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add mod-specific behaviour
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Givikap120 committed Nov 15, 2024
1 parent 66b20a6 commit 750e377
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Showing 5 changed files with 22 additions and 6 deletions.
3 changes: 2 additions & 1 deletion PerformanceCalculator/Simulate/CatchSimulateCommand.cs
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Expand Up @@ -7,6 +7,7 @@
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using System;
using System.Collections.Generic;
Expand Down Expand Up @@ -35,7 +36,7 @@ public class CatchSimulateCommand : SimulateCommand

public override Ruleset Ruleset => new CatchRuleset();

protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap) => generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, Goods);
protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap, Mod[] mods) => generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, Goods);

private static Dictionary<HitResult, int> generateHitResults(IBeatmap beatmap, double accuracy, int countMiss, int? countMeh, int? countGood)
{
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3 changes: 2 additions & 1 deletion PerformanceCalculator/Simulate/ManiaSimulateCommand.cs
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Expand Up @@ -10,6 +10,7 @@
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;

namespace PerformanceCalculator.Simulate
Expand All @@ -35,7 +36,7 @@ public class ManiaSimulateCommand : SimulateCommand

public override Ruleset Ruleset => new ManiaRuleset();

protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap) => generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, oks, Goods, greats);
protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap, Mod[] mods) => generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, oks, Goods, greats);

private static Dictionary<HitResult, int> generateHitResults(IBeatmap beatmap, double accuracy, int countMiss, int? countMeh, int? countOk, int? countGood, int? countGreat)
{
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14 changes: 13 additions & 1 deletion PerformanceCalculator/Simulate/OsuSimulateCommand.cs
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Expand Up @@ -8,7 +8,9 @@
using McMaster.Extensions.CommandLineUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;

Expand Down Expand Up @@ -43,7 +45,17 @@ public class OsuSimulateCommand : SimulateCommand

public override Ruleset Ruleset => new OsuRuleset();

protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap) => generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, Goods, largeTickMisses, sliderTailMisses);
protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap, Mod[] mods)
{
if (mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value))
{
return generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, Goods, null, null);
}
else
{
return generateHitResults(beatmap, Accuracy / 100, Misses, Mehs, Goods, largeTickMisses, sliderTailMisses);
}
}

private static Dictionary<HitResult, int> generateHitResults(IBeatmap beatmap, double accuracy, int countMiss, int? countMeh, int? countGood, int? countLargeTickMisses, int? countSliderTailMisses)
{
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5 changes: 3 additions & 2 deletions PerformanceCalculator/Simulate/SimulateCommand.cs
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Expand Up @@ -8,6 +8,7 @@
using McMaster.Extensions.CommandLineUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;

Expand Down Expand Up @@ -66,7 +67,7 @@ public override void Execute()
var beatmap = workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);

var beatmapMaxCombo = beatmap.GetMaxCombo();
var statistics = GenerateHitResults(beatmap);
var statistics = GenerateHitResults(beatmap, mods);
var scoreInfo = new ScoreInfo(beatmap.BeatmapInfo, ruleset.RulesetInfo)
{
Accuracy = GetAccuracy(beatmap, statistics),
Expand All @@ -83,7 +84,7 @@ public override void Execute()
OutputPerformance(scoreInfo, performanceAttributes, difficultyAttributes);
}

protected abstract Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap);
protected abstract Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap, Mod[] mods);

protected virtual double GetAccuracy(IBeatmap beatmap, Dictionary<HitResult, int> statistics) => 0;
}
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3 changes: 2 additions & 1 deletion PerformanceCalculator/Simulate/TaikoSimulateCommand.cs
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Expand Up @@ -7,6 +7,7 @@
using McMaster.Extensions.CommandLineUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;

Expand All @@ -29,7 +30,7 @@ public class TaikoSimulateCommand : SimulateCommand

public override Ruleset Ruleset => new TaikoRuleset();

protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap) => generateHitResults(Accuracy / 100, beatmap, Misses, Goods);
protected override Dictionary<HitResult, int> GenerateHitResults(IBeatmap beatmap, Mod[] mods) => generateHitResults(Accuracy / 100, beatmap, Misses, Goods);

private static Dictionary<HitResult, int> generateHitResults(double accuracy, IBeatmap beatmap, int countMiss, int? countGood)
{
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