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Merge pull request #8 from ryosuke-yamada/egl_multigpu_devel
[WIP] Multi gpu dynamic loading #6
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# depends: pegl, PyGLM (not glm), PyOpenGL, plyfile, OpenEXR, PIL, matplotlib | ||
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import argparse | ||
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import pegl | ||
from OpenGL.GL import * | ||
from OpenGL.GLU import * | ||
import glm | ||
import ctypes | ||
from plyfile import PlyData, PlyElement | ||
import numpy as np | ||
import OpenEXR, array, Imath | ||
from PIL import Image | ||
import math | ||
import time | ||
from matplotlib import pyplot as plt | ||
import os | ||
import glob | ||
import random | ||
from PIL import Image | ||
from typing import List,Tuple | ||
from tqdm import tqdm | ||
from joblib import Parallel, delayed | ||
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# def myGLDebugCallback(source, mtype, id, severity, length, message, userParam): | ||
# print("[GLDBG]") | ||
# if mtype == GL_DEBUG_TYPE_ERROR: | ||
# raise SystemError("[GLDBG]") | ||
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def createShader(vertFile:str, fragFile:str) -> GLuint: | ||
with open(vertFile,'r',encoding='utf8') as fp: | ||
vertShader_code = fp.read() | ||
vertShader = glCreateShader(GL_VERTEX_SHADER) | ||
glShaderSource(vertShader, [vertShader_code]) | ||
glCompileShader(vertShader) | ||
compiledStatus = glGetShaderiv(vertShader, GL_COMPILE_STATUS) | ||
infoLog = glGetShaderInfoLog(vertShader) | ||
if infoLog != '': | ||
print(infoLog.decode('ascii')) | ||
if compiledStatus == GL_FALSE: | ||
raise Exception("Compile error in vertex shader.") | ||
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with open(fragFile,'r',encoding='utf8') as fp: | ||
fragShader_code = fp.read() | ||
fragShader = glCreateShader(GL_FRAGMENT_SHADER) | ||
glShaderSource(fragShader, [fragShader_code]) | ||
glCompileShader(fragShader) | ||
compiledStatus = glGetShaderiv(fragShader, GL_COMPILE_STATUS) | ||
infoLog = glGetShaderInfoLog(fragShader) | ||
if infoLog != '': | ||
print(infoLog.decode('ascii')) | ||
if compiledStatus == GL_FALSE: | ||
raise Exception("Compile error in fragment shader.") | ||
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shader_prog = glCreateProgram() | ||
glAttachShader(shader_prog, vertShader) | ||
glAttachShader(shader_prog, fragShader) | ||
glDeleteShader(vertShader) | ||
glDeleteShader(fragShader) | ||
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glLinkProgram(shader_prog) | ||
shader_linked = ctypes.c_uint(0) | ||
glGetProgramiv(shader_prog, GL_LINK_STATUS, ctypes.pointer(shader_linked)) | ||
infoLog = glGetProgramInfoLog(shader_prog) | ||
if infoLog != '': | ||
print(infoLog.decode('ascii')) | ||
if shader_linked == GL_FALSE: | ||
raise Exception("Link error.") | ||
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return shader_prog | ||
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import torch, torchvision | ||
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class DynamicRenderer(torch.utils.data.Dataset): | ||
def __init__(self, use_gpus : List[int], data_dir : str, base_seed: int, transform=None): | ||
self.use_gpus = use_gpus | ||
self.worker_id = -1 | ||
self.base_seed = base_seed | ||
self.transform = transform | ||
self.width=480 | ||
self.height=480 | ||
self.npts=4000 | ||
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print("Constructing ply file list from %s..."%data_dir) | ||
self.cat_list = sorted(os.listdir(data_dir)) | ||
self.ply_lists = [] | ||
self.ptss = [] | ||
for cat_id, cat_ in tqdm(enumerate(self.cat_list)): | ||
cat_path = os.path.join(data_dir, cat_) | ||
ply_list = sorted(glob.glob(cat_path+"/*.ply")) | ||
self.ply_lists += [(cat_id, ply) for ply in ply_list] | ||
print("Done.") | ||
