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gl: remove built-in 3D object draw methods #92

gl: remove built-in 3D object draw methods

gl: remove built-in 3D object draw methods #92

Workflow file for this run

# Copyright (C) 2022-2024 Sutou Kouhei <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
name: Test
on:
- push
- pull_request
jobs:
run:
strategy:
fail-fast: false
matrix:
ruby-version:
- "3.1"
- "3.2"
- "3.3"
name: ${{ matrix.ruby-version }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt install -y \
at-spi2-core \
dbus-x11 \
libgirepository1.0-dev \
libgtk-3-dev \
libpoppler-glib-dev \
librsvg2-dev \
python3-blockdiag \
xvfb
- uses: ruby/setup-ruby@v1
with:
ruby-version: ${{ matrix.ruby-version }}
bundler-cache: true
- name: Test
run: |
xvfb-run --server-args "-screen 0 640x480x24" \
dbus-launch \
bundle exec rake