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chore: add example cfg
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rick-yao committed Dec 15, 2024
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273 changes: 273 additions & 0 deletions l4d2_tank_draw/cfg/l4d2_tank_draw.cfg
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// This file was auto-generated by SourceMod (v1.11.0.6968)
// ConVars for plugin "l4d2_tank_draw.smx"


// 平均生命值的概率(平均所有站立状态幸存者的实际血量,清空临时血量)
// Probability of averaging all standing survivors' actual health, clearing temporary health
// -
// Default: "0"
l4d2_tank_draw_average_health_chance "50"

// 清空所有人血量概率(将所有站立状态幸存者实际血量变成1,清空临时血量)
// Probability of setting all standing survivors' actual health to 1 and clearing temporary health
// -
// Default: "0"
l4d2_tank_draw_clear_all_survivor_health_chance "20"

// 是否开启调试模式,修改后tank被任意武器击杀即可抽奖,使用!x开启击杀tank菜单
// Enable debug mode. When enabled, any weapon killing a tank triggers a draw. Use !x to open the kill tank menu
// -
// Default: "0"
l4d2_tank_draw_debug_mode "0"

// 抽奖受到伤害的概率(伤害超过血量时,将血量设置为1而不是倒地)
// Probability of taking damage. If damage exceeds health, health is set to 1 instead of incapacitation
// -
// Default: "0"
l4d2_tank_draw_decrease_health_chance "20"

// 抽奖受到伤害的最大值
// Maximum damage value received during the draw
// -
// Default: "500"
l4d2_tank_draw_decrease_health_max "500"

// 抽奖受到伤害的最小值
// Minimum damage value received during the draw
// -
// Default: "200"
l4d2_tank_draw_decrease_health_min "200"

// 取消人物光圈概率(取消人物轮廓光圈,人物头上的名字依然保留,不建议使用,很多插件会修改光圈)
// Probability of disabling survivor glow. Removes survivor outline glow but keeps name above the head. Not recommended a
// -
// Default: "0"
l4d2_tank_draw_disable_glow_chance "0"

// 所有人缴械概率(清空所有槽位道具)
// Probability of disarming all survivors by clearing all item slots
// -
// Default: "0"
l4d2_tank_draw_disarm_all_survivor_chance "20"

// 单人缴械概率
// Probability of disarming a single survivor
// -
// Default: "0"
l4d2_tank_draw_disarm_single_survivor_chance "30"

// Tank抽奖插件开/关 [1=开|0=关]。
// Enable or disable the Tank draw plugin [1=on|0=off]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_tank_draw_enable "1"

// 变成冰冻炸弹概率(重复抽取会取消计时)
// Probability of becoming a freeze bomb. Repeated draws cancel the timer
// -
// Default: "0"
l4d2_tank_draw_freeze_bomb_chance "30"

// 冰冻炸弹倒计时秒数
// Countdown duration in seconds before the freeze bomb explodes
// -
// Default: "8"
l4d2_tank_draw_freeze_bomb_countdown "8"

// 冰冻炸弹范围
// Radius of the freeze bomb effect
// -
// Default: "500.0"
l4d2_tank_draw_freeze_bomb_radius "500.0"

// 冰冻持续时间
// Duration of the freeze effect in seconds
// -
// Default: "15"
l4d2_tank_draw_freeze_duration "15"

// 增加单人重力的概率(爬梯子可以解除buff)
// Probability of increasing gravity for a single player. Buff can be removed by climbing a ladder
// -
// Default: "0"
l4d2_tank_draw_gravity_increased_chance "30"

// 抽奖增加单人重力的倍数,从1.08.0
// Multiplier for increasing single player gravity during the draw, from 1.0 to 8.0
// -
// Default: "3.0"
// Minimum: "1.000000"
// Maximum: "8.000000"
l4d2_tank_draw_gravity_increased_multiplier "3.0"

// 单人月球重力参数,人物正常重力值为1
// Moon gravity parameter for a single player. Normal gravity value is 1
// -
// Default: "0.1"
l4d2_tank_draw_gravity_moon_single "0.1"

// 抽奖者单人获得限时月球重力的概率(爬梯子可以解除buff)
// Probability of a single player receiving limited-time moon gravity. Buff can be removed by climbing a ladder
// -
// Default: "0"
l4d2_tank_draw_gravity_moon_single_chance "50"

// 单人限时月球重力持续秒数
// Duration in seconds for single player limited-time moon gravity
// -
// Default: "180"
l4d2_tank_draw_gravity_moon_single_duration "180"

// 月球重力时世界重力参数,世界重力正常值为800(游戏全局参数,爬梯子不可解除buf,非限时重复抽取会恢复默认值)
// World gravity parameter during moon gravity. Normal world gravity is 800. Buff cannot be removed by
// -
// Default: "80"
l4d2_tank_draw_gravity_moon_world "80"

