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examples/child_window: use distinct color/position for children
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This should help with understanding how they work.
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Sl-L authored Jan 10, 2025
1 parent ee245c5 commit 69382fd
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Showing 2 changed files with 51 additions and 12 deletions.
43 changes: 35 additions & 8 deletions examples/child_window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,21 @@ fn main() -> Result<(), impl std::error::Error> {
#[path = "util/fill.rs"]
mod fill;

struct WindowData {
window: Box<dyn Window>,
color: u32,
}

impl WindowData {
fn new(window: Box<dyn Window>, color: u32) -> Self {
Self { window, color }
}
}

#[derive(Default)]
struct Application {
parent_window_id: Option<WindowId>,
windows: HashMap<WindowId, Box<dyn Window>>,
windows: HashMap<WindowId, WindowData>,
}

impl ApplicationHandler for Application {
Expand All @@ -26,11 +37,10 @@ fn main() -> Result<(), impl std::error::Error> {
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_surface_size(LogicalSize::new(640.0f32, 480.0f32));
let window = event_loop.create_window(attributes).unwrap();

println!("Parent window id: {:?})", window.id());
self.parent_window_id = Some(window.id());

self.windows.insert(window.id(), window);
self.windows.insert(window.id(), WindowData::new(window, 0xffbbbbbb));
}

fn window_event(
Expand All @@ -56,15 +66,24 @@ fn main() -> Result<(), impl std::error::Error> {
event: KeyEvent { state: ElementState::Pressed, .. },
..
} => {
let child_index = self.windows.len() - 1;
let child_color =
0xff000000 + 3_u32.pow((child_index + 2).rem_euclid(16) as u32);

let parent_window = self.windows.get(&self.parent_window_id.unwrap()).unwrap();
let child_window = spawn_child_window(parent_window.as_ref(), event_loop);
let child_window =
spawn_child_window(parent_window.window.as_ref(), event_loop, child_index);
let child_id = child_window.id();
println!("Child window created with id: {child_id:?}");
self.windows.insert(child_id, child_window);
self.windows.insert(child_id, WindowData::new(child_window, child_color));
},
WindowEvent::RedrawRequested => {
if let Some(window) = self.windows.get(&window_id) {
fill::fill_window(window.as_ref());
if window_id == self.parent_window_id.unwrap() {
fill::fill_window(window.window.as_ref());
} else {
fill::fill_window_with_color(window.window.as_ref(), window.color);
}
}
},
_ => (),
Expand All @@ -75,12 +94,20 @@ fn main() -> Result<(), impl std::error::Error> {
fn spawn_child_window(
parent: &dyn Window,
event_loop: &dyn ActiveEventLoop,
child_count: usize,
) -> Box<dyn Window> {
let parent = parent.raw_window_handle().unwrap();

// As child count increases, x goes from 0*128 to 5*128 and then repeats
let x: f64 = child_count.rem_euclid(5) as f64 * 128.0;

// After 5 windows have been put side by side horizontally, a new row starts
let y: f64 = (child_count / 5) as f64 * 96.0;

let mut window_attributes = WindowAttributes::default()
.with_title("child window")
.with_surface_size(LogicalSize::new(200.0f32, 200.0f32))
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_surface_size(LogicalSize::new(128.0f32, 96.0))
.with_position(Position::Logical(LogicalPosition::new(x, y)))
.with_visible(true);
// `with_parent_window` is unsafe. Parent window must be a valid window.
window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };
Expand Down
20 changes: 16 additions & 4 deletions examples/util/fill.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,10 @@
#[allow(unused_imports)]
pub use platform::cleanup_window;
#[allow(unused_imports)]
pub use platform::fill_window;
#[allow(unused_imports)]
pub use platform::fill_window_with_color;

#[cfg(not(any(target_os = "android", target_os = "ios")))]
mod platform {
Expand Down Expand Up @@ -70,7 +73,7 @@ mod platform {
}
}

pub fn fill_window(window: &dyn Window) {
pub fn fill_window_with_color(window: &dyn Window, color: u32) {
GC.with(|gc| {
let size = window.surface_size();
let (Some(width), Some(height)) =
Expand All @@ -84,17 +87,21 @@ mod platform {
let surface =
gc.get_or_insert_with(|| GraphicsContext::new(window)).create_surface(window);

// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xff181818;
// Fill a buffer with a solid color

surface.resize(width, height).expect("Failed to resize the softbuffer surface");

let mut buffer = surface.buffer_mut().expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer.fill(color);
buffer.present().expect("Failed to present the softbuffer buffer");
})
}

#[allow(dead_code)]
pub fn fill_window(window: &dyn Window) {
fill_window_with_color(window, 0xff181818);
}

#[allow(dead_code)]
pub fn cleanup_window(window: &dyn Window) {
GC.with(|gc| {
Expand All @@ -112,6 +119,11 @@ mod platform {
// No-op on mobile platforms.
}

#[allow(dead_code)]
pub fn fill_window_with_color(_window: &dyn winit::window::Window, _color: u32) {
// No-op on mobile platforms.
}

#[allow(dead_code)]
pub fn cleanup_window(_window: &dyn winit::window::Window) {
// No-op on mobile platforms.
Expand Down

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