README.md
This project provides the backend for a Ludo game using Flask, SQLAlchemy, and a bit of JavaScript for the frontend.
- Multiplayer: Supports 2-4 players.
- Game State Persistence: Stores game progress in a SQLite database for resuming later.
- Dice Rolls: Random dice generation for each turn.
- Piece Movement: Logic for moving pieces based on dice rolls.
- Attack/Capture: Basic capture mechanics when a player lands on another player's piece.
- Safe Spots: Designated spots where pieces cannot be captured.
- Winning Condition: Game ends when a player gets all four pieces home.
-
Clone the Repository:
git clone <your-repository-url> cd <your-repository-name>
-
Install Dependencies:
pip install Flask Flask-CORS Flask-SQLAlchemy
-
Create the Database: The project will automatically create a SQLite database file (
ludo_game.db
) when you run it for the first time. -
Run the Server:
flask run
A basic HTML and JavaScript frontend is included in the templates
folder. It's a starting point for building a more interactive UI.
- app.py: Contains the Flask application logic, routes, and game logic.
- templates:
- index.html: Starting page for the game.
- game.html: Main game board display.
- static: (For future use) Will hold static assets like CSS and JavaScript files.
- Visit
http://localhost:5000/
in your browser. - Choose the number of players.
- The game board will appear.
- Click "Roll Dice" to start.
- Follow on-screen instructions or the console output for your turn.
- Session Management: Use
flask_session
for more secure session handling if needed. - Error Handling: More robust error handling to prevent crashes and provide helpful messages to the user.
- Advanced Game Logic: Implement additional rules like stacking pieces, bonus rolls, and more strategic movement decisions.
- Frontend: Create a more engaging frontend using a modern JavaScript framework (e.g., React, Vue.js).
- Security: If you plan to make this a publicly accessible game, consider security measures like input validation and protection against vulnerabilities.
Contributions are welcome! Feel free to open issues or submit pull requests.
Key Considerations
- Computer Players: Your code includes functionality for computer players (
auto_choose_piece
), but it might need refinement to make their decisions more intelligent. - Game State Updates: Ensure that the frontend is updated with the latest game state after each move. This might involve using techniques like AJAX or WebSockets.
- Detailed Rules: Include a more thorough explanation of the game rules (especially for complex scenarios) in the README or within the game itself.