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Making a Custom Map
Escape zones are necessary is a rescue mode map. They're simple enough to add. To consider a Scientist or Class-D Personal escaped, TF_COND_TELEPORTED
(or condition 6) needs to be applied. This can be done with entities such as trigger_add_tf_player_condition
. You can apply a team filter like filter_activator_tfteam
.
There may be conflicts with team-based filters due to SCPs being on team 0 (Unassigned). To get if a player is in the SCP team, use a filter_multi
, checking if the player is neither on RED or BLU team.
Items can be placed around the map and can be controlled by the map.
Any variant of prop_dynamic
can be used for item pickups. When a player touches the item OnUser1
will be sent to the entity. When a player pickups the item OnUser2
will be sent before the entity is killed. These outputs can be used for creating events when interacting with an item. Items need a specific targetname in order to be considered pickups, scp_item_#
with # being the item index (see the weapons.cfg) will consider this entity an item that can be picked up. scp_rand_#
can be used to make the item not guaranteed, a random chance when the round begins will kill this item, being more likely with less players on the server, this type can be useful to scale items with player count.
The index specified in the config is what to use for your map items. "model"
key is specified to override existing worldmodel an item may have, along with "skin"
key to override the color. It is recommended that you keep the model in the map the same as the item but it's not required.
Item | Index | Model | Skin | Info |
---|---|---|---|---|
Fireaxe | 192 | models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl | Highest damage but lowest fire rate | |
Wrench | 197 | models/weapons/c_models/c_wrench/c_wrench.mdl | Functions like live TF2 wrench with friendly buildings | |
Sledge Hammer | 153 | models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl | High damage against breakables | |
Frying Pan | 264 | models/weapons/c_models/c_frying_pan/c_frying_pan.mdl | Loud | |
Machete | 30758 | models/workshop_partner/weapons/c_models/c_prinny_knife/c_prinny_knife.mdl | Able to backstab | |
Wooden Club | 325 | models/weapons/c_models/c_boston_basher/c_boston_basher.mdl | Highest fire rate but lowest damage | |
Meat | 1013 | models/weapons/c_models/c_ham/c_ham.mdl | Doubled random crit chance | |
Disarmer | 954 | models/weapons/c_models/c_8mm_camera/c_8mm_camera.mdl | Able to disarm players | |
COM-15 | 773 | models/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl | Early basic pistol, useful as the first weapon Class-D or Scientists will pick up | |
COM-18 | 209 | models/weapons/c_models/c_pistol/c_pistol.mdl | A rarer but heavier pistol, less common that it's sister but reliable and accurate | |
FSP-9 | 751 | models/weapons/c_models/c_pro_smg/c_pro_smg.mdl | A weapon Guards spawn with, a weak automatic weapon | |
Crossvec | 203 | models/weapons/c_models/c_smg/c_smg.mdl | A weapon MTF Privates spawn with, a slightly more powerful automatic weapon | |
MTF-E11-SR | 425 | models/weapons/c_models/c_russian_riot/c_russian_riot.mdl | A weapon other MTF classes spawn with, a powerful automatic weapon but has it's own unique bullet type | |
AK | 1153 | models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl | A weapon Chaos Insurgency Riflemann spawn with, a good automatic weapon, not something you would find in a normal SCP facility | |
Shotgun | 200 | models/weapons/c_models/c_scattergun.mdl | A weapon Chaos Insurgency Marauder spawn with, a heavy single-shot weapon, not something you would find in a normal SCP facility | |
Revolver | 61 | models/weapons/c_models/c_ambassador/c_ambassador.mdl | A weapon Chaos Insurgency Marauder spawn with, a precision single-shot weapon, not something you would find in a normal SCP facility | |
Logicer | 415 | models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl | A weapon Chaos Insurgency Repressor spawn with, a very powerful automatic weapon but halved damage against SCPs | |
