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GNE - Game Networking Engine
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retrodump/gnelib
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README Game Networking Engine http://www.gillius.org/gne/ Visit the site to get up-to-date links to things you need for GNE. GNE is released under the terms of the LGPL. It is a library for providing networking for games. The file "License" contains the full text of the LGPL. To learn more about what GNE will do visit: http://www.gillius.org/gne/gnereq.htm The documentation for GNE is generated by a program called doxygen, which generates HTML from specially designed comments in the source code. This documentation also includes a beginner's guide. The documentation can also be viewed online at the GNE website if you do not wish to install doxygen. The other readme files in this directory contain specific instructions for your compiler. Missing Features * Thread priorities have not been implemented in UNIX because I haven't been able to figure how how to do this portably with pthreads yet -- if you know how, feel free to speak up ;). They do work in Windows, however. * Throwing exceptions in the readPacket and maybe the writePacket methods will be allowed and caught to signal the caller that parsing of the packet cannot be completed. Not having this functionality is not very bad right now as TCP and UDP protocols guarantee that data inside of packets is always sent correctly if it arrives, therefore readPacket should only fail due to a programming error. For now it is advised that you use asserts to check for this problem.
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