Introduce $kind as a pivot point for uncaught errors #254
GitHub Actions / Test Report (ubuntu-latest)
succeeded
Aug 14, 2024 in 0s
263 passed, 0 failed and 0 skipped
✅ ./test-results.xml
263 tests were completed in 6s with 263 passed, 0 failed and 0 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
tests/cleanup.test.ts | 14✅ | 599ms | ||
tests/context.test.ts | 2✅ | 72ms | ||
tests/disconnects.test.ts | 8✅ | 215ms | ||
tests/e2e.test.ts | 42✅ | 2s | ||
tests/fixtures/observable.test.ts | 4✅ | 5ms | ||
tests/handler.test.ts | 11✅ | 11ms | ||
tests/negative.test.ts | 6✅ | 87ms | ||
tests/serialize.test.ts | 4✅ | 6ms | ||
tests/typescript-stress.test.ts | 9✅ | 11ms | ||
codec/codec.test.ts | 14✅ | 13ms | ||
tracing/tracing.test.ts | 4✅ | 53ms | ||
transport/events.test.ts | 5✅ | 8ms | ||
transport/impls/ws/ws.test.ts | 5✅ | 660ms | ||
transport/message.test.ts | 7✅ | 6ms | ||
transport/rateLimit.test.ts | 8✅ | 6ms | ||
transport/sessionStateMachine/stateMachine.test.ts | 70✅ | 97ms | ||
transport/transforms/messageFraming.test.ts | 6✅ | 15ms | ||
transport/transport.test.ts | 44✅ | 4s |
✅ tests/cleanup.test.ts
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > closing a transport from the client cleans up connection on the server
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > closing a transport from the server cleans up connection on the client
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > rpc
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > stream
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > subscription
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > upload
✅ procedures should clean up after themselves ('ws' transport, 'naive' codec) > shouldn't send messages across stale sessions
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > closing a transport from the client cleans up connection on the server
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > closing a transport from the server cleans up connection on the client
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > rpc
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > stream
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > subscription
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > upload
✅ procedures should clean up after themselves ('ws' transport, 'binary' codec) > shouldn't send messages across stale sessions
✅ tests/context.test.ts
✅ should handle incompatabilities > should pass extended context to procedure
✅ should handle incompatabilities > should pass extended context to initializeState
✅ tests/disconnects.test.ts
✅ procedures should handle unexpected disconnects ('ws' transport, 'naive' codec) > rpc
✅ procedures should handle unexpected disconnects ('ws' transport, 'naive' codec) > stream
✅ procedures should handle unexpected disconnects ('ws' transport, 'naive' codec) > subscription
✅ procedures should handle unexpected disconnects ('ws' transport, 'naive' codec) > upload
✅ procedures should handle unexpected disconnects ('ws' transport, 'binary' codec) > rpc
✅ procedures should handle unexpected disconnects ('ws' transport, 'binary' codec) > stream
✅ procedures should handle unexpected disconnects ('ws' transport, 'binary' codec) > subscription
✅ procedures should handle unexpected disconnects ('ws' transport, 'binary' codec) > upload
✅ tests/e2e.test.ts
✅ client <-> server integration test ('ws' transport, 'naive' codec) > rpc
✅ client <-> server integration test ('ws' transport, 'naive' codec) > fallible rpc
✅ client <-> server integration test ('ws' transport, 'naive' codec) > rpc with binary (uint8array)
✅ client <-> server integration test ('ws' transport, 'naive' codec) > stream
✅ client <-> server integration test ('ws' transport, 'naive' codec) > stream empty
✅ client <-> server integration test ('ws' transport, 'naive' codec) > stream idempotent close
✅ client <-> server integration test ('ws' transport, 'naive' codec) > stream with init message
✅ client <-> server integration test ('ws' transport, 'naive' codec) > fallible stream
✅ client <-> server integration test ('ws' transport, 'naive' codec) > subscription
✅ client <-> server integration test ('ws' transport, 'naive' codec) > subscription idempotent close
✅ client <-> server integration test ('ws' transport, 'naive' codec) > upload
✅ client <-> server integration test ('ws' transport, 'naive' codec) > upload empty
✅ client <-> server integration test ('ws' transport, 'naive' codec) > upload with init message
✅ client <-> server integration test ('ws' transport, 'naive' codec) > message order is preserved in the face of disconnects
✅ client <-> server integration test ('ws' transport, 'naive' codec) > concurrent rpcs
✅ client <-> server integration test ('ws' transport, 'naive' codec) > concurrent streams
