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refactored builtin-pipeline (cocos#17860)
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editor/assets/default_renderpipeline/builtin-dof-pass.ts
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/* | ||
Copyright (c) 2021-2024 Xiamen Yaji Software Co., Ltd. | ||
https://www.cocos.com/ | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | ||
of the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
*/ | ||
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import { | ||
_decorator, assert, CCBoolean, CCFloat, CCInteger, | ||
gfx, Material, renderer, rendering, Vec3, Vec4, | ||
} from 'cc'; | ||
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import { EDITOR } from 'cc/env'; | ||
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import { | ||
BuiltinPipelineSettings, | ||
} from './builtin-pipeline-settings'; | ||
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import { | ||
BuiltinPipelinePassBuilder, | ||
} from './builtin-pipeline-pass'; | ||
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import { | ||
CameraConfigs, | ||
getPingPongRenderTarget, | ||
PipelineConfigs, | ||
PipelineContext, | ||
} from './builtin-pipeline'; | ||
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const { ccclass, disallowMultiple, executeInEditMode, menu, property, requireComponent, type } = _decorator; | ||
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const { Color, LoadOp, StoreOp } = gfx; | ||
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export interface DofPassConfigs { | ||
enableDof: boolean; | ||
} | ||
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@ccclass('BuiltinDepthOfFieldPass') | ||
@menu('Rendering/BuiltinDepthOfFieldPass') | ||
@requireComponent(BuiltinPipelineSettings) | ||
@disallowMultiple | ||
@executeInEditMode | ||
export class BuiltinDepthOfFieldPass extends BuiltinPipelinePassBuilder | ||
implements rendering.PipelinePassBuilder { | ||
@property({ | ||
group: { id: 'BuiltinPass', name: 'Pass Settings', style: 'section' }, | ||
type: CCInteger, | ||
}) | ||
configOrder = 0; | ||
@property({ | ||
group: { id: 'BuiltinPass', name: 'Pass Settings', style: 'section' }, | ||
type: CCInteger, | ||
}) | ||
renderOrder = 150; | ||
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@property | ||
private _enableDof = false; | ||
@property | ||
private _material: Material | null = null; | ||
@property | ||
private _minRange = 0; | ||
@property | ||
private _maxRange = 2; | ||
@property | ||
private _blurRadius = 1; | ||
@property | ||
private _intensity = 1; | ||
@property | ||
private _focusPos = new Vec3(0, 0, 0); | ||
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// DepthOfField | ||
@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: CCBoolean, | ||
visible: true, | ||
}) | ||
set dofEnable(value: boolean) { | ||
this._enableDof = value; | ||
if (EDITOR) { | ||
this._parent._tryEnableEditorPreview(); | ||
} | ||
} | ||
get dofEnable(): boolean { | ||
return this._enableDof; | ||
} | ||
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@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: Material, | ||
visible: true, | ||
}) | ||
set dofMaterial(value: Material) { | ||
if (this._material === value) { | ||
return; | ||
} | ||
this._material = value; | ||
if (EDITOR) { | ||
this._parent._tryEnableEditorPreview(); | ||
} | ||
} | ||
get dofMaterial(): Material { | ||
return this._material!; | ||
} | ||
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@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: CCFloat, | ||
min: 0, | ||
visible: true, | ||
}) | ||
