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- Missing some behaviour for constant replacement, followed by upgrade. - Does not yet support relative object pricing. - Does not yet report correct price for store discount. - Inventory does not yet show upgrade level. (trade does) - Other changes to make build/buy more extendable. - Upgrade Level now stored in database so the transaction is never lost. - Fix an issue where users would run check trees for random objects when hovering over a sim's shadow. (could cause an exception) - More!
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742 changes: 378 additions & 364 deletions
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TSOClient/FSO.IDE/ResourceBrowser/UpgradeEditor.Designer.cs
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