self.ply_lists=self.ply_lists[0:512] | ||
print("Loading ply files...") | ||
def load_ply(cat_ply) -> Tuple[int,np.ndarray]: | ||
cat_id, ply = cat_ply | ||
with open(ply, 'rb') as f: | ||
plydata = PlyData.read(f) | ||
pts = np.array([ | ||
np.asarray(plydata.elements[0].data['x']), | ||
np.asarray(plydata.elements[0].data['y']), | ||
np.asarray(plydata.elements[0].data['z']) | ||
], dtype=np.float32).T | ||
return (cat_id, pts) | ||
self.ptss=Parallel(n_jobs=-1,verbose=10)(delayed(load_ply)(cat_ply) for cat_ply in self.ply_lists) | ||
# for cat_id, ply in self.ply_lists: | ||
# pts=load_ply(ply) | ||
# self.ptss.append((cat_id, pts)) | ||
print("Done.") | ||
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def open(self, gpu_id:int): | ||
'''open | ||
Initialize OpenGL. | ||
An OpenGL context requires a process. So, it shoud be executed on worker_init_fn. | ||
''' | ||
if gpu_id<0 or gpu_id>=len(self.use_gpus): | ||
raise ValueError("Invalid gpu id : %d" % gpu_id) | ||
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self.dpy = pegl.Display(self.use_gpus[gpu_id]) | ||
print("Device %d: "%gpu_id,self.dpy.vendor,self.dpy.version_string) | ||
pegl.bind_api(pegl.ClientAPI.OPENGL_API) | ||
conf:pegl.Config = self.dpy.choose_config({ | ||
pegl.ConfigAttrib.SURFACE_TYPE: pegl.SurfaceTypeFlag.PBUFFER_BIT, | ||
pegl.ConfigAttrib.BLUE_SIZE: 8, | ||
pegl.ConfigAttrib.GREEN_SIZE: 8, | ||
pegl.ConfigAttrib.RED_SIZE: 8, | ||
pegl.ConfigAttrib.ALPHA_SIZE: 8, | ||
pegl.ConfigAttrib.DEPTH_SIZE: 24, | ||
pegl.ConfigAttrib.RENDERABLE_TYPE: pegl.ClientAPIFlag.OPENGL, | ||
#pegl.ConfigAttrib.CONTEXT_OPENGL_DEBUG: pegl.EGL_TRUE, | ||
})[0] | ||
self.ctx = conf.create_context() | ||
self.surf = conf.create_pbuffer_surface({pegl.SurfaceAttrib.WIDTH: self.width, | ||
pegl.SurfaceAttrib.HEIGHT: self.height}) | ||
self.ctx.make_current(draw=self.surf) | ||
print("config_id: ",self.ctx.config_id, self.ctx.config) | ||
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# print(glGetInteger(GL_VERSION)) | ||
print("GL version", glGetInteger(GL_MAJOR_VERSION), glGetInteger(GL_MINOR_VERSION)) | ||
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# generate gpu memories | ||
#self.npts = 10000 | ||
col_buf=np.ones((self.npts,3,3),np.float32) | ||
self.pts_vao = glGenVertexArrays(1) | ||
self.pts_pos_vbo = glGenBuffers(1) | ||
self.pts_col_vbo = glGenBuffers(1) | ||
glBindVertexArray(self.pts_vao) | ||
glBindBuffer(GL_ARRAY_BUFFER, self.pts_pos_vbo) | ||
glBufferData(GL_ARRAY_BUFFER, sizeof(ctypes.c_float)*3*self.npts, None, GL_DYNAMIC_DRAW) | ||
glEnableVertexAttribArray(0) | ||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, ctypes.c_void_p(0)) | ||
glBindBuffer(GL_ARRAY_BUFFER, self.pts_col_vbo) | ||
glBufferData(GL_ARRAY_BUFFER, sizeof(ctypes.c_float)*3*self.npts, col_buf, GL_DYNAMIC_DRAW) | ||
glEnableVertexAttribArray(1) | ||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, ctypes.c_void_p(0)) | ||
glBindVertexArray(0) | ||
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self.pts_fbo = glGenFramebuffers(1) | ||
self.pts_rbo_color = glGenRenderbuffers(1) | ||
self.pts_rbo_depth = glGenRenderbuffers(1) | ||
glBindRenderbuffer(GL_RENDERBUFFER, self.pts_rbo_color) | ||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, self.width, self.height) | ||
glBindRenderbuffer(GL_RENDERBUFFER, self.pts_rbo_depth) | ||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, self.width, self.height) | ||
glBindRenderbuffer(GL_RENDERBUFFER, 0) | ||
glBindFramebuffer(GL_FRAMEBUFFER, self.pts_fbo) | ||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, self.pts_rbo_color) | ||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, self.pts_rbo_depth) | ||
glBindFramebuffer(GL_FRAMEBUFFER, 0) | ||
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self.pts_pbo_color = glGenBuffers(1) | ||
self.pts_pbo_depth = glGenBuffers(1) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_color) | ||
glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(ctypes.c_uint8)*4*self.width*self.height, None, GL_STREAM_READ) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_depth) | ||
glBufferData(GL_PIXEL_PACK_BUFFER, 24//8*self.width*self.height, None, GL_STREAM_READ) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0) | ||
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# prepare shaders | ||
self.shader = createShader( | ||
os.path.join(os.path.dirname(os.path.abspath(__file__)),"unlit_shader.vert"), | ||
os.path.join(os.path.dirname(os.path.abspath(__file__)),"unlit_shader.frag")) | ||
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mat_proj_ul = glGetUniformLocation(self.shader,"mat_proj") | ||
self.mat_view_ul = glGetUniformLocation(self.shader,"mat_view") | ||
self.mat_model_ul = glGetUniformLocation(self.shader,"mat_model") | ||
fovy=math.pi/4 | ||
aspect=self.width/self.height | ||
zNear=0.1 | ||
zFar=10.0 | ||
mat_proj=glm.perspective(fovy,aspect,zNear,zFar) | ||
camPos=glm.vec3(1,1,1) | ||
gazePos=glm.vec3(0,0,0) | ||
upDir=glm.vec3(0,1,0) | ||
mat_view = glm.lookAt(camPos, gazePos, upDir) | ||
mat_model = glm.mat4(1.0) | ||
glUseProgram(self.shader) | ||
glUniformMatrix4fv(mat_proj_ul, 1, GL_FALSE, glm.value_ptr(mat_proj)) | ||
glUniformMatrix4fv(self.mat_view_ul, 1, GL_FALSE, glm.value_ptr(mat_view)) | ||
glUniformMatrix4fv(self.mat_model_ul, 1, GL_FALSE, glm.value_ptr(mat_model)) | ||
glUseProgram(0) | ||
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return | ||
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def __len__(self): | ||
return len(self.ply_lists) | ||
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def __getitem__(self, id): | ||
cat_id, pts = self.ptss[id] | ||
pts = pts.astype(np.float32) | ||
# send pts to gpu | ||
glBindBuffer(GL_ARRAY_BUFFER, self.pts_pos_vbo) | ||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(ctypes.c_float)*3*self.npts, pts) | ||
glBindBuffer(GL_ARRAY_BUFFER, 0) | ||
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# render | ||
glBindFramebuffer(GL_FRAMEBUFFER, self.pts_fbo) | ||
glClearColor(0,0,0.5,1) | ||
glViewport(0,0,self.width,self.height) | ||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | ||
glUseProgram(self.shader) | ||
glBindBuffer(GL_ARRAY_BUFFER, self.pts_vao) | ||
glDrawArrays(GL_POINTS, 0, self.npts) | ||
glBindBuffer(GL_ARRAY_BUFFER, 0) | ||
glUseProgram(0) | ||
glBindFramebuffer(GL_FRAMEBUFFER, 0) | ||
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try: | ||
glBindFramebuffer(GL_READ_FRAMEBUFFER, self.pts_fbo) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_color) | ||
glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_UNSIGNED_BYTE, ctypes.c_void_p(0)) | ||
# glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_depth) | ||
# glReadPixels(0, 0, self.width, self.height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0) | ||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) | ||
except OpenGL.error.GLError as e: | ||
print(e.err, e.baseOperation,e.description) | ||
print(e) | ||
raise e | ||
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glFlush() | ||
glFinish() | ||
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glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_color) | ||
p = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY) | ||
color_img = np.ctypeslib.as_array(ctypes.cast(p, ctypes.POINTER(ctypes.c_uint8)), shape=(self.height,self.width,4)) | ||
glUnmapBuffer(GL_PIXEL_PACK_BUFFER) | ||
# glBindBuffer(GL_PIXEL_PACK_BUFFER, self.pts_pbo_depth) | ||
# p = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY) | ||
# zbuf_img = np.ctypeslib.as_array(ctypes.cast(p, ctypes.POINTER(ctypes.c_uint16)), shape=(self.height,self.width)).astype(np.float)/65535.0 | ||
# glUnmapBuffer(GL_PIXEL_PACK_BUFFER) | ||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0) | ||
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color_img = torch.Tensor(color_img[:, :, 0:3]).permute(2,0,1) | ||