set dofMinRange(value: number) { | ||
this._minRange = value; | ||
} | ||
get dofMinRange(): number { | ||
return this._minRange; | ||
} | ||
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@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: CCFloat, | ||
min: 0, | ||
visible: true, | ||
}) | ||
set dofMaxRange(value: number) { | ||
this._maxRange = value; | ||
} | ||
get dofMaxRange(): number { | ||
return this._maxRange; | ||
} | ||
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@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: CCFloat, | ||
range: [0.0, 2, 0.01], | ||
slide: true, | ||
visible: true, | ||
}) | ||
set dofIntensity(value: number) { | ||
this._intensity = value; | ||
} | ||
get dofIntensity(): number { | ||
return this._intensity; | ||
} | ||
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@type(CCFloat) | ||
@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: CCFloat, | ||
range: [0.01, 10, 0.01], | ||
slide: true, | ||
visible: true, | ||
}) | ||
set dofBlurRadius(value: number) { | ||
this._blurRadius = value; | ||
} | ||
get dofBlurRadius(): number { | ||
return this._blurRadius; | ||
} | ||
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@type(Vec3) | ||
@property({ | ||
group: { id: 'DepthOfField', name: 'DepthOfField (PostProcessing)', style: 'section' }, | ||
type: Vec3, | ||
visible: true, | ||
}) | ||
set dofFocusPos(value: Vec3) { | ||
this._focusPos = value; | ||
} | ||
get dofFocusPos(): Vec3 { | ||
return this._focusPos; | ||
} | ||
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// PipelinePassBuilder | ||
getConfigOrder(): number { | ||
return this.configOrder; | ||
} | ||
getRenderOrder(): number { | ||
return this.renderOrder; | ||
} | ||
configCamera( | ||
camera: Readonly<renderer.scene.Camera>, | ||
pplConfigs: Readonly<PipelineConfigs>, | ||
cameraConfigs: CameraConfigs & DofPassConfigs): void { | ||
cameraConfigs.enableDof = pplConfigs.supportDepthSample | ||
&& this._enableDof | ||
&& !!this._material; | ||
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if (cameraConfigs.enableDof) { | ||
// Output scene depth, this is allowed but has performance impact | ||
cameraConfigs.enableStoreSceneDepth = true; | ||
++cameraConfigs.remainingPasses; | ||
} | ||
} | ||
windowResize( | ||
ppl: rendering.BasicPipeline, | ||
pplConfigs: Readonly<PipelineConfigs>, | ||
cameraConfigs: Readonly<CameraConfigs & DofPassConfigs>, | ||
window: renderer.RenderWindow): void { | ||
const id = window.renderWindowId; | ||
if (cameraConfigs.enableDof) { | ||
ppl.addRenderTarget(`DofRadiance${id}`, | ||
cameraConfigs.radianceFormat, | ||
cameraConfigs.width, | ||
cameraConfigs.height); | ||
} | ||
} | ||
setup( | ||
ppl: rendering.BasicPipeline, | ||
pplConfigs: Readonly<PipelineConfigs>, | ||
cameraConfigs: CameraConfigs & Readonly<DofPassConfigs>, | ||
camera: renderer.scene.Camera, | ||
context: PipelineContext, | ||
prevRenderPass?: rendering.BasicRenderPassBuilder): rendering.BasicRenderPassBuilder | undefined { | ||
if (!cameraConfigs.enableDof) { | ||
return prevRenderPass; | ||
} | ||
--cameraConfigs.remainingPasses; | ||
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assert(!!this._material); | ||
if (cameraConfigs.remainingPasses === 0) { | ||
return this._addDepthOfFieldPasses(ppl, pplConfigs, | ||
cameraConfigs, this._material, | ||
camera, cameraConfigs.width, cameraConfigs.height, | ||
context.colorName, | ||
context.depthStencilName, | ||
cameraConfigs.colorName); | ||
} else { | ||
const prefix = cameraConfigs.enableShadingScale | ||
? `ScaledRadiance` | ||
: `Radiance`; | ||
const outputRadianceName = getPingPongRenderTarget( | ||
