Construct your own spell book from the magical pages scattered around the world!
It's made as an entry to Modfest 1.21, although not particularly on theme, which is "Time, Technology & Throwbacks". It may not look like one to you, bit it is a throwback - a throwback to Modfest 1.17, when I had the idea for book centered magic mod, yet had abandoned it.
I didn't see how it all could fit together to make a fun experience, but now (= three years later), halfway through the current modfest, the idea finished cooking in my head, and I felt like working on it. So, let's cast some spells!
The mod is centered on using spell books, which double as a container for the spell pages and as an actual book you can read and use to cast the spells within.
Spell Pages are found in the world, currently as loot in dungeons, desert and jungle temples and strongholds.
They can be inserted into a spell book in the Arcane Table, alongside some utilities like Bookmarks.
Then, use the spell book to read about the spell, fill ingredients and comply with the requirements, if any, and hold the chant button!
A number of spells require Arcane Glyphs to be placed on the ground, which will define the area of effect of the spell. Simply right click with Lapis Lazuli on the ground to place them.
Woila! You've cast a spell!
As I want to allow players to try out the mod on ModFest showcase server, without completely breaking the adventure mode, I've added a mini world protection system to the mod, which may be removed in the future.
This gamerule, when set to true, disables the spell effects in the world, so survival/adventure players can't grief the world with them.
Use these commands to manage the playgrounds, which are areas where the spell effects are enabled when the gamerule is set to true.