✅ client <-> server integration test ('ws' transport, 'naive' codec) > eagerlyConnect should actually eagerly connect
✅ client <-> server integration test ('ws' transport, 'naive' codec) > client reconnects even after session grace
✅ client <-> server integration test ('ws' transport, 'naive' codec) > client doesn't reconnect after session grace if connectOnInvoke is false
✅ client <-> server integration test ('ws' transport, 'naive' codec) > works with non-object schemas
✅ client <-> server integration test ('ws' transport, 'naive' codec) > procedure can use metadata
✅ client <-> server integration test ('ws' transport, 'binary' codec) > rpc
✅ client <-> server integration test ('ws' transport, 'binary' codec) > fallible rpc
✅ client <-> server integration test ('ws' transport, 'binary' codec) > rpc with binary (uint8array)
✅ client <-> server integration test ('ws' transport, 'binary' codec) > stream
✅ client <-> server integration test ('ws' transport, 'binary' codec) > stream empty
✅ client <-> server integration test ('ws' transport, 'binary' codec) > stream idempotent close
✅ client <-> server integration test ('ws' transport, 'binary' codec) > stream with init message
✅ client <-> server integration test ('ws' transport, 'binary' codec) > fallible stream
✅ client <-> server integration test ('ws' transport, 'binary' codec) > subscription
✅ client <-> server integration test ('ws' transport, 'binary' codec) > subscription idempotent close
✅ client <-> server integration test ('ws' transport, 'binary' codec) > upload
✅ client <-> server integration test ('ws' transport, 'binary' codec) > upload empty
✅ client <-> server integration test ('ws' transport, 'binary' codec) > upload with init message
✅ client <-> server integration test ('ws' transport, 'binary' codec) > message order is preserved in the face of disconnects
✅ client <-> server integration test ('ws' transport, 'binary' codec) > concurrent rpcs
✅ client <-> server integration test ('ws' transport, 'binary' codec) > concurrent streams
✅ client <-> server integration test ('ws' transport, 'binary' codec) > eagerlyConnect should actually eagerly connect
✅ client <-> server integration test ('ws' transport, 'binary' codec) > client reconnects even after session grace
✅ client <-> server integration test ('ws' transport, 'binary' codec) > client doesn't reconnect after session grace if connectOnInvoke is false
✅ client <-> server integration test ('ws' transport, 'binary' codec) > works with non-object schemas
✅ client <-> server integration test ('ws' transport, 'binary' codec) > procedure can use metadata
✅ tests/fixtures/observable.test.ts
✅ Observable > should set initial value correctly
✅ Observable > should update value correctly
✅ Observable > should notify listeners when value changes
✅ Observable > should unsubscribe from notifications
✅ tests/handler.test.ts
✅ server-side test > rpc basic
✅ server-side test > rpc initial state
✅ server-side test > fallible rpc
✅ server-side test > stream basic
✅ server-side test > stream empty
✅ server-side test > stream with initialization
✅ server-side test > fallible stream
✅ server-side test > subscriptions
✅ server-side test > uploads
✅ server-side test > uploads empty
✅ server-side test > uploads with initialization
✅ tests/negative.test.ts
✅ should handle incompatabilities > throws when sending after close
✅ should handle incompatabilities > retrying single connection attempt should hit retry limit reached
✅ should handle incompatabilities > calling connect consecutively should reuse the same connection
✅ should handle incompatabilities > incorrect client handshake
✅ should handle incompatabilities > seq number in the future should close connection
✅ should handle incompatabilities > mismatched protocol version
✅ tests/serialize.test.ts
✅ serialize server to jsonschema > serialize entire service schema
✅ serialize service to jsonschema > serialize basic service
✅ serialize service to jsonschema > serialize service with binary
✅ serialize service to jsonschema > serialize service with errors
✅ tests/typescript-stress.test.ts
✅ ensure typescript doesn't give up trying to infer the types for large services > service with many procedures hits typescript limit
✅ ensure typescript doesn't give up trying to infer the types for large services > server client should support many services with many procedures
✅ Output<> type > it unwraps rpc outputs correctly
✅ Output<> type > it unwraps stream outputs correctly
✅ Output<> type > it unwraps subscription outputs correctly
✅ Output<> type > it unwraps upload outputs correctly
✅ ResultUwrap types > it unwraps Ok correctly
✅ ResultUwrap types > it unwraps Err correctly
✅ Handshake > custom handhshake types should work
✅ codec/codec.test.ts
