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Update the_lootmonger.lua
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s2leandro155 committed Jul 4, 2024
1 parent 9ba2bb7 commit 9c455e7
Showing 1 changed file with 0 additions and 87 deletions.
87 changes: 0 additions & 87 deletions data-otservbr-global/npc/the_lootmonger.lua
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local internalNpcName = "The Lootmonger"
local npcType = Game.createNpcType(internalNpcName)
local npcConfig = {}

npcConfig.name = internalNpcName
npcConfig.description = internalNpcName

npcConfig.health = 100
npcConfig.maxHealth = npcConfig.health
npcConfig.walkInterval = 2000
npcConfig.walkRadius = 2

npcConfig.outfit = {
lookType = 1575,
lookHead = 96,
lookBody = 101,
lookLegs = 120,
lookFeet = 120,
lookAddons = 2,
}

npcConfig.flags = {
floorchange = false,
}

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)

npcType.onThink = function(npc, interval)
npcHandler:onThink(npc, interval)
end

npcType.onAppear = function(npc, creature)
npcHandler:onAppear(npc, creature)
end

npcType.onDisappear = function(npc, creature)
npcHandler:onDisappear(npc, creature)
end

npcType.onMove = function(npc, creature, fromPosition, toPosition)
npcHandler:onMove(npc, creature, fromPosition, toPosition)
end

npcType.onSay = function(npc, creature, type, message)
npcHandler:onSay(npc, creature, type, message)
end

npcType.onCloseChannel = function(npc, creature)
npcHandler:onCloseChannel(npc, creature)
end

npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true)

npcConfig.shop = LootShopConfig

local function creatureSayCallback(npc, player, type, message)
local formattedCategoryNames = {}
for categoryName, _ in pairs(LootShopConfigTable) do
table.insert(formattedCategoryNames, "{" .. categoryName .. "}")
end

local categoryTable = LootShopConfigTable[message:lower()]
if MsgContains(message, "shop options") then
npcHandler:say("I sell a selection of " .. table.concat(formattedCategoryNames, ", "), npc, player)
elseif categoryTable then
npcHandler:say("Here are the items for the category " .. message, npc, player)
npc:openShopWindowTable(player, categoryTable)
end
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:setMessage(MESSAGE_GREET, "Ah, a customer! Be greeted, |PLAYERNAME|! I buy all kinds of loot, would you like a {trade}? I can also show you my {shop options}.")
npcHandler:setMessage(MESSAGE_SENDTRADE, "Ah, a customer! Be greeted, |PLAYERNAME|! I buy all kinds of loot, would you like a {trade}? I can also show you my {shop options}.")

-- On buy npc shop message
npcType.onBuyItem = function(npc, player, itemId, subType, amount, ignore, inBackpacks, totalCost)
npc:sellItem(player, itemId, amount, subType, 0, ignore, inBackpacks)
end
-- On sell npc shop message
npcType.onSellItem = function(npc, player, itemId, subtype, amount, ignore, name, totalCost)
player:sendTextMessage(MESSAGE_TRADE, string.format("Sold %ix %s for %i gold.", amount, name, totalCost))
end
-- On check npc shop message (look item)
npcType.onCheckItem = function(npc, player, clientId, subType) end

npcType:register(npcConfig)

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