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Shade is a state machine (or workflow) engine for ColdFusion business objects.
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ryanwood/shade
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=== INFO === Shade is a state machine (or workflow) decorator for ColdFusion business objects. === OVERVIEW === You have a Order business object... You want to use it as a state machine (workflow), so you create a stateful wrapper (call it what you wish) that extends shade.StateMachine. In it you need to define at least 2 methods: init() and defineStates(). See the example below. -- Defining States and Events -- You add a state and events in the defineStates() method. You create a state by calling addState([name of state]). This will register a state for you object and create two methods available for use in you decorated object. For instance addState('closed') will create a close() method to fire the close event and an isClosed() method to check if the object is in a closed state. There are 3 events that each state exposes: entering, after, and exit. See "Adding Event Callbacks" for more. You also add event here using the addEvent() method. An Event is anything that will cause you object to transition from one state to another. To make an event actually do something, you need to add transitions to that event. The easiest way is to simply chain the addTransitions() method right to addEvent(). A transition is a rule that defines 'from' states and a 'to' state. It can also have a guard method that will prevent the transition unless it returns true. A guard is called on the original business object (not the decorated one). -- Adding Event Callbacks -- You can also define event callback methods in the decorator. The signature for those will be: before[state]Action: Fires just before you enter this state after[state]Action: Fires just after the state becomes current exit[state]Action: Fires on the previous state just after the new state becomes current (i.e. when you leave this state) -- Persistence -- Without specifying a persistence object (service layer), the state property is updated but not persisted to the database. Obviously, this has a limiting effect on events. An after event will fire after the state is updated even though it will not be changed in the database. To get the proper use of the event callbacks, you should pass in a persistence object which will be passed the the business object and is responsible for saving it. === EXAMPLE === <cfcomponent displayname="Order" extends="shade.StateMachine" output="false"> <cffunction name="getState" ... <cffunction name="setState" ... </cfcomponent> <!--- This is optional, but needed for persistence ---> <cfcomponent displayname="OrderService" extends="shade.StateMachine" output="false"> <cffunction name="save"> <cfarguments name="order" ... ...perform the save </cffunction> </cfcomponent> <cfcomponent displayname="StatefulOrder" extends="shade.StateMachine" output="false"> <cfset instance = structNew() /> <cffunction name="init" access="public" returntype="any" output="false"> <cfargument name="order" required="true" /> <cfargument name="persistenceObject" required="false" /> <!--- Call super passing the original business object and the initial state. You can also pass the method to set the state in your business object (without the get/set in front of it). It defaults to 'State' which would them assume that you business object had getState() and setState() methods. ---> <cfset super.init(arguments.order, 'new', 'State', arguments.persistenceObject, 'save') /> <!--- or <cfset super.init(arguments.order, 'new') /> if there is no persistence object ---> <cfreturn this /> </cffunction> <cffunction name="configureState" access="private" returntype="void" output="false"> <cfscript> addState('new'); addState('open'); addState('closed'); addState('returned'); addEvent('process').addTransitions('new', 'open'); addEvent('close').addTransitions('new,open', 'closed'); addEvent('return').addTransitions('closed', 'returned', 'canReturn'); </cfscript> </cffunction> <!--- Observers ---> <cffunction name="beforeClosedAction" access="public" returntype="void" output="false"> <!--- Perform some action such as sending a notification when an order is closed. ---> <cfmail ... /> </cffunction> </cfcomponent> === USAGE === <cfscript> o = createObject("component", "Order").init(); order = createObject("component", "OrderState").init(o); order.process(); order.isOpen(); <!--- true ---> order.close(); <!--- notice is sent by mailer ---> order.return(); </cfscript>
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Shade is a state machine (or workflow) engine for ColdFusion business objects.
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