✅ codec -- 'naive' > empty object
✅ codec -- 'naive' > simple test
✅ codec -- 'naive' > encodes null properly
✅ codec -- 'naive' > skips optional fields
✅ codec -- 'naive' > deeply nested test
✅ codec -- 'naive' > buffer test
✅ codec -- 'naive' > invalid json returns null
✅ codec -- 'binary' > empty object
✅ codec -- 'binary' > simple test
✅ codec -- 'binary' > encodes null properly
✅ codec -- 'binary' > skips optional fields
✅ codec -- 'binary' > deeply nested test
✅ codec -- 'binary' > buffer test
✅ codec -- 'binary' > invalid json returns null
✅ tracing/tracing.test.ts
✅ Basic tracing tests > createSessionTelemetryInfo
✅ Basic tracing tests > createHandlerSpan
✅ Integrated tracing tests ('ws' transport, 'naive' codec) > Traces sessions and connections across network boundary
✅ Integrated tracing tests ('ws' transport, 'binary' codec) > Traces sessions and connections across network boundary
✅ transport/events.test.ts
✅ EventDispatcher > notifies all handlers in order they were registered
✅ EventDispatcher > does not notify removed handlers
✅ EventDispatcher > does not notify handlers added while notifying another handler
✅ EventDispatcher > does notify handlers removed while notifying another handler
✅ EventDispatcher > removes all listeners
✅ transport/impls/ws/ws.test.ts
✅ sending and receiving across websockets works > basic send/receive
✅ sending and receiving across websockets works > sending respects to/from fields
✅ sending and receiving across websockets works > hanging ws connection with no handshake is cleaned up after grace
✅ sending and receiving across websockets works > ws connection is recreated after unclean disconnect
✅ sending and receiving across websockets works > ws connection always calls the close callback
✅ transport/message.test.ts
✅ message helpers > ack
✅ message helpers > streamOpen
✅ message helpers > streamClose
✅ message helpers > handshakeRequestMessage
✅ message helpers > handshakeResponseMessage
✅ message helpers > default message has no control flags set
✅ message helpers > combining control flags works
✅ transport/rateLimit.test.ts
✅ LeakyBucketRateLimit > should return 0 backoff time for new user
✅ LeakyBucketRateLimit > should return 0 budget consumed for new user
✅ LeakyBucketRateLimit > should consume budget correctly
✅ LeakyBucketRateLimit > keeps growing until startRestoringBudget
✅ LeakyBucketRateLimit > stops restoring budget when we consume budget again
✅ LeakyBucketRateLimit > respects maximum backoff time
✅ LeakyBucketRateLimit > backoff increases
✅ LeakyBucketRateLimit > reports remaining budget correctly
✅ transport/sessionStateMachine/stateMachine.test.ts
✅ session state machine > initial state > no connection
✅ session state machine > initial state > connecting
✅ session state machine > initial state > handshaking
✅ session state machine > initial state > connected
✅ session state machine > initial state > pending identification
✅ session state machine > state transitions > no connection -> backing off
✅ session state machine > state transitions > backing off -> connecting
✅ session state machine > state transitions > connecting -> handshaking
✅ session state machine > state transitions > handshaking -> connected
✅ session state machine > state transitions > waiting (no existing session) -> connected
✅ session state machine > state transitions > waiting (existing session) -> connected
✅ session state machine > state transitions > backing off -> no connection
✅ session state machine > state transitions > connecting (conn failed) -> no connection
✅ session state machine > state transitions > connecting (conn ok) -> no connection
✅ session state machine > state transitions > handshaking -> no connection
✅ session state machine > state transitions > connected -> no connection
✅ session state machine > state transitions preserve buffer, seq, ack > no connection -> backing off
✅ session state machine > state transitions preserve buffer, seq, ack > backing off -> connecting
✅ session state machine > state transitions preserve buffer, seq, ack > connecting -> handshaking
✅ session state machine > state transitions preserve buffer, seq, ack > handshaking -> connected
✅ session state machine > state transitions preserve buffer, seq, ack > backing off -> no connection
✅ session state machine > state transitions preserve buffer, seq, ack > connecting -> no connection
✅ session state machine > state transitions preserve buffer, seq, ack > handshaking -> no connection
✅ session state machine > state transitions preserve buffer, seq, ack > connected -> no connection
