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airballking committed Apr 27, 2018
1 parent 9ec9ac9 commit f288d1d
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Binary file added images/somat_classic_pulver.png
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364 changes: 364 additions & 0 deletions meshes/somat_classic_pulver.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b</authoring_tool>
</contributor>
<created>2018-04-27T16:31:42</created>
<modified>2018-04-27T16:31:42</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="somat_classic_pulver_png" name="somat_classic_pulver_png">
<init_from>somat_classic_pulver.png</init_from>
</image>
</library_images>
<library_effects>
<effect id="MAT_NAME-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.16 0.16 0.16 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<transparent opaque="A_ONE">
<color>1 1 1 0.1</color>
</transparent>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="somat_classic_pulver-effect">
<profile_COMMON>
<newparam sid="somat_classic_pulver_png-surface">
<surface type="2D">
<init_from>somat_classic_pulver_png</init_from>
</surface>
</newparam>
<newparam sid="somat_classic_pulver_png-sampler">
<sampler2D>
<source>somat_classic_pulver_png-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<texture texture="somat_classic_pulver_png-sampler"/>
</diffuse>
<transparent opaque="A_ONE">
<texture texture="somat_classic_pulver_png-sampler"/>
</transparent>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="MAT_NAME-material" name="MAT_NAME">
<instance_effect url="#MAT_NAME-effect"/>
</material>
<material id="somat_classic_pulver-material" name="somat_classic_pulver">
<instance_effect url="#somat_classic_pulver-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Plane-mesh" name="Plane">
<mesh>
<source id="Plane-mesh-positions">
<float_array id="Plane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
<technique_common>
<accessor source="#Plane-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-mesh-normals">
<float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-mesh-vertices">
<input semantic="POSITION" source="#Plane-mesh-positions"/>
</vertices>
<triangles material="MAT_NAME-material" count="2">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
<p>1 0 2 0 0 0 1 0 3 0 2 0</p>
</triangles>
</mesh>
</geometry>
<geometry id="Plane_001-mesh" name="Plane.001">
<mesh>
<source id="Plane_001-mesh-positions">
<float_array id="Plane_001-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
<technique_common>
<accessor source="#Plane_001-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane_001-mesh-normals">
<float_array id="Plane_001-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane_001-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane_001-mesh-vertices">
<input semantic="POSITION" source="#Plane_001-mesh-positions"/>
</vertices>
<triangles material="MAT_NAME-material" count="2">
<input semantic="VERTEX" source="#Plane_001-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane_001-mesh-normals" offset="1"/>
<p>1 0 2 0 0 0 1 0 3 0 2 0</p>
</triangles>
</mesh>
</geometry>
<geometry id="Plane_002-mesh" name="Plane.002">
<mesh>
<source id="Plane_002-mesh-positions">
<float_array id="Plane_002-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
<technique_common>
<accessor source="#Plane_002-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane_002-mesh-normals">
<float_array id="Plane_002-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane_002-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane_002-mesh-vertices">
<input semantic="POSITION" source="#Plane_002-mesh-positions"/>
</vertices>
<triangles material="MAT_NAME-material" count="2">
<input semantic="VERTEX" source="#Plane_002-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane_002-mesh-normals" offset="1"/>
<p>1 0 2 0 0 0 1 0 3 0 2 0</p>
</triangles>
</mesh>
</geometry>
<geometry id="somat_classic_pulver-mesh" name="somat_classic_pulver">
<mesh>
<source id="somat_classic_pulver-mesh-positions">
<float_array id="somat_classic_pulver-mesh-positions-array" count="12">-0.461285 -0.5 0 0.461285 -0.5 0 -0.461285 0.5 0 0.461285 0.5 0</float_array>
<technique_common>
<accessor source="#somat_classic_pulver-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="somat_classic_pulver-mesh-normals">
<float_array id="somat_classic_pulver-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#somat_classic_pulver-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="somat_classic_pulver-mesh-map-0">
