NAME
SetRGB4CM -- Set one color register for this ColorMap.
SYNOPSIS
SetRGB4CM( cm, n, r, g, b)
a0 d0 d1:4 d2:4 d3:4
void SetRGB4CM( struct ColorMap *, SHORT, UBYTE, UBYTE, UBYTE );
Links: ColorMap
INPUTS
cm = colormap n = the number of the color register to set. Ranges from 0 to 31 on current amiga displays. r = red level (0-15) g = green level (0-15) b = blue level (0-15)
RESULT Store the (r,g,b) triplet at index n of the ColorMap structure. This function can be used to set up a ColorMap before before linking it into a viewport.
BUGS
SEE ALSO