✅ session state machine > state transitions deal with session grace period appropriately > no connection -> backing off: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > no connection -> backing off -> connecting: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > no connection -> backing off -> connecting -> handshaking: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > no connection -> backing off -> connecting -> handshaking -> connected: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > backing off -> no connection: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > connecting -> no connection: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > handshaking -> no connection: partially consumed grace period
✅ session state machine > state transitions deal with session grace period appropriately > handshaking -> connected: connected should clear grace timer
✅ session state machine > stale handles post-transition > no connection -> backing off: stale handle
✅ session state machine > stale handles post-transition > backing off -> connecting: stale handle
✅ session state machine > stale handles post-transition > connecting -> handshaking: stale handle
✅ session state machine > stale handles post-transition > handshaking -> connected: stale handle
✅ session state machine > stale handles post-transition > waiting -> connected: stale handle
✅ session state machine > stale handles post-transition > backing off -> no connection: stale handle
✅ session state machine > stale handles post-transition > connecting -> no connection: stale handle
✅ session state machine > stale handles post-transition > handshaking -> no connection: stale handle
✅ session state machine > stale handles post-transition > connected -> no connection: stale handle
✅ session state machine > close cleanup > no connection
✅ session state machine > close cleanup > backing off
✅ session state machine > close cleanup > connecting
✅ session state machine > close cleanup > connecting finish after close
✅ session state machine > close cleanup > handshaking
✅ session state machine > close cleanup > connected
✅ session state machine > close cleanup > pending identification
✅ session state machine > event listeners > no connection event listeners: onSessionGracePeriodElapsed
✅ session state machine > event listeners > backing off event listeners: onBackoffFinished
✅ session state machine > event listeners > backing off event listeners: onSessionGracePeriodElapsed
✅ session state machine > event listeners > connecting event listeners: connectionEstablished
✅ session state machine > event listeners > connecting event listeners: connectionFailed
✅ session state machine > event listeners > connecting event listeners: connectionTimeout
✅ session state machine > event listeners > connecting event listeners: sessionGracePeriodElapsed
✅ session state machine > event listeners > handshaking event listeners: connectionErrored
✅ session state machine > event listeners > handshaking event listeners: connectionClosed
✅ session state machine > event listeners > handshaking event listeners: onHandshakeData
✅ session state machine > event listeners > handshaking event listeners: handshakeTimeout
✅ session state machine > event listeners > handshaking event listeners: sessionGracePeriodElapsed
✅ session state machine > event listeners > pending identification event listeners: connectionErrored
✅ session state machine > event listeners > pending identification event listeners: connectionClosed
✅ session state machine > event listeners > pending identification event listeners: onHandshakeData
✅ session state machine > event listeners > pending identification event listeners: handshakeTimeout
✅ session state machine > event listeners > connected event listeners: connectionErrored
✅ session state machine > event listeners > connected event listeners: connectionClosed
✅ session state machine > event listeners > connected event listeners: onMessageData
✅ session state machine > heartbeats > active heartbeating works and is cleared on state transition
✅ session state machine > heartbeats > passive heartbeating echoes back acks
✅ session state machine > heartbeats > does not dispatch acks
✅ transport/transforms/messageFraming.test.ts
✅ MessageFramer > basic transform
✅ MessageFramer > handles partial messages across chunks
✅ MessageFramer > multiple messages in a single chunk
✅ MessageFramer > max buffer size exceeded
✅ MessageFramer > incomplete message at stream end
✅ MessageFramer > consistent byte length calculation with emojis and unicode
✅ transport/transport.test.ts
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > connection is recreated after clean client disconnect
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > misbehaving clients get their sessions recreated after reconnect
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > idle transport cleans up nicely
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > idle transport stays alive
