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// This file was auto-generated by SourceMod (v1.11.0.6968) | ||
// ConVars for plugin "l4d2_tank_draw.smx" | ||
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// 平均生命值的概率(平均所有站立状态幸存者的实际血量,清空临时血量) | ||
// Probability of averaging all standing survivors' actual health, clearing temporary health | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_average_health_chance "50" | ||
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// 清空所有人血量概率(将所有站立状态幸存者实际血量变成1,清空临时血量) | ||
// Probability of setting all standing survivors' actual health to 1 and clearing temporary health | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_clear_all_survivor_health_chance "20" | ||
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// 是否开启调试模式,修改后tank被任意武器击杀即可抽奖,使用!x开启击杀tank菜单 | ||
// Enable debug mode. When enabled, any weapon killing a tank triggers a draw. Use !x to open the kill tank menu | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_debug_mode "0" | ||
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// 抽奖受到伤害的概率(伤害超过血量时,将血量设置为1而不是倒地) | ||
// Probability of taking damage. If damage exceeds health, health is set to 1 instead of incapacitation | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_decrease_health_chance "20" | ||
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// 抽奖受到伤害的最大值 | ||
// Maximum damage value received during the draw | ||
// - | ||
// Default: "500" | ||
l4d2_tank_draw_decrease_health_max "500" | ||
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// 抽奖受到伤害的最小值 | ||
// Minimum damage value received during the draw | ||
// - | ||
// Default: "200" | ||
l4d2_tank_draw_decrease_health_min "200" | ||
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// 取消人物光圈概率(取消人物轮廓光圈,人物头上的名字依然保留,不建议使用,很多插件会修改光圈) | ||
// Probability of disabling survivor glow. Removes survivor outline glow but keeps name above the head. Not recommended a | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_disable_glow_chance "0" | ||
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// 所有人缴械概率(清空所有槽位道具) | ||
// Probability of disarming all survivors by clearing all item slots | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_disarm_all_survivor_chance "20" | ||
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// 单人缴械概率 | ||
// Probability of disarming a single survivor | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_disarm_single_survivor_chance "30" | ||
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// Tank抽奖插件开/关 [1=开|0=关]。 | ||
// Enable or disable the Tank draw plugin [1=on|0=off] | ||
// - | ||
// Default: "1" | ||
// Minimum: "0.000000" | ||
// Maximum: "1.000000" | ||
l4d2_tank_draw_enable "1" | ||
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// 变成冰冻炸弹概率(重复抽取会取消计时) | ||
// Probability of becoming a freeze bomb. Repeated draws cancel the timer | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_freeze_bomb_chance "30" | ||
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// 冰冻炸弹倒计时秒数 | ||
// Countdown duration in seconds before the freeze bomb explodes | ||
// - | ||
// Default: "8" | ||
l4d2_tank_draw_freeze_bomb_countdown "8" | ||
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// 冰冻炸弹范围 | ||
// Radius of the freeze bomb effect | ||
// - | ||
// Default: "500.0" | ||
l4d2_tank_draw_freeze_bomb_radius "500.0" | ||
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// 冰冻持续时间 | ||
// Duration of the freeze effect in seconds | ||
// - | ||
// Default: "15" | ||
l4d2_tank_draw_freeze_duration "15" | ||
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// 增加单人重力的概率(爬梯子可以解除buff) | ||
// Probability of increasing gravity for a single player. Buff can be removed by climbing a ladder | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_gravity_increased_chance "30" | ||
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// 抽奖增加单人重力的倍数,从1.0至8.0 | ||
// Multiplier for increasing single player gravity during the draw, from 1.0 to 8.0 | ||
// - | ||
// Default: "3.0" | ||
// Minimum: "1.000000" | ||
// Maximum: "8.000000" | ||
l4d2_tank_draw_gravity_increased_multiplier "3.0" | ||
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// 单人月球重力参数,人物正常重力值为1 | ||
// Moon gravity parameter for a single player. Normal gravity value is 1 | ||
// - | ||
// Default: "0.1" | ||
l4d2_tank_draw_gravity_moon_single "0.1" | ||
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// 抽奖者单人获得限时月球重力的概率(爬梯子可以解除buff) | ||
// Probability of a single player receiving limited-time moon gravity. Buff can be removed by climbing a ladder | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_gravity_moon_single_chance "50" | ||
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// 单人限时月球重力持续秒数 | ||
// Duration in seconds for single player limited-time moon gravity | ||
// - | ||
// Default: "180" | ||
l4d2_tank_draw_gravity_moon_single_duration "180" | ||
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// 月球重力时世界重力参数,世界重力正常值为800(游戏全局参数,爬梯子不可解除buf,非限时重复抽取会恢复默认值) | ||
// World gravity parameter during moon gravity. Normal world gravity is 800. Buff cannot be removed by | ||
// - | ||
// Default: "80" | ||
l4d2_tank_draw_gravity_moon_world "80" | ||
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// 获得限时世界重力改为月球重力的概率(重复抽取会重置计时器) | ||
// Probability of changing world gravity to moon gravity for a limited time. Repeated draws reset the timer | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_gravity_moon_world_chance "50" | ||
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// 限时世界重力改为月球重力持续秒数 | ||
