.setConfig('DracoDecoderModule', {
const assets = {
laboratory: new pc.Asset('statue', 'container', { url: `${rootPath}/static/assets/models/laboratory.glb` }),
orbit: new pc.Asset('orbit', 'script', { url: `${rootPath}/static/scripts/camera/orbit-camera.js` }),
ssao: new pc.Asset('ssao', 'script', { url: `${rootPath}/static/scripts/posteffects/posteffect-ssao.js` }),
helipad: new pc.Asset(
'helipad-env-atlas',
'texture',
Expand Down
36 changes: 24 additions & 12 deletions scripts/utils/cubemap-renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,8 @@ CubemapRenderer.prototype.initialize = function () {
];

// set up rendering for all 6 faces
let firstCamera = null;
let lastCamera = null;
for (var i = 0; i < 6; i++) {

// render target, connected to cubemap texture face
Expand Down Expand Up @@ -109,19 +111,29 @@ CubemapRenderer.prototype.initialize = function () {
// set up its rotation
e.setRotation(cameraRotations[i]);

// Before the first camera renders, trigger onCubemapPreRender event on the entity.
if (i === 0) {
e.camera.onPreRender = () => {
this.entity.fire('onCubemapPreRender');
};
// keep the first and last camera
if (i === 0) firstCamera = e.camera;
if (i === 5) lastCamera = e.camera;
}

// Before the first camera renders, trigger onCubemapPreRender event on the entity.
this.evtPreRender = this.app.scene.on('prerender', (cameraComponent) => {
if (cameraComponent === firstCamera) {
this.entity.fire('onCubemapPreRender');
}
});

// When last camera is finished rendering, trigger onCubemapPostRender event on the entity.
// This can be listened to by the user, and the resulting cubemap can be further processed (e.g prefiltered)
if (i === 5) {
e.camera.onPostRender = () => {
this.entity.fire('onCubemapPostRender');
};
// When last camera is finished rendering, trigger onCubemapPostRender event on the entity.
// This can be listened to by the user, and the resulting cubemap can be further processed (e.g pre-filtering)
this.evtPostRender = this.app.scene.on('postrender', (cameraComponent) => {
if (cameraComponent === lastCamera) {
this.entity.fire('onCubemapPostRender');
}
}
});

// when the script is destroyed, remove event listeners
this.on('destroy', () => {
this.evtPreRender.off();
this.evtPostRender.off();
});
};
13 changes: 10 additions & 3 deletions scripts/utils/planar-renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -68,9 +68,16 @@ PlanarRenderer.prototype.initialize = function () {

// When the camera is finished rendering, trigger onPlanarPostRender event on the entity.
// This can be listened to by the user, and the resulting texture can be further processed (e.g prefiltered)
planarCamera.onPostRender = () => {
this.entity.fire('onPlanarPostRender');
};
this.evtPostRender = this.app.scene.on('postrender', (cameraComponent) => {
if (planarCamera === cameraComponent) {
this.entity.fire('onPlanarPostRender');
}
});

// when the script is destroyed, remove event listeners
this.on('destroy', () => {
this.evtPostRender.off();
});
};

PlanarRenderer.prototype.updateRenderTarget = function () {
Expand Down
40 changes: 24 additions & 16 deletions src/deprecated/deprecated.js
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ import { RigidBodyComponent } from '../framework/components/rigid-body/component
import { RigidBodyComponentSystem } from '../framework/components/rigid-body/system.js';
import { LitShader } from '../scene/shader-lib/programs/lit-shader.js';
import { Geometry } from '../scene/geometry/geometry.js';
import { CameraComponent } from '../framework/components/camera/component.js';

// MATH

Expand Down Expand Up @@ -564,30 +565,37 @@ Object.defineProperty(Scene.prototype, 'models', {
}
});

// A helper function to add deprecated set and get property on a Layer
function _removedLayerProperty(name) {
Object.defineProperty(Layer.prototype, name, {
// A helper function to add deprecated set and get property on a class
function _removedClassProperty(targetClass, name, comment = '') {
Object.defineProperty(targetClass.prototype, name, {
set: function (value) {
Debug.errorOnce(`pc.Layer#${name} has been removed.`);
Debug.errorOnce(`${targetClass.name}#${name} has been removed. ${comment}`);
},
get: function () {
Debug.errorOnce(`pc.Layer#${name} has been removed.`);
Debug.errorOnce(`${targetClass.name}#${name} has been removed. ${comment}`);
return undefined;
}
});
}