context.colorName, prefix, cameraConfigs.renderWindowId); | ||
const inputRadianceName = context.colorName; | ||
context.colorName = outputRadianceName; | ||
return this._addDepthOfFieldPasses(ppl, pplConfigs, | ||
cameraConfigs, this._material, | ||
camera, cameraConfigs.width, cameraConfigs.height, | ||
inputRadianceName, | ||
context.depthStencilName, | ||
outputRadianceName); | ||
} | ||
} | ||
private _addDepthOfFieldPasses( | ||
ppl: rendering.BasicPipeline, | ||
pplConfigs: Readonly<PipelineConfigs>, | ||
cameraConfigs: CameraConfigs & Readonly<DofPassConfigs>, | ||
dofMaterial: Material, | ||
camera: renderer.scene.Camera, | ||
width: number, | ||
height: number, | ||
inputRadiance: string, | ||
inputDepthStencil: string, | ||
outputRadianceName: string, | ||
): rendering.BasicRenderPassBuilder { | ||
this._cocParams.x = this._minRange; | ||
this._cocParams.y = this._maxRange; | ||
this._cocParams.z = this._blurRadius; | ||
this._cocParams.w = this._intensity; | ||
this._focusPosVec4.x = this._focusPos.x; | ||
this._focusPosVec4.y = this._focusPos.y; | ||
this._focusPosVec4.z = this._focusPos.z; | ||
this._cocTexSize.x = 1.0 / width; | ||
this._cocTexSize.y = 1.0 / height; | ||
this._cocTexSize.z = width; | ||
this._cocTexSize.w = height; | ||
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const id = cameraConfigs.renderWindowId; | ||
const tempRadiance = `DofRadiance${id}`; | ||
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// Blur Pass | ||
const blurPass = ppl.addRenderPass(width, height, 'cc-dof-blur'); | ||
blurPass.addRenderTarget(tempRadiance, LoadOp.CLEAR, StoreOp.STORE, this._clearColorTransparentBlack); | ||
blurPass.addTexture(inputRadiance, 'screenTex'); | ||
blurPass.setVec4('g_platform', pplConfigs.platform); | ||
blurPass.setVec4('blurParams', this._cocParams); | ||
blurPass.setVec4('mainTexTexelSize', this._cocTexSize); | ||
blurPass | ||
.addQueue(rendering.QueueHint.OPAQUE) | ||
.addCameraQuad(camera, dofMaterial, 0); // addCameraQuad will set camera related UBOs | ||
// coc pass | ||
const cocPass = ppl.addRenderPass(width, height, 'cc-dof-coc'); | ||
cocPass.addRenderTarget(outputRadianceName, LoadOp.CLEAR, StoreOp.STORE, this._clearColorTransparentBlack); | ||
cocPass.addTexture(tempRadiance, 'colorTex'); | ||
cocPass.addTexture(inputDepthStencil, "DepthTex"); | ||
cocPass.addTexture(inputRadiance, "screenTex"); | ||
cocPass.setVec4('g_platform', pplConfigs.platform); | ||
cocPass.setMat4('proj', camera.matProj); | ||
cocPass.setMat4('invProj', camera.matProjInv); | ||
cocPass.setMat4('viewMatInv', camera.node.worldMatrix); | ||
cocPass.setVec4('cocParams', this._cocParams); | ||
cocPass.setVec4('focus', this._focusPosVec4); | ||
cocPass | ||
.addQueue(rendering.QueueHint.OPAQUE) | ||
.addCameraQuad(camera, dofMaterial, 1); | ||
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return cocPass; | ||
} | ||
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// Runtime members | ||
private readonly _clearColorTransparentBlack = new Color(0, 0, 0, 0); | ||
private readonly _cocParams = new Vec4(0, 0, 0, 0); | ||
private readonly _focusPosVec4 = new Vec4(0, 0, 0, 1); | ||
private readonly _cocTexSize = new Vec4(0, 0, 0, 0); | ||
} |
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editor/assets/default_renderpipeline/builtin-dof-pass.ts.meta
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{ | ||
"ver": "4.0.24", | ||
"importer": "typescript", | ||
"imported": true, | ||
"uuid": "11f3130e-c08c-47bb-a209-71d114594e6d", | ||
"files": [], | ||
"subMetas": {}, | ||
"userData": {} | ||
} |
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