Releases: raysfire/rayshud
Releases · raysfire/rayshud
v2024.1011
What's Changed
- Updated to work with the Scream Fortress 2024 Update
- Added a HUD Refresh button to the main menu
- Added back the screen for viewing map intro movies
- Added a speedometer - enabled in
hudplayerclass.res
or via the HUD Editor - Added back seasonal backgrounds
- Added back the old payload tracker
- Added minmode support for broesel cross by @r3dnasa in #203
- Added status icons to the spectator view when using CastingEssentialsNext
- Fixed HUD crosshair appearing while in spectator
- Fixed MvM wave info not listing all enemy types and not displaying on the scoreboard
- Fixed streamer mode not hiding all player information in #194
- Fixed a panel displaying incorrectly when applying a war paint
- Fixed broken tooltips when viewing MvM rewards by @rabscootle in #204
- Fixed black bars appears over item panels in certain resolutions
- Fixed competitive history appearing truncated near the bottom
- Fixed console errors relating to the menu_thumb_missing and null.wav files
- Fixed item panels appearing offscreen while in freezecam in #195
- Fixed map selection overlapping on the Practice screen by @r3dnasa in #201
- Fixed missing tags in the Steam Workshop submission screen
- Fixed multiple font and color inconsistencies
- Fixed player health not changing color before it gets too low on the match HUD
- Fixed player model not displaying correctly on the scoreboard after a HUD refresh
- Fixed position of status effects when using the broesel cross
- Fixed raysfoxes appearing out of place
- Fixed the scrollbar on the vote screen overlapping players' time by @impale1 in #207
- Fixed cases of UI elements being positioned incorrectly in minmode
- Fixed the HUD breaking when a controller is being used
- Fixed the HUD crosshair appearing while in spectator view
- Fixed the MvM mission selection dialog drawing under the mode selection by @impale1 in #202
- Fixed the Thermal Thruster icon not appearing
- Fixed the player health appearing as low after respawning by @PapaPeach
- Fixed the default UI being used when playing on a Hybrid Arena map
- Fixed the map vote panel being misplaced after finishing a casual match in #196
- Fixed the spy disguise image not connecting with the player model
- Fixed the time panel text (waiting for players, setup) not displaying correctly
- Fixed the tournament panel overlapping the match HUD in #208
- Fixed tracker icons not displaying correctly on pl_selbyen by @aarmastah
- Miscellaneous visual tweaks and improvements throughout the HUD
- Player stats are now displayed while loading into a server
- Added back the MOTD panel, moved HUD Options to use SafeMode instead
- Restored the original rayshud player model placement
- Reverted the heavy use of #base for customizations - they are now applied via the HUD Editor
- Updated look of the team select menu
- Ported over changes from TF2's 64-bit update.
- Visual tweaks to HUD Options, Training Mode, Mann Co. Store, Matchmaking Dashboard and MvM tank health bar
- Updated the War Paint inspection panel to support all seed values by @impale1 in #199
- Increased the font size in source engine windows (console, browser etc.)
- Updated the HUD Editor schema to support the following customizations:
- Classic Main Menu Style
- Centered Class Select
- Speedometer
- Alternate Player Model
- Minimal Scoreboard
- Health Styles (Default, Team Cross and Broesel Cross)
- Streamer Mode
Full Changelog: 2021.1202...2024.1011
v2021.1202
- Changed charge meter style to classic rayshud. (Thanks @Scoutman01)
- Fixed achievement tracker overlap for Engineers in Mann vs. Machine.
- Fixed issues when playing on Farmaggedon. (Thanks @aarmastah)
- Fixed position of the 2D player image on the minimal scoreboard.
- Fixed position of the countdown timer at the start a round on official servers. (Thanks @thejaviertc)
- Fixed text cutoff in the Disguise menu.
- Home Server button now outputs instruction for how to configure it by default.
- Miscellaneous fixes and tweaks.
- Updated the killer freeze panel.