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Merge pull request #1418 from qdrant/number-of-points-gpu-indexing
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Added description number of vectors used for indexing
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sabrinaaquino authored Jan 23, 2025
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Expand Up @@ -43,7 +43,7 @@ This experiment didn't require any changes to the codebase, and everything worke
### Benchmarks on Common GPUs

**Qdrant doesn't require high-end GPUs** to achieve significant performance improvements. Let's take a look at some benchmark results for common GPU machines:
**Qdrant doesn't require high-end GPUs** to achieve significant performance improvements. The table below compares indexing times and instance costs for 1 million vectors (1536-dimensional) across common GPU machines:

| **Configuration** | **Indexing time (s)** | **Price per Instance (USD/month)** |
|------------------------------|-----------------------|-----------------------------------------|
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