<float_array id="somat_classic_pulver-mesh-map-0-array" count="12">1 0 0 1 0 0 1 0 1 1 0 1</float_array>
<technique_common>
<accessor source="#somat_classic_pulver-mesh-map-0-array" count="6" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="somat_classic_pulver-mesh-vertices">
<input semantic="POSITION" source="#somat_classic_pulver-mesh-positions"/>
</vertices>
<triangles material="somat_classic_pulver-material" count="2">
<input semantic="VERTEX" source="#somat_classic_pulver-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#somat_classic_pulver-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#somat_classic_pulver-mesh-map-0" offset="2" set="0"/>
<p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
</triangles>
</mesh>
</geometry>
<geometry id="Plane_003-mesh" name="Plane.003">
<mesh>
<source id="Plane_003-mesh-positions">
<float_array id="Plane_003-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
<technique_common>
<accessor source="#Plane_003-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane_003-mesh-normals">
<float_array id="Plane_003-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane_003-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane_003-mesh-vertices">
<input semantic="POSITION" source="#Plane_003-mesh-positions"/>
</vertices>
<triangles material="MAT_NAME-material" count="2">
<input semantic="VERTEX" source="#Plane_003-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane_003-mesh-normals" offset="1"/>
<p>1 0 2 0 0 0 1 0 3 0 2 0</p>
</triangles>
</mesh>
</geometry>
<geometry id="Plane_004-mesh" name="Plane.004">
<mesh>
<source id="Plane_004-mesh-positions">
<float_array id="Plane_004-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
<technique_common>
<accessor source="#Plane_004-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane_004-mesh-normals">
<float_array id="Plane_004-mesh-normals-array" count="3">0 0 1</float_array>
<technique_common>
<accessor source="#Plane_004-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane_004-mesh-vertices">
<input semantic="POSITION" source="#Plane_004-mesh-positions"/>
</vertices>
<triangles material="MAT_NAME-material" count="2">
<input semantic="VERTEX" source="#Plane_004-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane_004-mesh-normals" offset="1"/>
<p>1 0 2 0 0 0 1 0 3 0 2 0</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Plane" name="Plane" type="NODE">
<matrix sid="transform">0.06999999 0 0 0 0 0.05000001 0 0 0 0 0 0 0 0 0 1</matrix>
<instance_geometry url="#Plane-mesh" name="Plane">
<bind_material>
<technique_common>
<instance_material symbol="MAT_NAME-material" target="#MAT_NAME-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Plane_001" name="Plane_001" type="NODE">
<matrix sid="transform">0.06999999 0 0 0 0 0.05000001 0 0 0 0 0 0.15 0 0 0 1</matrix>
<instance_geometry url="#Plane_001-mesh" name="Plane_001">
<bind_material>
<technique_common>
<instance_material symbol="MAT_NAME-material" target="#MAT_NAME-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Plane_002" name="Plane_002" type="NODE">
<matrix sid="transform">0.06999999 0 0 0 0 -3.27835e-9 0 -0.05 0 0.07499999 0 0.075 0 0 0 1</matrix>
<instance_geometry url="#Plane_002-mesh" name="Plane_002">
<bind_material>
<technique_common>
<instance_material symbol="MAT_NAME-material" target="#MAT_NAME-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="somat_classic_pulver" name="somat_classic_pulver" type="NODE">
<matrix sid="transform">-0.15 -1.31134e-8 0 0 0 -2.01538e-8 1 0.05 -1.31134e-8 0.15 -1.34359e-7 0.075 0 0 0 1</matrix>
<instance_geometry url="#somat_classic_pulver-mesh" name="somat_classic_pulver">
<bind_material>
<technique_common>
<instance_material symbol="somat_classic_pulver-material" target="#somat_classic_pulver-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Plane_003" name="Plane_003" type="NODE">
<matrix sid="transform">-3.27835e-9 0 0 0.07 0 0.05000001 0 0 -0.07499999 0 0 0.075 0 0 0 1</matrix>
<instance_geometry url="#Plane_003-mesh" name="Plane_003">
<bind_material>
<technique_common>
<instance_material symbol="MAT_NAME-material" target="#MAT_NAME-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node id="Plane_004" name="Plane_004" type="NODE">
<matrix sid="transform">-3.27835e-9 0 0 -0.07 0 0.05000001 0 0 -0.07499999 0 0 0.075 0 0 0 1</matrix>
<instance_geometry url="#Plane_004-mesh" name="Plane_004">
<bind_material>
<technique_common>
<instance_material symbol="MAT_NAME-material" target="#MAT_NAME-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
Binary file added meshes/somat_classic_pulver.png
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