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Releases: reonZ/pf2e-toolbelt

2.26.2

20 Jan 13:15
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  • Target Helper:
    • fix dropped inline checks not accounting for adjustment

2.26.1

18 Jan 15:32
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  • Target Helper:
    • add the roll message in the pf2e-toolbelt.rollSave hook

2.26.0

17 Jan 18:34
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  • Use Button:
    • add an extra flavor text for consumables use to make it more obvious
  • Target Helper:
    • add two custom hooks when a save is rolled/rerolled

2.25.2

09 Jan 11:56
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  • Droppeth:
    • only count root items (exclude items inside containers) when it comes to check if a single item exists in a droppeth actor's inventory
  • Stances:
    • always removes old stances before adding the new one (or non at all)

2.25.1

21 Dec 11:56
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  • Global:
    • fix players not being able to transfer a container and its content to a loot actor
    • fix duplicating items when a player would transfer a container and its content out of a loot actor

2.25.0

20 Dec 13:46
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  • this is a system 6.8.0 release
  • the module now uses a migration manager
    • the main GM will be asked to migrate on load
    • if the system is migrating data, make sure to wait until it is done before starting
  • add new/first With Container Content global setting
    • when enabled, moving a container to another actor will be accompanied by its entire content
    • will not interfere with any transaction related to merchants
  • add Droppeth section:
    • this new feature allows any user to drop items directly onto the ground by holding the [Ctrl] key before starting to drag
    • a Loot actor & token are automatically created to host the dropped item
    • whenever only one item is present in the loot actor, its name and image will be used for the actor
    • if more items are added later on to the loot actor, a generic name & image will be used instead
    • if the only present item is a source of light, the actor will emit said light until the item is removed or more are added
    • you can also drop items directly from the sidebar or the compendium (no quantity window will be shown for those though)
  • Actionable:
    • update to be compatible with the new crafting actions
    • you cannot add a macro to an action that is associated with crafting
  • Better Merchant:
    • update filters to be compatible with the new compendium browser
    • switched the Filters Menu to ApplicationV2
    • merchants now always buy treasures for 100% of their price if they reach the default filter
    • the items selection of From Merchant cannot be done directly in the compendium browser anymore
      • that step has been moved after you setup the browser filters and click on Add To Merchant
      • a new window will allow you to select which items you want to add
      • items creation is now done in batch of 10 at a time
  • Giveth rework:
    • add new Include Effects/Conditions world setting
      • allows players to drop effects & conditions onto actors they do not own
    • allow creating new stacks when giving items
  • Hero Actions:
    • allow the use of Mythic Points instead of Hero Points

2.24.0

12 Dec 19:18
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  • if you use the PF2e Dailies module, make sure to update it to version 3.15.0
  • Better Merchant:
    • add Buy Max Ratio, Sell Max Ratio and Service Max Ratio settings
    • allow 2 decimals to filter and service ratios
  • Spells Summary:
    • hide non-primary vessel spells from the list
    • fix background color for signature spells
    • fix not being able to modify the focus points
  • Target Helper:
    • add speaker argument to Dice So Nice! call

2.23.1

01 Dec 13:19
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  • Identify:
    • fix date year value when not using the Unthemed (Gregorian Calendar)

2.23.0

25 Nov 18:05
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  • Identify:
    • fix spellcasting entries other than prepared & spontaneous being used to check if a character can use recall knowledge to identify a scroll/wand
  • some internal changes

2.22.4

18 Nov 18:19
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  • Target Helper:
    • fix damage buttons being highlighted or blurred even when the Show Check Outcomes metagame setting is disabled