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Add onEntityCollide function when entity are above a block #6347
base: minor-next
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Add onEntityCollide function when entity are above a block #6347
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Why is this different for the Y axis than X/Z?
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Initially, I started testing with 0.001 for each axis but I found a bug on the Y axis with a slab. Indeed, if you put a block of magma under a slab and a player steps on this slab, with 0.001 on the Y axis, the collision is not detected so I put 0.1 to detect it
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That doesn't make any sense. Is magma supposed to hurt you from underneath a slab? And if it is, why does 0.1 make a difference since the BB of a slab is 0.5 thick?
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After some reseach, player take damage on magma block if block between player and magma block has AABB below or equal to 13/16 like trapdoor (https://minecraft.wiki/w/Magma_Block#Damage). So the y value is 1-13/16 = 3/16.
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Then it seems like a collide function isn't appropriate for this. We need something more like onEntityNearby() or onEntityAdjacent().