_removedLayerProperty('renderTarget');
_removedLayerProperty('onPreCull');
_removedLayerProperty('onPreRender');
_removedLayerProperty('onPreRenderOpaque');
_removedLayerProperty('onPreRenderTransparent');
_removedLayerProperty('onPostCull');
_removedLayerProperty('onPostRender');
_removedLayerProperty('onPostRenderOpaque');
_removedLayerProperty('onPostRenderTransparent');
_removedLayerProperty('onDrawCall');
_removedLayerProperty('layerReference');
_removedClassProperty(Layer, 'renderTarget');
_removedClassProperty(Layer, 'onPreCull');
_removedClassProperty(Layer, 'onPreRender');
_removedClassProperty(Layer, 'onPreRenderOpaque');
_removedClassProperty(Layer, 'onPreRenderTransparent');
_removedClassProperty(Layer, 'onPostCull');
_removedClassProperty(Layer, 'onPostRender');
_removedClassProperty(Layer, 'onPostRenderOpaque');
_removedClassProperty(Layer, 'onPostRenderTransparent');
_removedClassProperty(Layer, 'onDrawCall');
_removedClassProperty(Layer, 'layerReference');

_removedClassProperty(CameraComponent, 'onPreCull', 'Use Scene#EVENT_PRECULL event instead.');
_removedClassProperty(CameraComponent, 'onPostCull', 'Use Scene#EVENT_POSTCULL event instead.');
_removedClassProperty(CameraComponent, 'onPreRender', 'Use Scene#EVENT_PRERENDER event instead.');
_removedClassProperty(CameraComponent, 'onPostRender', 'Use Scene#EVENT_POSTRENDER event instead.');
_removedClassProperty(CameraComponent, 'onPreRenderLayer', 'Use Scene#EVENT_PRERENDER_LAYER event instead.');
_removedClassProperty(CameraComponent, 'onPostRenderLayer', 'Use Scene#EVENT_POSTRENDER_LAYER event instead.');

ForwardRenderer.prototype.renderComposition = function (comp) {
Debug.deprecated('pc.ForwardRenderer#renderComposition is deprecated. Use pc.AppBase.renderComposition instead.');
Expand Down
19 changes: 9 additions & 10 deletions src/extras/renderers/outline-renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -97,9 +97,11 @@ class OutlineRenderer {
this.outlineShaderPass = this.outlineCameraEntity.camera.setShaderPass('OutlineShaderPass');

// function called after the camera has rendered the outline objects to the texture
this.outlineCameraEntity.camera.onPostRender = () => {
this.onPostRender();
};
app.scene.on('postrender', (cameraComponent) => {
if (this.outlineCameraEntity.camera === cameraComponent) {
this.onPostRender();
}
});

// add the camera to the scene
this.app.root.addChild(this.outlineCameraEntity);
Expand Down Expand Up @@ -331,15 +333,12 @@ class OutlineRenderer {
this.updateRenderTarget(sceneCamera);

// function called before the scene camera renders a layer
sceneCameraEntity.camera.onPreRenderLayer = (layer, transparent) => {

// when specified blend layer is rendered, add outline before its rendering
if (transparent === blendLayerTransparent && layer === blendLayer) {
const evt = this.app.scene.on('prerender:layer', (cameraComponent, layer, transparent) => {
if (sceneCamera === cameraComponent && transparent === blendLayerTransparent && layer === blendLayer) {
this.blendOutlines();

sceneCameraEntity.camera.onPreRenderLayer = null;
evt.off();
}
};
});

// copy the transform
this.outlineCameraEntity.setLocalPosition(sceneCameraEntity.getPosition());
Expand Down
54 changes: 0 additions & 54 deletions src/framework/components/camera/component.js
Original file line number Diff line number Diff line change
Expand Up @@ -29,14 +29,6 @@ import { PostEffectQueue } from './post-effect-queue.js';
* @param {number} view - Type of view. Can be {@link VIEW_CENTER}, {@link VIEW_LEFT} or {@link VIEW_RIGHT}. Left and right are only used in stereo rendering.
*/

/**
* Callback used by {@link CameraComponent#onPreRenderLayer} and {@link CameraComponent#onPostRenderLayer}.
*
* @callback RenderLayerCallback
* @param {Layer} layer - The layer.
* @param {boolean} transparent - True for transparent sublayer, otherwise opaque sublayer.
*/

/**
* The Camera Component enables an Entity to render the scene. A scene requires at least one
* enabled camera component to be rendered. Note that multiple camera components can be enabled
Expand Down Expand Up @@ -69,52 +61,6 @@ class CameraComponent extends Component {
*/
onPostprocessing = null;

/**
* Custom function that is called before the camera renders the scene.
*
* @type {Function|null}
*/
onPreRender = null;

/**
* Custom function that is called before the camera renders a layer. This is called during
* rendering to a render target or a default framebuffer, and additional rendering can be
* performed here, for example using ${@link QuadRender#render}.
*
* @type {RenderLayerCallback|null}
*/
onPreRenderLayer = null;

/**
* Custom function that is called after the camera renders the scene.
*
* @type {Function|null}
*/
onPostRender = null;

