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A high accurate ray tracing method using quadratic travetime interpolation

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High-accuracy ray tracing method using quadratic traveltime interpolation on triangular mesh


Copyright (c) 2020, Deng Fei and Fang Peng. All rights reserved.

License

QTI is available under two different licenses:

  • GNU General Public License v3.0 (GPLv3)
  • Commercial license (please contact at Deng fei(at)[email protected])

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All our source code were written in C++, using Microsoft Visual Studio 2010 with QT4.8.6 as its external library.

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A high accurate ray tracing method using quadratic travetime interpolation

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