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > heartbeats should not interrupt normal operation
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > sending right after session event should not cause invalid handshake
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > seq numbers should be persisted across transparent reconnects
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > both client and server transport get connect/disconnect notifs
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > transport connection is not recreated after destroy
✅ transport connection behaviour tests ('ws' transport, 'naive' codec) > multiple connections works
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > connection is recreated after clean client disconnect
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > misbehaving clients get their sessions recreated after reconnect
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > idle transport cleans up nicely
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > idle transport stays alive
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > heartbeats should not interrupt normal operation
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > sending right after session event should not cause invalid handshake
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > seq numbers should be persisted across transparent reconnects
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > both client and server transport get connect/disconnect notifs
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > transport connection is not recreated after destroy
✅ transport connection behaviour tests ('ws' transport, 'binary' codec) > multiple connections works
✅ transport disabling transparent reconnect ('ws' transport, 'naive' codec) > reconnecting with grace period of 0 should result in hard reconnect
✅ transport disabling transparent reconnect ('ws' transport, 'binary' codec) > reconnecting with grace period of 0 should result in hard reconnect
✅ transport handshake grace period tests ('ws' transport, 'naive' codec) > handshake grace period of 0 should lead to closed connections
✅ transport handshake grace period tests ('ws' transport, 'binary' codec) > handshake grace period of 0 should lead to closed connections
✅ transport connection edge cases ('ws' transport, 'naive' codec) > reconnecting before grace period ends should leave session intact
✅ transport connection edge cases ('ws' transport, 'naive' codec) > session grace elapses during long reconnect loop
✅ transport connection edge cases ('ws' transport, 'naive' codec) > messages should not be resent when the client loses all state and reconnects to the server
✅ transport connection edge cases ('ws' transport, 'naive' codec) > messages should not be resent when client reconnects to a different instance of the server
✅ transport connection edge cases ('ws' transport, 'naive' codec) > recovers from phantom disconnects
✅ transport connection edge cases ('ws' transport, 'binary' codec) > reconnecting before grace period ends should leave session intact
✅ transport connection edge cases ('ws' transport, 'binary' codec) > session grace elapses during long reconnect loop
✅ transport connection edge cases ('ws' transport, 'binary' codec) > messages should not be resent when the client loses all state and reconnects to the server
✅ transport connection edge cases ('ws' transport, 'binary' codec) > messages should not be resent when client reconnects to a different instance of the server
✅ transport connection edge cases ('ws' transport, 'binary' codec) > recovers from phantom disconnects
✅ transport handshake tests ('ws' transport, 'naive' codec) > handshakes and stores parsed metadata in session
✅ transport handshake tests ('ws' transport, 'naive' codec) > client checks request schema on construction
✅ transport handshake tests ('ws' transport, 'naive' codec) > server checks request schema on receive
✅ transport handshake tests ('ws' transport, 'naive' codec) > server gets previous parsed metadata on reconnect
✅ transport handshake tests ('ws' transport, 'naive' codec) > parse can reject connection
✅ transport handshake tests ('ws' transport, 'binary' codec) > handshakes and stores parsed metadata in session
✅ transport handshake tests ('ws' transport, 'binary' codec) > client checks request schema on construction
✅ transport handshake tests ('ws' transport, 'binary' codec) > server checks request schema on receive
✅ transport handshake tests ('ws' transport, 'binary' codec) > server gets previous parsed metadata on reconnect
✅ transport handshake tests ('ws' transport, 'binary' codec) > parse can reject connection
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