/**
* Custom function that is called after the camera renders a layer. This is called during
* rendering to a render target or a default framebuffer, and additional rendering can be
* performed here, for example using ${@link QuadRender#render}.
*
* @type {RenderLayerCallback|null}
*/
onPostRenderLayer = null;

/**
* Custom function that is called before visibility culling is performed for this camera.
*
* @type {Function|null}
*/
onPreCull = null;

/**
* Custom function that is called after visibility culling is performed for this camera.
*
* @type {Function|null}
*/
onPostCull = null;

/**
* A counter of requests of depth map rendering.
*
Expand Down
48 changes: 48 additions & 0 deletions src/scene/constants.js
Original file line number Diff line number Diff line change
Expand Up @@ -1054,3 +1054,51 @@ export const DITHER_BLUENOISE = 'bluenoise';
* @category Graphics
*/
export const DITHER_IGNNOISE = 'ignnoise';

/**
* Name of event fired before the camera renders the scene.
*
* @type {string}
* @ignore
*/
export const EVENT_PRERENDER = 'prerender';
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/**
* Name of event fired after the camera renders the scene.
*
* @type {string}
* @ignore
*/
export const EVENT_POSTRENDER = 'postrender';

/**
* Name of event fired before a layer is rendered by a camera.
*
* @type {string}
* @ignore
*/
export const EVENT_PRERENDER_LAYER = 'prerender:layer';

/**
* Name of event fired after a layer is rendered by a camera.
*
* @type {string}
* @ignore
*/
export const EVENT_POSTRENDER_LAYER = 'postrender:layer';

/**
* Name of event fired before visibility culling is performed for the camera
*
* @type {string}
* @ignore
*/
export const EVENT_PRECULL = 'precull';

/**
* Name of event after before visibility culling is performed for the camera
*
* @type {string}
* @ignore
*/
export const EVENT_POSTCULL = 'postcull';
4 changes: 2 additions & 2 deletions src/scene/mesh-instance.js
Original file line number Diff line number Diff line change
Expand Up @@ -225,8 +225,8 @@ class MeshInstance {
visible = true;

/**
* Read this value in {@link CameraComponent#onPostCull} to determine if the object is actually going to
* be rendered.
* Read this value in {@link Scene#EVENT_POSTCULL} event to determine if the object is actually
* going to be rendered.
*
* @type {boolean}
*/
Expand Down
20 changes: 10 additions & 10 deletions src/scene/renderer/render-pass-forward.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ import { BlendState } from '../../platform/graphics/blend-state.js';
import { DebugGraphics } from '../../platform/graphics/debug-graphics.js';
import { RenderPass } from '../../platform/graphics/render-pass.js';
import { RenderAction } from '../composition/render-action.js';
import { SHADER_FORWARD } from '../constants.js';
import { EVENT_POSTRENDER, EVENT_POSTRENDER_LAYER, EVENT_PRERENDER, EVENT_PRERENDER_LAYER, SHADER_FORWARD } from '../constants.js';

/**
* @import { CameraComponent } from '../../framework/components/camera/component.js'
Expand Down Expand Up @@ -201,11 +201,11 @@ class RenderPassForward extends RenderPass {
before() {
const { renderActions } = this;

// onPreRender callbacks
// onPreRender events
for (let i = 0; i < renderActions.length; i++) {
const ra = renderActions[i];
if (ra.firstCameraUse) {
ra.camera.onPreRender?.();
this.scene.fire(EVENT_PRERENDER, ra.camera);
}
}
}
Expand All @@ -231,11 +231,11 @@ class RenderPassForward extends RenderPass {

after() {

// onPostRender callbacks
// onPostRender events
for (let i = 0; i < this.renderActions.length; i++) {
const ra = this.renderActions[i];
if (ra.lastCameraUse) {
ra.camera.onPostRender?.();
this.scene.fire(EVENT_POSTRENDER, ra.camera);
}
}

Expand All @@ -249,7 +249,7 @@ class RenderPassForward extends RenderPass {
*/
renderRenderAction(renderAction, firstRenderAction) {

const { renderer } = this;
const { renderer, scene } = this;
const device = renderer.device;

// layer
Expand All @@ -263,8 +263,8 @@ class RenderPassForward extends RenderPass {

if (camera) {

// layer pre render callback
camera.onPreRenderLayer?.(layer, transparent);
// layer pre render event
scene.fire(EVENT_PRERENDER_LAYER, camera, layer, transparent);

const options = {
lightClusters: renderAction.lightClusters
Expand Down Expand Up @@ -292,8 +292,8 @@ class RenderPassForward extends RenderPass {
device.setStencilState(null, null);
device.setAlphaToCoverage(false);

// layer post render callback
camera.onPostRenderLayer?.(layer, transparent);
// layer post render event
scene.fire(EVENT_POSTRENDER_LAYER, camera, layer, transparent);
}

DebugGraphics.popGpuMarker(this.device);
Expand Down
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