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[LotView, VM] Fixes and minor changes
- Fix sprites exploding on opengl, at the cost of performance (loading textures invalidates index buffer state) - Add person type that behaves more like an object in the UI - Fix lines appearing in non-square remesh texture mipmaps. - Add "ensure core objects" routine to server initialization. Spawns missing objects like the trash can and mailbox. - Skill meters and other headlines now appear properly in 2D.
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