We proudly claim this to be the most versatile, lightweight and efficient Lottie Player Web Component available. It's compatible with server side rendering, and completely framework agnostic.
PS: If you only need to render animations as SVG, and don't need to convert or combine animations on the fly, we've made light version: @aarsteinmedia/dotlottie-player-light.
Here is a demo, running on Next.js 13 using TypeScript.
- Import from CDN:
<script src="https://unpkg.com/@aarsteinmedia/dotlottie-player@latest/dist/index.js"></script>
- Import from node_modules directory:
<script src="/node_modules/@aarsteinmedia/dotlottie-player/dist/index.js"></script>
- Install using npm or yarn:
npm install --save @aarsteinmedia/dotlottie-player
- Import in your app:
import '@aarsteinmedia/dotlottie-player'
Add the element dotlottie-player
to your markup and point src
to a Lottie animation of your choice. If you're working in SSR environments like Next.js or Nuxt.js, it might be a good idea to set reflective booleans (like autoplay
, controls
and loop
) to an empty string instead of true
– to mimic how modern browsers treats these values in markup, as opposed to how Node.js treats them. This way you avoid hydration errors.
<dotlottie-player
autoplay=""
controls=""
subframe=""
loop=""
src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
style="width: 320px; margin: auto;"
>
</dotlottie-player>
To set animations programmatically, use the load()
method.
const lottiePlayer = document.querySelector('dotlottie-player')
lottiePlayer.load('https://storage.googleapis.com/aarsteinmedia/am.lottie')
If you have a Lottie JSON animation and want to convert it to a dotLottie – to leverage compression, combine multiple animations in one file and keep your file library tidy with a discrete file extension – you can do so with the convert()
method. This will trigger a download in the browser. If you have controls
set to visible there's a convert button visible for JSON files.
If you want to combine multiple animations in one single dotLottie file you can use the addAnimation
method. This will trigger a download in the browser. The source files can be either dotLottie or JSON, and the output file will will always be a dotLottie.
const lottiePlayer = document.querySelector('dotlottie-player')
(async () => {
await lottiePlayer?.addAnimation([
{ id: 'animation_1', url: '/url/to/animation_1.lottie' },
{ id: 'animation_2', url: '/url/to/animation_2.json', direction: -1, speed: 2 }
])
}())
You can also use this method independent of any Lottie player on the page, as long as the script is loaded, of course.
(async () => {
await dotLottiePlayer().addAnimation([
{ id: 'animation_1', url: '/path/to/animation_1.lottie' },
{ id: 'animation_2', url: '/path/to/animation_2.json', direction: -1, speed: 2 }
])
}())
The new file wil automatically load the first animation when initialized. You can toggle between animations with the next()
and prev()
methods, or you can use the navigation buttons in the controls.
If you add multiAnimationSettings
to the markup you can control the playback of multiple animations. In the example below the first animation will play once, and then the next animation will loop:
<dotlottie-player
subframe=""
src="/path/to/combined-animations.lottie"
multiAnimationSettings='[{"autplay": true}, {"autoplay": true, "loop": true}]'
>
</dotlottie-player>
- Import the component in
app.component.ts
.
import { Component } from '@angular/core'
import '@aarsteinmedia/dotlottie-player'
@Component({
selector: 'app-root',
templateUrl: './app.component.html',
styleUrls: ['./app.component.scss']
})
export class AppComponent {
title = 'your-app-name';
}
- Add the player to your html template.
If you've already imported the library in a parent component, you don't need to import it again in children of that component. If you want to assign the element a CSS class note that you need to use the class
namespace, and not className
.
import '@aarsteinmedia/dotlottie-player'
function App() {
return (
<dotlottie-player
class="your-class-name"
src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
autoplay=""
controls=""
loop=""
style={{
width: '320px',
margin: 'auto'
}}
/>
)
}
export default App
If you're using TypeScript and want to assign the component a ref
, you can do it like this:
import { useRef } from 'react'
import '@aarsteinmedia/dotlottie-player'
import type { DotLottiePlayer } from '@aarsteinmedia/dotlottie-player'
function App() {
const animation = useRef<DotLottiePlayer | null>(null)
return (
<dotlottie-player
ref={animation}
subframe=""
src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
/>
)
}
export default App
Compared to React and Angular there's a couple of extra steps, but surely nothing too daunting.