Flash Grenade | 58 | models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl | 1 | A grenade that deals no damage but blinds players it hits |
High-Explosive Grenade | 1083 | models/weapons/w_models/w_grenade_grenadelauncher.mdl | 0 | A grenade that deals high amount of damage but arms slower |
Micro H.I.D. | 594 | models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator.mdl | A single instance weapon usually locked behind a Tier 3 Armory that as a slower charge up but deals massive damage | |
"Smoothy Maker" | 205 | models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl | An unused weapon that can nuke an entire large room in a single rocket | |
Minigun | 15 | models/weapons/c_models/c_minigun/c_minigun.mdl | A powerful minigun used on the official map Frostbite that is spawned with Chaos Insurgency Elite | |
Janitor Keycard | 30001 | models/scp_sl/keycard.mdl | 3 | Can open SCP-914 |
Scientist Keycard | 30002 | models/scp_sl/keycard.mdl | 8 | Can open most SCP rooms |
Zone Manager Keycard | 30003 | models/scp_sl/keycard.mdl | 10 | Can open SCP-914 and checkpoints |
Research Supervisor Keycard | 30004 | models/scp_sl/keycard.mdl | 5 | Can open most SCP rooms and checkpoints |
Facility Guard Keycard | 30005 | models/scp_sl/keycard.mdl | 2 | Can open SCP-914, checkpoints, and Armory Tier 1 |
MTF Private Keycard | 30006 | models/scp_sl/keycard.mdl | 9 | Can open most SCP rooms, checkpoints, and Armory Tier 1 |
MTF Sergeant Keycard | 30007 | models/scp_sl/keycard.mdl | 4 | Can open most SCP rooms, checkpoints, exits, and Armory Tier 2 |
MTF Captain Keycard | 30008 | models/scp_sl/keycard.mdl | 6 | Can open most SCP rooms, checkpoints, exits, intercom, and Armory Tier 3 |
Containment Engineer Keycard | 30009 | models/scp_sl/keycard.mdl | 0 | Can open all SCP rooms, checkpoints, intercom, and warhead |
Facility Manager Keycard | 30010 | models/scp_sl/keycard.mdl | 1 | Can open all SCP rooms, checkpoints, exits, intercom, and warhead |
Chaos Insurgency Access Device | 30011 | models/scp_sl/keycard.mdl | 6 | Can open most SCP rooms, checkpoints, exits, intercom, and Armory Tier 3 |
O5 Keycard | 30012 | models/scp_sl/keycard.mdl | 7 | Can open everything |
Pain Killer | 30013 | models/items/medkit_small.mdl | Gives a small health regeneration over time when used | |
Health Kit | 30014 | models/items/medkit_medium.mdl | used to restore half health | |
Adrenaline | 30015 | models/weapons/c_models/c_uberneedle/c_uberneedle.mdl | Gives unlimited sprinting and resistance when used | |
Radio | 30016 | models/weapons/w_models/w_sd_sapper.mdl | Allows speaking to other players also using radio in a longer distance | |
SCP-500 | 30017 | models/items/medkit_small.mdl | Instantly restores full health, small health regeneration, and removes some effects | |
SCP-207 | 46 | models/weapons/c_models/c_energy_drink/c_energy_drink.mdl | 0 | Gives unlimited sprinting, increases base movement speed, small health degeneration |
SCP-018 | 30018 | models/weapons/c_models/c_xms_festive_ornament.mdl | 0 | A throwable bouncing ball that speeds up rapidly that can damage players until it explodes |
SCP-268 | 107 | models/player/items/scout/newsboy_cap.mdl | Able to become invisible when used, able to be reused with a cooldown | |
Light Armor | 30019 | models/weapons/c_models/c_buffpack/c_buffpack.mdl | Armor that Facility Guards spawn with that has little protect but no downsides | |
Combat Armor | 30020 | models/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl | Armor that majority of combat classes spawn with that has more protect, reserve ammo, and in consuming more sprint | |
Heavy Armor | 30021 | models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack.mdl | Armor that higher-up classes spawn with that has massive protection but slows you down the most |
Keycards can be used to lock specific areas until a player has a valid keycard for it. A logic_relay
with a targetname
called scp_access_#
with # being the access index. Trigger
this entity with the player as the activator will return OnUser1
through OnUser4
. OnUser1
if the player have access to level 1, OnUser2
if the player have access to level 2, OnUser3
if the player have access to level 3, OnUser4
if the player does not have any acesss.
