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CGMES loading from zipped profiles inside a folder #3309
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CGMES loading from zipped profiles inside a folder #3309
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We might want to go further than 2GB, so an int is not enough.
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We might want to reuse this for other usecases where several ZipInputStream entries have to be read. This is not really easy to use that way, I think you'd need to create a
new SafeZipInputStream(zin, 1, max)
for each entry?Adding a
SafeZipInputStream::getNextEntry
method would do the trick, at the cost of adding aprotected T getDelegate()
inForwardingInputStream
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to avoid doing twice the addition include this in an
if (byteRead + -1)
before comparing to the max