-
-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement Reading
as a skill in osu!taiko
#30538
base: master
Are you sure you want to change the base?
Conversation
!diffcalc |
@smoogipoo is it possible to get a converts excluded and a converts only smoogisheet? Also ranked only if preferable, gimmick loved maps seemingly are problematic. Thank you in advance. |
I can't really do converts only right now, but I can do converts excluded. !diffcalc |
Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/11791562075 |
osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/EffectiveBPMLoader.cs
Outdated
Show resolved
Hide resolved
osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/EffectiveBPMLoader.cs
Outdated
Show resolved
Hide resolved
osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/EffectiveBPMLoader.cs
Outdated
Show resolved
Hide resolved
osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/EffectiveBPMLoader.cs
Outdated
Show resolved
Hide resolved
b35a8d2
to
06d2d12
Compare
@smoogipoo can we get another sheet for this? |
!diffcalc |
!diffcalc |
Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/11987626602 |
Introduces the Reading Skill and EffectiveBPM for osu!taiko. The main takeaway is high SV (Slider Velocity) gives a bonus based on a per-object effectiveBPM. This does also mean HR now gives an SR Bonus, however its fixed difficulty pp multiplier has been removed to offset these changes. Similarly, the convert pp nerf has been slightly shifted alongside the addition of reading.
Low SV does not contain considerations within this build. This is primarily due to continued discussions about its impact on pp vs its impact on sr when it comes to mods like hidden and flashlight.
DeltaTime
. this currently is only utilised as an attribute but provides a data value for future HD and FL considerations.LoadEffectiveBPM
: Retrieves the current slider velocity fromscroll_speed
by object. My access methods may be a little messy, however.Changes are viewable at Huismetbenen
Should #30536 get merged
DifficultyCalculationUtils
can be used instead for the sigmoid.