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Add macOS build check #12

Add macOS build check

Add macOS build check #12

Workflow file for this run

name: Build check
on:
pull_request:
types:
- opened
- synchronize
- reopened
push:
branches:
- master
jobs:
build-ubuntu:
runs-on: ubuntu-22.04
steps:
- name: "Checkout repo"
uses: actions/checkout@v4
with:
submodules: "recursive"
fetch-depth: 0
- name: "Install dependencies"
run: |
sudo apt update -qq
sudo apt install -y cmake libsdl2-dev libsdl2-net-dev libsdl2-image-dev libssl-dev libopenal-dev libcal3d12-dev libvorbis-dev libsdl2-ttf-dev
- name: "cmake"
run: |
cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DLOCAL_NLOHMANN_JSON=ON
- name: "compile"
run: |
cmake --build build
build-ubuntu-mapeditor:
runs-on: ubuntu-22.04
steps:
- name: "Checkout repo"
uses: actions/checkout@v4
with:
submodules: "recursive"
fetch-depth: 0
- name: "Install dependencies"
run: |
sudo apt update -qq
sudo apt install -y cmake libsdl1.2-dev libsdl-image1.2-dev libopenal-dev libcal3d12-dev nlohmann-json3-dev libx11-dev libgtk2.0-dev
- name: "cmake"
working-directory: ./map_editor
run: |
cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DLOCAL_NLOHMANN_JSON=ON
- name: "compile"
working-directory: ./map_editor
run: |
cmake --build build
build-windows:
runs-on: windows-latest
steps:
- name: "Checkout repo"
uses: actions/checkout@v4
with:
submodules: "recursive"
fetch-depth: 0
- name: "Setup MSYS2 environment"
uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: true
install: >-
base-devel
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-cmake
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-SDL2_net
mingw-w64-x86_64-SDL2_image
mingw-w64-x86_64-openssl
mingw-w64-x86_64-openal
mingw-w64-x86_64-libvorbis
mingw-w64-x86_64-SDL2_ttf
mingw-w64-x86_64-libxml2
- name: "Download and install cal3d from source"
shell: msys2 {0}
run: |
wget https://github.com/raduprv/Eternal-Lands/releases/download/1.9.5.2/cal3d-0.11.0.tar.gz
wget https://github.com/raduprv/Eternal-Lands/releases/download/1.9.5.2/cal3d-0.11.0-patch
tar xfz cal3d-0.11.0.tar.gz
cd cal3d-0.11.0/
patch -p1 < ../cal3d-0.11.0-patch
export "CFLAGS=-I${PACKAGELOCAL}/include -O3"
export "CPPFLAGS=-I${PACKAGELOCAL}/include -O3"
export "LDFLAGS=-L${PACKAGELOCAL}/lib"
export "PKG_CONFIG_PATH=${PACKAGELOCAL}/lib/pkgconfig"
./configure --prefix=${PACKAGELOCAL} && make && make install-strip
- name: "cmake"
shell: msys2 {0}
run: |
cmake -G "MinGW Makefiles" -S . -B build -DCMAKE_BUILD_TYPE=release -DLOCAL_NLOHMANN_JSON=ON
- name: "compile"
shell: msys2 {0}
run: |
cmake --build build
build-macos:
runs-on: macos-latest
steps:
- name: "Checkout repo"
uses: actions/checkout@v4
- name: "Install dependencies"
run: |
unzip Frameworks.zip -d $HOME/Library
- name: "Set up data directory"
run: |
mkdir -p "../EL Development Assets/EL Data Files/data"
- name: "Compile with Xcode"
run: |
xcodebuild -project "macosx/Eternal Lands.xcodeproj" CODE_SIGNING_ALLOWED="NO"
build-android:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Set up JDK 8
uses: actions/setup-java@v4
with:
java-version: '8'
distribution: 'adopt'
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install -y git wget unzip ant
- name: Set up Android Tools and Build Tree
env:
ANDROID_HOME: ${{ github.workspace }}/android-tools
run: |
mkdir $ANDROID_HOME
wget https://dl.google.com/android/repository/tools_r25.2.5-linux.zip -P $ANDROID_HOME
unzip $ANDROID_HOME/tools_r25.2.5-linux.zip -d $ANDROID_HOME
echo y | $ANDROID_HOME/tools/bin/sdkmanager "platform-tools" "build-tools;30.0.3" "ndk-bundle" "platforms;android-19" "platforms;android-30"
mkdir ${{ github.workspace }}/el
git clone https://github.com/pjbroad/el-build-methods.git ${{ github.workspace }}/el/el-build-methods
git clone https://github.com/raduprv/Eternal-Lands.git ${{ github.workspace }}/el/el-build-methods/android/jni/src
- name: Setup libs
env:
ANDROID_HOME: ${{ github.workspace }}/android-tools
run: |
cd ${{ github.workspace }}/el/el-build-methods/android/
./setup-libs.bash
- name: Build Android Package
env:
ANDROID_HOME: ${{ github.workspace }}/android-tools
APP_ALLOW_MISSING_DEPS: true
run: |
cd ${{ github.workspace }}/el/el-build-methods/android/
$ANDROID_HOME/ndk-bundle/ndk-build -j $(nproc)