// 获得限时世界重力改为月球重力的概率(重复抽取会重置计时器)
// Probability of changing world gravity to moon gravity for a limited time. Repeated draws reset the timer
// -
// Default: "0"
l4d2_tank_draw_gravity_moon_world_chance "50"

// 限时世界重力改为月球重力持续秒数
// Duration in seconds for limited-time world moon gravity
// -
// Default: "180"
l4d2_tank_draw_gravity_moon_world_duration "180"

// 世界重力切换为月球重力的概率
// Probability of toggling world gravity to moon gravity
// -
// Default: "0"
l4d2_tank_draw_gravity_moon_world_toggle_chance "30"

// 增加生命值的概率(幸存者总血量无法突破服务器设置的最大生命值)
// Probability of increasing health. Survivors' total health cannot exceed the server's maximum health setting
// -
// Default: "0"
l4d2_tank_draw_health_increase_chance "50"

// 抽奖增加血量的最大值
// Maximum health increase value during the draw
// -
// Default: "500"
l4d2_tank_draw_health_increase_max "500"

// 抽奖增加血量的最小值
// Minimum health increase value during the draw
// -
// Default: "200"
l4d2_tank_draw_health_increase_min "200"

// 无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和主武器无限弹药只能同时有一个生效)
// Probability of infinite ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infinite primary weap
// -
// Default: "0"
l4d2_tank_draw_infinite_ammo_chance "50"

// 无限弹药时,玩家乱扔火时缴械概率(百分比,0为关闭)
// Probability (percentage, 0 to disable) of disarming a survivor when recklessly throwing molotovs with infinite ammo
// -
// Default: "0"
l4d2_tank_draw_infinite_ammo_disarm_survivor_molotov_chance "10"

// 无限弹药时,玩家乱扔火时处死概率(百分比,0为关闭)
// Probability (percentage, 0 to disable) of killing a survivor when recklessly throwing molotovs with infinite ammo
// -
// Default: "0"
l4d2_tank_draw_infinite_ammo_kill_survivor_molotov_chance "10"

// 无限弹药时,玩家乱扔火时变成定时炸弹概率(百分比,0为关闭)
// Probability (percentage, 0 to disable) of becoming a timer bomb when recklessly throwing molotovs with infinite ammo
// -
// Default: "0"
l4d2_tank_draw_infinite_ammo_timer_bomb_molotov_chance "10"

// 无限近战范围的概率(游戏全局参数,重复抽取会恢复默认)
// Probability of infinite melee range. Global game parameter. Repeated draws reset to default
// -
// Default: "0"
l4d2_tank_draw_infinite_melee_chance "50"

// 无限近战范围,游戏默认为70,重复抽取会自动恢复默认值
// Infinite melee range. Default is 70. Repeated draws automatically restore default value
// -
// Default: "700"
l4d2_tank_draw_infinite_melee_range "700"

// 主武器无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和无限弹药只能同时有一个生效)
// Probability of infinite primary weapon ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infini
// -
// Default: "0"
l4d2_tank_draw_infinite_primary_ammo_chance "50"

// 团灭概率
// Probability of killing all survivors (team wipe)
// -
// Default: "0"
l4d2_tank_draw_kill_all_survivor_chance "30"

// 单人死亡概率
// Probability of killing a single survivor
// -
// Default: "0"
l4d2_tank_draw_kill_single_survivor_chance "30"

// 获得tank概率
// Probability of spawning a new tank
// -
// Default: "0"
l4d2_tank_draw_new_tank_chance "30"

// 获得witch概率
// Probability of spawning a new witch
// -
// Default: "0"
l4d2_tank_draw_new_witch_chance "30"

// 没有奖励的概率
// Probability of receiving no reward
// -
// Default: "10"
l4d2_tank_draw_no_price_chance "10"

// 重置所有人血量概率(将所有人血量设置为100,清空倒地次数记数)
// Probability of resetting all survivors' health to 100 and clearing incapacitation counters
// -
// Default: "0"
l4d2_tank_draw_reset_all_survivor_health_chance "50"

// 全体复活概率
// Probability of reviving all dead survivors
// -
// Default: "0"
l4d2_tank_draw_revive_all_dead_chance "30"

// 变成定时炸弹概率(重复抽取会取消计时)
// Probability of becoming a timer bomb. Repeated draws cancel the timer
// -
// Default: "0"
l4d2_tank_draw_timer_bomb_chance "30"

// 定时炸弹范围伤害值
// Damage caused by the timer bomb within its explosion range
// -
// Default: "200"
l4d2_tank_draw_timer_bomb_damage "200"

// 定时炸弹倒计时秒数
// Countdown duration in seconds before the timer bomb explodes
// -
// Default: "8"
l4d2_tank_draw_timer_bomb_duration "8"

// 定时炸弹爆炸范围
// Radius of the timer bomb explosion
// -
// Default: "500.0"
l4d2_tank_draw_timer_bomb_radius "500.0"


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