if self.transform is not None: | ||
color_img = self.transform(color_img) | ||
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return cat_id, color_img | ||
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def worker_init_fn(worker_id:int) -> None: | ||
info = torch.utils.data.get_worker_info() | ||
_seed = info.dataset.base_seed+worker_id | ||
random.seed(_seed) | ||
np.random.seed(_seed) | ||
torch.manual_seed(_seed) | ||
torch.cuda.manual_seed(_seed) | ||
info.dataset.open(worker_id) | ||
return | ||
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if __name__=="__main__": | ||
base_seed = 7743 | ||
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use_gpus=[0,1,2,3] | ||
data_dir='./' | ||
dataset = DynamicRenderer(use_gpus=use_gpus, data_dir=data_dir, base_seed = base_seed, transform = None) | ||
dataloader = torch.utils.data.DataLoader(dataset, num_workers=len(use_gpus), batch_size=256, shuffle=True, | ||
drop_last=True, worker_init_fn=worker_init_fn, persistent_workers=True) | ||
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random.seed(base_seed) | ||
np.random.seed(base_seed) | ||
torch.manual_seed(base_seed) | ||
torch.cuda.manual_seed(base_seed) | ||
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# test loading | ||
NUM_STEPS = 100 | ||
LOG_STEP=1 | ||
bt = time.time() | ||
_imgs = None | ||
for i, (labels, imgs) in enumerate(dataloader): | ||
_imgs=imgs.clone() | ||
if i%LOG_STEP==0: | ||
print("Iter %d done."%i) | ||
if i >= NUM_STEPS-1: | ||
break | ||
ct = time.time() | ||
print("elapsed time: %.3f s (avg. %.3f s)"%(ct-bt,(ct-bt)/NUM_STEPS)) | ||
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pimg=Image.fromarray(np.array(torchvision.utils.make_grid(_imgs,nrow=16).permute(1,2,0)).astype(np.uint8)) | ||
pimg.resize((1024,1024)) | ||
pimg.save("test.png") |
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'''eglinfo - display all available graphic deviecs | ||
''' | ||
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import ctypes, pegl | ||
from typing import List | ||
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EGLDeviceEXT = ctypes.c_void_p | ||
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def enumerateGraphicDevices(_maxDevices : int) -> List[EGLDeviceEXT]: | ||
'''enumerateGraphicDevices | ||
Enumerate available graphic devices. It includes software renderer if it is available. | ||
Args: | ||
_maxDevices : int - num of devices to enumerate | ||
Return: | ||
List[EGLDeviceEXT] - list of devices | ||
Comment: | ||
EGLDeviceEXT = ctypes.c_void_p | ||
''' | ||
maxDevices = ctypes.c_int32(_maxDevices) | ||
PEGLDevEXT = EGLDeviceEXT * _maxDevices | ||
_eglDevs = [None] * _maxDevices | ||
eglDevs = PEGLDevEXT(*_eglDevs) | ||
numDevices = ctypes.c_int32(_maxDevices) | ||
eglQueryDevicesEXT=pegl.egl._common._load_function("eglQueryDevicesEXT", None, [ctypes.c_int32, ctypes.POINTER(EGLDeviceEXT), ctypes.POINTER(ctypes.c_int32)]) | ||
eglQueryDevicesEXT(maxDevices,eglDevs,ctypes.byref(numDevices)) | ||
return [eglDevs[i] for i in range(numDevices.value)] | ||
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def printGraphicDevices(eglDevs : List[EGLDeviceEXT]) -> None: | ||
'''printGraphicDevices | ||
Print device name of graphic devices. | ||
Args: | ||
eglDevs : List[EGLDeviceEXT] - list of devices | ||
Comment: | ||
EGLDeviceEXT = ctypes.c_void_p | ||
''' | ||
eglQueryDeviceStringEXT=pegl.egl._common._load_function("eglQueryDeviceStringEXT", ctypes.c_char_p, [EGLDeviceEXT, ctypes.c_int32]) | ||
for i,d in enumerate(eglDevs): | ||
s = eglQueryDeviceStringEXT(d, pegl.egl.EGL_EXTENSIONS) | ||
print(i,s) | ||
# EGL_NV_device_cuda | ||
return | ||
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if __name__=="__main__": | ||
printGraphicDevices(enumerateGraphicDevices(10)) |