// Duration in seconds for limited-time world moon gravity | ||
// - | ||
// Default: "180" | ||
l4d2_tank_draw_gravity_moon_world_duration "180" | ||
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// 世界重力切换为月球重力的概率 | ||
// Probability of toggling world gravity to moon gravity | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_gravity_moon_world_toggle_chance "30" | ||
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// 增加生命值的概率(幸存者总血量无法突破服务器设置的最大生命值) | ||
// Probability of increasing health. Survivors' total health cannot exceed the server's maximum health setting | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_health_increase_chance "50" | ||
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// 抽奖增加血量的最大值 | ||
// Maximum health increase value during the draw | ||
// - | ||
// Default: "500" | ||
l4d2_tank_draw_health_increase_max "500" | ||
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// 抽奖增加血量的最小值 | ||
// Minimum health increase value during the draw | ||
// - | ||
// Default: "200" | ||
l4d2_tank_draw_health_increase_min "200" | ||
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// 无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和主武器无限弹药只能同时有一个生效) | ||
// Probability of infinite ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infinite primary weap | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_ammo_chance "50" | ||
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// 无限弹药时,玩家乱扔火时缴械概率(百分比,0为关闭) | ||
// Probability (percentage, 0 to disable) of disarming a survivor when recklessly throwing molotovs with infinite ammo | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_ammo_disarm_survivor_molotov_chance "10" | ||
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// 无限弹药时,玩家乱扔火时处死概率(百分比,0为关闭) | ||
// Probability (percentage, 0 to disable) of killing a survivor when recklessly throwing molotovs with infinite ammo | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_ammo_kill_survivor_molotov_chance "10" | ||
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// 无限弹药时,玩家乱扔火时变成定时炸弹概率(百分比,0为关闭) | ||
// Probability (percentage, 0 to disable) of becoming a timer bomb when recklessly throwing molotovs with infinite ammo | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_ammo_timer_bomb_molotov_chance "10" | ||
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// 无限近战范围的概率(游戏全局参数,重复抽取会恢复默认) | ||
// Probability of infinite melee range. Global game parameter. Repeated draws reset to default | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_melee_chance "50" | ||
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// 无限近战范围,游戏默认为70,重复抽取会自动恢复默认值 | ||
// Infinite melee range. Default is 70. Repeated draws automatically restore default value | ||
// - | ||
// Default: "700" | ||
l4d2_tank_draw_infinite_melee_range "700" | ||
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// 主武器无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和无限弹药只能同时有一个生效) | ||
// Probability of infinite primary weapon ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infini | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_infinite_primary_ammo_chance "50" | ||
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// 团灭概率 | ||
// Probability of killing all survivors (team wipe) | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_kill_all_survivor_chance "30" | ||
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// 单人死亡概率 | ||
// Probability of killing a single survivor | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_kill_single_survivor_chance "30" | ||
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// 获得tank概率 | ||
// Probability of spawning a new tank | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_new_tank_chance "30" | ||
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// 获得witch概率 | ||
// Probability of spawning a new witch | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_new_witch_chance "30" | ||
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// 没有奖励的概率 | ||
// Probability of receiving no reward | ||
// - | ||
// Default: "10" | ||
l4d2_tank_draw_no_price_chance "10" | ||
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// 重置所有人血量概率(将所有人血量设置为100,清空倒地次数记数) | ||
// Probability of resetting all survivors' health to 100 and clearing incapacitation counters | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_reset_all_survivor_health_chance "50" | ||
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// 全体复活概率 | ||
// Probability of reviving all dead survivors | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_revive_all_dead_chance "30" | ||
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// 变成定时炸弹概率(重复抽取会取消计时) | ||
// Probability of becoming a timer bomb. Repeated draws cancel the timer | ||
// - | ||
// Default: "0" | ||
l4d2_tank_draw_timer_bomb_chance "30" | ||
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// 定时炸弹范围伤害值 | ||
// Damage caused by the timer bomb within its explosion range | ||
// - | ||
// Default: "200" | ||
l4d2_tank_draw_timer_bomb_damage "200" | ||
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// 定时炸弹倒计时秒数 | ||
// Countdown duration in seconds before the timer bomb explodes | ||
// - | ||
// Default: "8" | ||
l4d2_tank_draw_timer_bomb_duration "8" | ||
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// 定时炸弹爆炸范围 | ||
// Radius of the timer bomb explosion | ||
// - | ||
// Default: "500.0" | ||
l4d2_tank_draw_timer_bomb_radius "500.0" | ||
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