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feat: buffer codecs #14
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lhchavez
approved these changes
Nov 30, 2023
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function uint8ArrayToBase64(uint8Array: Uint8Array) { | ||
let binary = ''; | ||
uint8Array.forEach((byte) => { | ||
binary += String.fromCharCode(byte); | ||
}); | ||
return btoa(binary); | ||
} | ||
|
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// Convert base64 to Uint8Array | ||
function base64ToUint8Array(base64: string) { | ||
const binaryString = atob(base64); | ||
const uint8Array = new Uint8Array(binaryString.length); | ||
for (let i = 0; i < binaryString.length; i++) { | ||
uint8Array[i] = binaryString.charCodeAt(i); | ||
} | ||
return uint8Array; | ||
} |
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lol this feels extremely inefficient. but it seems like it's what all the internet answer say to do so 🤷.
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good thing we're moving away from json :)
* basic binary codec impl * make e2es run for all codecs
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Why
Previously, our codecs only encoded/decoded to/from strings. Both websocket and stdio support using raw binary so let's use that instead of string encoding everything
This opens the door to more efficient binary encodings (and also allows us to use
Type.Uint8Array()
in our services!