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have qsb depend on patcher so action works
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JohnCorby committed Nov 3, 2023
1 parent 2e76d3f commit 36c0f2c
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Showing 2 changed files with 9 additions and 7 deletions.
1 change: 1 addition & 0 deletions QSB/QSB.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@
<Reference Include="..\Lib\*.dll" />
<ProjectReference Include="..\FizzySteamworks\FizzySteamworks.csproj" />
<ProjectReference Include="..\SteamRerouter\SteamRerouter.csproj" />
<ProjectReference Include="..\QSBPatcher\QSBPatcher.csproj" />
<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>
15 changes: 8 additions & 7 deletions QSBPatcher/QSBPatcher.csproj
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@@ -1,12 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<OutputPath Condition="Exists('$(OwmlDir)')">$(OwmlDir)\Mods\Raicuparta.QuantumSpaceBuddies</OutputPath>
<AssemblyTitle>QSB Patcher</AssemblyTitle>
<Product>QSB Patcher</Product>
<Title>QSB Patcher</Title>
<Description>Copies steamworks into the game for non-steam vendors</Description>
<Authors>William Corby, Henry Pointer</Authors>
<Company>William Corby, Henry Pointer</Company>
<Copyright>Copyright © William Corby, Henry Pointer 2022-2023</Copyright>
<PackageLicenseFile></PackageLicenseFile>
</PropertyGroup>

</Project>

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