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Merge branch 'hotfix/0.8.1.949'
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rm-code committed Apr 8, 2017
2 parents 0e9788b + 874aca9 commit 3ee60bd
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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# Version 0.8.1.949 - 2017-04-09

## Fixes
- Fixed bug where a character's inventory volume wasn't reset correctly




# Version 0.8.0.933 - 2017-04-02

## Additions
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2 changes: 1 addition & 1 deletion README.md
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# On The Roadside

[![Version](https://img.shields.io/badge/Version-0.8.0.933-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
[![Version](https://img.shields.io/badge/Version-0.8.1.949-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
[![Build Status](https://travis-ci.com/rm-code/On-The-Roadside.svg?token=q3rLXeyGTBN9VB2zsWMr&branch=develop)](https://travis-ci.com/rm-code/On-The-Roadside)

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2 changes: 1 addition & 1 deletion src/ui/screens/InventoryScreen.lua
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Expand Up @@ -105,7 +105,7 @@ function InventoryScreen.new()

local function returnItemToOrigin( item, origin )
if origin:instanceOf( 'EquipmentSlot' ) then
origin:addItem( item );
character:getEquipment():addItem( origin, item )
else
origin:drop( item );
end
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4 changes: 2 additions & 2 deletions version.lua
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local version = {
major = 0,
minor = 8,
patch = 0,
build = 933,
patch = 1,
build = 949,
}

return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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