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Handling Naming Conflicts
Phil Schatzmann edited this page Mar 1, 2022
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The current implementation provides plenty of constants for the recorded audio. E.g. const unsigned char million_mp3
is representing the recording for million. If you want to record your own million_mp3 you can avoid a conflict in the following way:
If you define NO_AUDIO_EXAMPLES before including SimpleTTS the examples provided by the library are excluded
#define NO_AUDIO_EXAMPLES
#include "SimpleTTS.h"
If you name your file with a custom prefix e.g. mymillion_mp3 you can also avoid any collisions.
You can put your audio constants into your own namespace:
namespace my_namespace {
#include "all_my_audio_includes.h"
AudioDictionaryEntry MyExampleAudioDictionaryValues[] = {
{"BILLION", new MemoryStream(billion_mp3, billion_mp3_len)},
{"DOT", new MemoryStream(dot_mp3, dot_mp3_len)},
...
};
}
AudioDictionary dictionary(my_namespace::MyExampleAudioDictionaryValues);
This way you can be sure that you won't run into any naming conflicts e.g. if you add additional libraries...