➕ Additions
- First license (GPL-3.0)
- New HALO simulation function. Thanks again to SaurusX.
dcpp_halo(clip C, float "bright_halo", float "dark_halo")
@ bright_halo - bright halo intensity (default 0.4)
@ dark_halo - dark halo intensity (default 0.5)
- Update to rainbow: the new rb_strength value (for altering the rainbow mask strength).
Credits
- @Dogway (LumaMask - old version)