Index | Name | Levels |
---|---|---|
0 | Containment Chamber Access | 3 |
1 | Armory Access | 3 |
2 | Exit | 1 |
3 | Alpha Warhead | 1 |
4 | Checkpoint | 1 |
5 | Intercom | 1 |
Keycard | Containment | Armory | Exit | Warhead | Checkpoint | Intercom |
---|---|---|---|---|---|---|
Janitor | 1 | 0 | No | No | No | No |
Scientist | 2 | 0 | No | No | No | No |
Zone Manager | 1 | 0 | No | No | Yes | No |
Research Supervisor | 2 | 0 | No | No | Yes | No |
Facility Guard | 1 | 1 | No | No | Yes | No |
MTF Private | 2 | 1 | No | No | Yes | No |
MTF Sergeant | 2 | 2 | Yes | No | Yes | No |
MTF Captain | 2 | 3 | Yes | No | Yes | Yes |
Containment Engineer | 3 | 0 | No | Yes | Yes | Yes |
Facility Manager | 3 | 0 | Yes | Yes | Yes | Yes |
Chaos Insurgency Access Device | 2 | 3 | Yes | No | Yes | Yes |
O5 | 3 | 3 | Yes | Yes | Yes | Yes |
Some specific relays if you need information or change an event.
Targetname | Trigger | OnUser1 | OnUser2 | OnUser3 | OnUser4 |
---|---|---|---|---|---|
scp_access_# | See Keycards | Level 1 Access | Level 2 Access | Level 3 Access | No Access |
scp_endmusic | Stops and pause plugin music for all players | ||||
scp_escapepocket | Gives the achievement for escaping SCP-106's pocket dimension to the player | ||||
scp_femur | Kills SCP-106 and gives the achievement for doing so to all alive human players | ||||
scp_floor_# | Changes the floor music the player is on with # being the floor number | ||||
scp_giveitem_# | Gives an item to the player, see Items | ||||
scp_intercom | Player is able to speak to all players, regardless of range, for 15 seconds | ||||
scp_nuke | Gives the achievement for surviving an Alpha Warhead to all alive players | ||||
scp_nukecancel | Gives the achievement for disarming Alpha Warhead within the last 15 seconds | ||||
scp_printer | Opens Printer menu for duplicating held keycards | ||||
scp_removecard | Removes a keycard a player is holding or every keycard in a player's inventory | ||||
scp_removeitem_# | Removes an item from the player, see Items | ||||
scp_roundend | Team 1 Won (Class-D) | Team 2 Won (MTF) | Team 3 Won (SCPs) | Stalemate | |
scp_startmusic | Starts or restarts plugin music for all players | ||||
scp_upgrade | Opens SCP-914 menu for upgrading held item for the player |
When SCP-106 hits a player, the player is sent to his pocket dimension which usually consists of 8 hallways with only one of them teleporting the player to SCP-106's containment chamber while the rest instantly kill the player. A info_target
with a targetname scp_pocket
will be the location in which the player teleports to, there can be more than one location.
Each class as their own specific spawn point they'll go to upon spawning in.
Normal spawn points are still necessary as a player will spawn at that point before teleporting to their respective spawn point. info_target
is used to set spawn points of specific classes, like normal spawn points, they should be slightly above the ground to prevent clipping into the ground. The entity's targetname
determines which class should spawn at that point. Names are specified in the plugin's config and can be changed per map for anything custom.
Each class has a set spawn point, if left blank, it'll default to a normal spawn point. The "spawn"
key specify the targetname
of the entity it'll check for, if multiple matches are found, it'll choose one at random for the player. A StrContains
check will be used so it can find similar matches. For example: An entity named scp_spawn_scientist
will match with scp_spawn_sci
. It is possible to modify spawn points by deleting/creating entities as it only checks when a player spawns in and goes to a specific spawn point.
Classes | Info Target Name | Team Spawn |
---|---|---|
Spectator | Blue | |
Class-D Personnel | scp_spawn_dboi | Red |
Chaos Insurgency Agent | scp_spawn_chaos | Red |
Scientist | scp_spawn_sci | Blue |
Facility Guard | scp_spawn_guard | Blue |
Nine-Tailed Fox (All Ranks) | scp_spawn_mtf | Blue |
SCP-049 | scp_spawn_049 | Red |
SCP-076-2 | scp_spawn_076 | Red |
SCP-096 | scp_spawn_096 | Red |
SCP-106 | scp_spawn_106 | Red |
SCP-173 | scp_spawn_173 | Red |
SCP-457 | scp_spawn_457 | Red |
SCP-939 | scp_spawn_939 | Red |