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Expose MultiplayerGameComp.nextSessionId
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SokyranTheDragon committed Nov 6, 2023
1 parent ceb1a83 commit d12a6cf
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1 change: 1 addition & 0 deletions Source/Client/Comp/Game/MultiplayerGameComp.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ public void ExposeData()
Scribe_Values.Look(ref logDesyncTraces, "logDesyncTraces");
Scribe_Values.Look(ref pauseOnLetter, "pauseOnLetter");
Scribe_Values.Look(ref timeControl, "timeControl");
Scribe_Values.Look(ref nextSessionId, "nextSessionId");

// Store for back-compat conversion in GameExposeComponentsPatch
if (Scribe.mode == LoadSaveMode.LoadingVars)
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