- Declare the dotlottie-player tag as a custom element, to prevent Vue from attempting to resolve it.
vite.config.ts
:
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
export default defineConfig({
plugins: [
vue({
template: {
compilerOptions: {
isCustomElement: (tag: string) => ['dotlottie-player'].includes(tag),
}
}
})
]
})
nuxt.config.ts
:
export default defineNuxtConfig({
vue: {
compilerOptions: {
isCustomElement: (tag: string) => ['dotlottie-player'].includes(tag),
}
}
})
- Import/initiate the component.
main.ts
:
import { createApp } from 'vue'
import { DotLottiePlayer } from '@aarsteinmedia/dotlottie-player'
import App from './App.vue'
const app = createApp(App)
app.component('DotLottiePlayer', DotLottiePlayer)
Create a plugins
folder in your root if it doesn't exist already, add a file named dotlottie-player.js
:
import { DotLottiePlayer } from '@aarsteinmedia/dotlottie-player'
export default defineNuxtPlugin(({ vueApp }) => {
vueApp.component('DotLottiePlayer', DotLottiePlayer)
})
- The component can now be used in your pages or components template tags.
<template>
<dotlottie-player
src="https://storage.googleapis.com/aarsteinmedia/am.lottie"
autoplay=""
controls=""
subframe=""
loop=""
style="width: 320px; margin: auto;"
/>
</template>
Property / Attribute | Description | Type | Default |
---|---|---|---|
autoplay |
Play animation on load | boolean |
false |
background |
Background color | string |
undefined |
controls |
Show controls | boolean |
false |
count |
Number of times to loop animation | number |
undefined |
direction |
Direction of animation | 1 | -1 |
1 |
hover |
Whether to play on mouse hover | boolean |
false |
loop |
Whether to loop animation | boolean |
false |
mode |
Play mode | normal | bounce |
normal |
multiAnimationSettings |
Control playback of multianimation files. Write a valid JSON array (as string) with properties like autoplay , loop , etc. |
object[] |
undefined |
objectfit |
Resizing of animation in container | contain | cover | fill | none |
contain |
renderer |
Renderer to use | svg | canvas | html |
svg |
segment |
Play only part of an animation. E. g. from frame 10 to frame 60 would be [10, 60] |
[number, number] |
undefined |
speed |
Animation speed | number |
1 |
src (required) |
URL to LottieJSON or dotLottie | string |
undefined |
subframe |
When enabled this can help to reduce flicker on some animations, especially on Safari and iOS devices. | boolean |
false |
Method | Function |
---|---|
addAnimation(config: Config[]) => void |
Add animation. Triggers download of new dotLottie file. |
convert() => void |
If the current animation is in JSON format – convert it to dotLottie. Triggers a download in the browser. |
destroy() => void |
Nullify animation and remove element from the DOM. |
getLottie() => AnimationItem | null |
Returns the lottie-web instance used in the component |
load(src: string) => void |
Load animation by URL or JSON object |
next() => void |
Next animation (if several in file) |
pause() => void |
Pause |
prev() => void |
Previous animation (if several in file) |
play() => void |
Play |
reload() => void |
Reload |
seek(value: number | string) => void |
Go to frame. Can be a number or a percentage string (e. g. 50%). |
setCount(value: number) => void |
Dynamically set number of loops |
setDirection(value: 1 | -1) => void |
Set Direction |
setLooping(value: boolean) => void |
Set Looping |
setSpeed(value?: number) => void |
Set Speed |
setSubframe(value: boolean) => void |
Set subframe |
snapshot() => string |
Snapshot the current frame as SVG. Triggers a download in the browser. |
stop() => void |
Stop |
toggleBoomerang() => void |
Toggle between bounce and normal |
toggleLooping() => void |
Toggle looping |
togglePlay() => void |
Toggle play |
The following events are exposed and can be listened to via addEventListener
calls.
Name | Description |
---|---|
complete |
Animation is complete – including all loops |
destroyed |
Animation is destroyed |
error |
The source cannot be parsed, fails to load or has format errors |
frame |
A new frame is entered |
freeze |
Animation is paused due to player being out of view |
load |
Animation is loaded |
loop |
A loop is completed |
play |
Animation has started playing |
pause |
Animation has paused |
ready |
Animation is loaded and player is ready |
stop |
Animation has stopped |
We've made a free WordPress plugin that works with Gutenberg Blocks, Elementor, Divi Builder and Flatsome UX Builder: AM LottiePlayer. It has all the functionality of this package, with a helpful user interface.
It's super lightweight – and only loads on pages where animations are used.
We've also made a premium WordPress plugin for purchase: AM LottiePlayerPRO. It has an easy-to-use GUI for combining and controlling multiple Lottie animations in a single file, converting JSON to dotLottie with drag-and-drop, and many more exclusive features.
GPL-2.0-or-later