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Condition Manager
Idle edited this page Feb 10, 2025
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Simple feature that turns a regular system condition into a Effect + Condition
combo allowing you to add options that are normally strictly reserved to effects.
Warning
Because of how the system handles the dying
& unconcious
conditions (adding multiple conditions separately), you should not use this feature with it. There is no way to prevent its use from the module side sadly.
Note
The effect doesn't show up on the token to avoid duplication of icons.
Note
The GM can make the effect unidentified
to prevent players from removing the condition completely.
Let you remap the key that needs to be held during the drag & drop of a condition.
Enable the feature on your client