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demo: fix NPE for big meshes
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reinterpretcat committed Aug 8, 2017
1 parent ad4c960 commit 0061ebf
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions unity/demo/Assets/Scripts/Core/Interop/MapDataAdapter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -237,8 +237,8 @@ private static void BuildMesh(Tile tile, IList<IObserver<MapData>> observers, IT
: triangles.Skip(start).Take(end - start).Select(tri => tri - start).ToArray(),
unityColors.Skip(start).Take(end - start).ToArray(),
unityUvs.Skip(start).Take(end - start).ToArray(),
unityUvs2.Skip(start).Take(end - start).ToArray(),
unityUvs3.Skip(start).Take(end - start).ToArray());
unityUvs2 != null ? unityUvs2.Skip(start).Take(end - start).ToArray() : null,
unityUvs3 != null ? unityUvs3.Skip(start).Take(end - start).ToArray() : null);
NotifyObservers(new MapData(tile, new Union<Element, Mesh>(mesh)), observers);
}
}
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